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Hardcore Gamer Resource Kit
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Hardcore Gamer Resource Kit - Disc 3.iso
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Text File
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1997-10-15
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114KB
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2,500 lines
Level 110,
BattleField
{
FileName BF_Verdun_CP_Plyr_Friendly_Squadrons=Verdun00.BF,
Title { Verdun CP_Player Friendly Squadrons},
Family {SquadList},
//----------------
//SCOUTS
//----------------
Comment {----------------- SCOUTS -----------------------------------},
Event VDZone1_S =
{
Title {VDZone1_S},
Setval {EnemyScoutSquad, SquadAnon}
};
Comment {J ?, 1918, Mars La Tour, Pfalz},
Event HVJastaAA_S = {Title {HVJastaAA_S},
Setval {FriendlyScoutType00, PT_PFALZ},
Setval {FriendlyScoutSquad, JastaAnon},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpMarsLaTour},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_MEDIUM},
Setval {FriendlyScoutSkillMax, SKILL_REGULAR},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
//UNKNOWN MARKINGS
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
Comment {J ?, 1918, Thiaucourt, Pfalz},
Event HVJastaBB_S = {Title {HVJastaBB_S},
Setval {FriendlyScoutType00, PT_PFALZ},
Setval {FriendlyScoutSquad, JastaAnon},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpThiaucourt},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_MEDIUM},
Setval {FriendlyScoutSkillMax, SKILL_REGULAR},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
//UNKNOWN MARKINGS
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
Comment {J ?, 1918, Frescaty, Dr1},
Event HVJastaCC_S = {Title {HVJastaCC_S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutSquad, JastaAnon},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpFrescaty},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_MEDIUM},
Setval {FriendlyScoutSkillMax, SKILL_REGULAR},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//temp bollocks
Comment {J ?, 1918, Frescaty, Dr1},
Event HVFrescaty = {Title {HVFrescaty},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyChargeSquad, JastaAnon},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpFrescaty},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
Comment {J ?, 1918, Mars La Tour, Pfalz},
Event HVMarsLaTour = {Title {HVMarsLaTour},
Setval {FriendlyScoutType00, PT_PFALZ},
Setval {FriendlyChargeSquad, JastaAnon},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpMarsLaTour},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_MEDIUM},
Setval {FriendlyScoutSkillMax, SKILL_REGULAR},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
Comment {J ?, 1918, Thiaucourt, Dr1},
Event HVThiaucourt = {Title {HVThiaucourt},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutSquad, JastaAnon},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpThiaucourt},
Setval {FriendlyScoutSquad, JastaAnon},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//DeadCode MS 11Nov96 Event HVSqdn94_S = {Setval {FriendlyScoutType00, PT_NIEUPORT}, //MS 11Jul96
//DeadCode MS 11Nov96 Setval {FriendlyScoutHomeBase, FriendHomeBase},//MS 11Jul96
//DeadCode MS 11Nov96 Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
//DeadCode MS 11Nov96 Setval {FriendlyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
//DeadCode MS 11Nov96 Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
//DeadCode MS 11Nov96 Setval {FriendlyScoutMorale, MORALE_MEDIUM} //MS 11Jul96
//DeadCode MS 11Nov96 }; //MS 11Jul96
//Mar -
//22 mar - 14 sep 1918
Comment {J 64, 22 Mar - 14 Sep 1918, Mars La Tour, Dr1},
Event HV64Cp00_S =
{Title {HV64Cp00_S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpMarsLaTour},
Setval {FriendlyScoutSquad, Jasta64},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_MEDIUM},
Setval {FriendlyScoutSkillMax, SKILL_VETERAN},
Setval {FriendlyScoutSkillMin, SKILL_NOVICE},
//UNKNOWN MARKINGS
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_WBOT,COL_E6}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_E6}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}
};
//6 may - 15 sep 1918
Comment {J 65, 6 May - 15 Sep 1918, Tichemont, Dr1},
Event HV65Cp00_S =
{Title {HV65Cp00_S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpTichemont},
Setval {FriendlyScoutSquad, Jasta65},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
//UNKNOWN MARKINGS
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E2}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ELEV,COL_VARY}}
};
Comment {J 67, 1918, Marville, Pfalz},
Event HV67Cp00_S =
{Title {HV67Cp00_S},
Setval {FriendlyScoutType00, PT_PFALZ},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpMarville},
Setval {FriendlyScoutSquad, JastaAnon},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_VETERAN},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
//UNKNOWN MARKINGS
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//Jun 14 - 11 Nov
Comment {J 18, 14 Jun - 11 Nov 1918, Frescaty, Dr1},
Event HV18Cp00_S = {Title {HV18Cp00_S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpFrescaty},
Setval {FriendlyScoutSquad, JastaAnon},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
//Rear Fusel white with black Raven insignia, front fusel/nose vermillion red. Some had
//striped elevators.
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_E7}},//AM 03Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_E1}}//AM 03Dec96
};
//AUG -
//9 aug 1918 - 14 sept 1918
Comment {J 77, 9 Aug - 13 Sep 1918, Ars, Pfalz},
Event HV77Cp00_S =
{Title {HV77Cp00_S},
Setval {FriendlyScoutType00, PT_PFALZ},
Setval {FriendlyScoutSquad, Squadron JastaAnon},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpArs},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_POOR},
Setval {FriendlyScoutSkillMax, SKILL_REGULAR},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//14 sep - 11 nov 1918
Comment {J 77, 14 Sep - 11 Nov 1918, Marville, Pfalz},
Event HV77Cp01_S =
{Title {HV77Cp01_S},
Setval {FriendlyScoutType00, PT_PFALZ},
Setval {FriendlyScoutSquad, Squadron JastaAnon},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpMarville},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_POOR},
Setval {FriendlyScoutSkillMax, SKILL_REGULAR},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//22 Aug 1916 - 28 Sept 1918
Comment {J 7, 22 Aug 1916 - 28 Sep 1918, Martincourt, Pfalz},
Event HV07Cp00_S =
{Title {HV07Cp00_S},
Setval {FriendlyScoutType00, PT_PFALZ},
Setval {FriendlyScoutSquad, Squadron Jasta07},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpMartincourt},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//10 aug - 11 nov 1918
Comment {J 54, 10 Aug - 11 Nov 1918, Ars, Dr1},
Event HV54Cp00_S =
{Title {HV54Cp00_S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutSquad, Squadron JastaAnon},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpArs},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_CAVALIER},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_POOR},
Setval {FriendlyScoutSkillMax, SKILL_POOR},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E4}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E4}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E4}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}//AM 03Dec96
};
//SEP -
//DeadCode MS 04Oct96 //4 sep - 28 sep 1918
//DeadCode MS 04Oct96 Event HV12Cp00_S =
//DeadCode MS 04Oct96 {Setval {FriendlyScoutType00, PT_FOKKER_DR1},
//DeadCode MS 04Oct96 Setval {FriendlyScoutSquad, Squadron Jasta12},
//DeadCode MS 04Oct96 Setval {FriendlyScoutHomeBase, SetUID UID_AfCpGiraumont},
//DeadCode MS 04Oct96 Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
//DeadCode MS 04Oct96 Setval {FriendlyScoutTactician, CHAR_CAVALIER},
//DeadCode MS 04Oct96 Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
//DeadCode MS 04Oct96 Setval {FriendlyScoutMorale, MORALE_VERYPOOR},
//DeadCode MS 04Oct96 Setval {FriendlyScoutSkillMax, SKILL_VETERAN},
//DeadCode MS 04Oct96 Setval {FriendlyScoutSkillMin, SKILL_NOVICE},
//DeadCode MS 04Oct96 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E7}},
//DeadCode MS 04Oct96 Setval {PaintScheme PS_6, PaintScheme {Select COL_WTOP,COL_E4}},
//DeadCode MS 04Oct96 Setval {PaintScheme PS_7, PaintScheme {Select COL_BOD,COL_E6}},
//DeadCode MS 04Oct96 Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
//DeadCode MS 04Oct96 };
//28 sep - 18 oct 1918
Comment {J 12, 28 Sep - 18 Oct 1918, Stenay, Dr1},
Event HV12Cp_01S =
{Title {HV12Cp_01S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutSquad, Squadron Jasta12},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpStenay},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_VETERAN},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E7}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E7}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}}
};
//JG01 The famous Richthofen Circus
//28 sep - 8 oct 1918
Comment {J 4, 28 Sep - 8 Oct 1918, Frescaty, D7},
Event HV04Cp00_S =
{Title {HV04Cp00_S},
Setval {FriendlyScoutType00, PT_FOKKER_D7},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpFrescaty},
Setval {FriendlyScoutSquad, Squadron Jasta04},
Setval {FriendlyScoutMrAverage, CHAR_TACTICIAN},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_TACTICIAN},
Setval {FriendlyScoutMorale, MORALE_HIGH},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_VETERAN},
// Stripped wings and body, turquoise and red.
// Albs and Pfalz had black and white fuselage bands.
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E4}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E4}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E7}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_SAME}}
};
Comment {J 6, 28 Sep - 8 Oct 1918, Frescaty, D7},
Event HV06Cp00_S =
{Title {HV06Cp00_S},
Setval {FriendlyScoutType00, PT_FOKKER_D7},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpFrescaty},
Setval {FriendlyScoutSquad, Squadron Jasta06},
Setval {FriendlyScoutMrAverage, CHAR_TACTICIAN},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_TACTICIAN},
Setval {FriendlyScoutMorale, 215},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_ACE},
//Black/white stripes on elevators fore/aft. Black cowl white petals.
//DeadCode MS 26Sep96 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E7}},
//DeadCode MS 26Sep96 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E7}},
//DeadCode MS 26Sep96 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E7}},
//DeadCode MS 26Sep96 Setval {PaintScheme PS_8, PaintScheme {Select COL_WTOP_WBOT,COL_SAME}}
//chris stuff
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E6}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_WBOT_WTOP,COL_E2}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}
};
Comment {J 10, 28 Sep - 8 Oct 1918, Frescaty, D7},
Event HV10Cp00_S =
{Title {HV10Cp00_S},
Setval {FriendlyScoutType00, PT_FOKKER_D7},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpFrescaty},
Setval {FriendlyScoutSquad, Squadron Jasta10},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_VETERAN},
//black cowlings faced with white.
//DeadCode MS 26Sep96 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Sep96 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Sep96 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Sep96 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//chris
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E6}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_WBOT_WTOP,COL_E2}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}
};
Comment {J 11, 28 Sep - 8 Oct 1918, Frescaty, D7},
Event HV11Cp00_S =
{Title {HV11Cp00_S},
Setval {FriendlyScoutType00, PT_FOKKER_D7},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpFrescaty},
Setval {FriendlyScoutSquad, Squadron Jasta11},
Setval {FriendlyScoutMrAverage, CHAR_TACTICIAN},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_TACTICIAN},
Setval {FriendlyScoutMorale, 215},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_ACE},
//Red Noses, fueselages
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_WTOP_TAIL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_WBOT,COL_E4}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};
//JG02
Comment {J 12, Late 1918, Stenay, D7},
Event HV12Cp00_S =
{Title {HV12Cp00_S},
Setval {FriendlyScoutType00, PT_FOKKER_D7},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpStenay},
Setval {FriendlyScoutSquad, Squadron Jasta12},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_VETERAN},
Setval {FriendlyScoutMorale, MORALE_GOOD},
//Entire rear fusel/planes black
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E7}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E7}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}}
};
//3 sep - 28 sep 1918
Comment {J 13, 3 - 28 Sep 1918, Tichemont, D7},
Event HV13Cp00_S =
{Title {HV13Cp00_S},
Setval {FriendlyScoutType00, PT_FOKKER_D7},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpTichemont},
Setval {FriendlyScoutSquad, Squadron JastaAnon},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
//Entire rear fusel/planes white
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E4}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E4}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E4}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}
};
//DeadCode MS 26Nov96 //15 sep - 11 nov 1918
//DeadCode MS 26Nov96 Event HV08Cp00_S =
//DeadCode MS 26Nov96 {Setval {FriendlyScoutType00, PT_ALBATROS_D3},
//DeadCode MS 26Nov96 Setval {FriendlyScoutSquad, Squadron Jasta08},
//DeadCode MS 26Nov96 Setval {FriendlyScoutHomeBase, SetUID UID_AfCpMercyLeHaute},
//DeadCode MS 26Nov96 Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
//DeadCode MS 26Nov96 Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
//DeadCode MS 26Nov96 Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
//DeadCode MS 26Nov96 Setval {FriendlyScoutMorale, MORALE_MEDIUM},
//DeadCode MS 26Nov96 Setval {FriendlyScoutSkillMax, SKILL_VETERAN},
//DeadCode MS 26Nov96 Setval {FriendlyScoutSkillMin, SKILL_NOVICE},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E4}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_6, PaintScheme {Select COL_WTOP_WBOT,COL_E3}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_7, PaintScheme {Select COL_BOD,COL_E6}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_VARY}}
//DeadCode MS 26Nov96 };
//13 sep - 28 sep 1918
Comment {J 15, 13 - 27 Sep 1918, Tichemont, Dr1},
Event HV15Cp00_S =
{Title {HV15Cp00_S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpTichemont},
Setval {FriendlyScoutSquad, Squadron JastaAnon},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
//Dark blue fueslages and tail surfaces, Red noses back as far as cockpit area.
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ELEV,COL_E4}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_BOD,COL_E4}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_E1}}
};
//28 sep - 18 oct 1918
Comment {J 15, 28 Sep - 18 Oct 1918, Stenay, Dr1},
Event HV15Cp01_S =
{Title {HV15Cp01_S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpStenay},
Setval {FriendlyScoutSquad, Squadron JastaAnon},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
//Dark blue fueslages and tail surfaces, Red noses back as far as cockpit area.
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_ELEV,COL_E4}},//AM 03Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_BOD,COL_E4}},//AM 03Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_E1}}//AM 03Dec96
};
//3 sep - 28 sep 1918
Comment {J 19, 3 - 28 Sep 1918, Tichemont, Dr1},
Event HV19Cp00_S =
{Title {HV19Cp00_S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpTichemont},
Setval {FriendlyScoutSquad, Squadron Jasta19},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_CAVALIER},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_HIGH},
Setval {FriendlyScoutSkillMax, SKILL_VETERAN},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
//Planes yellow, black band inclined outwards.
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E3}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E3}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_VARY}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E7}}
};
//28 sep - 1 nov 1918
Comment {J 19, 28 Sep - 1 Nov 1918, Stenay, Dr1},
Event HV19Cp01_S =
{Title {HV19Cp01_S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpStenay},
Setval {FriendlyScoutSquad, Squadron Jasta19},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_CAVALIER},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_HIGH},
Setval {FriendlyScoutSkillMax, SKILL_VETERAN},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
//Planes yellow, black band inclined outwards.
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E3}},//AM 03Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E3}},//AM 03Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_VARY}},//AM 03Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E7}} //AM 03Dec96
};
//DeadCode MS 26Nov96 Event HV43Cp00_S = {Setval {FriendlyScoutType00, D7},
//DeadCode MS 26Nov96 Setval {FriendlyScoutHomeBase, SetUID UID_AfCpFrescaty},
//DeadCode MS 26Nov96 Setval {FriendlyScoutSquad, Squadron JastaAnon},
//DeadCode MS 26Nov96 Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
//DeadCode MS 26Nov96 Setval {FriendlyScoutTactician, CHAR_CAVALIER},
//DeadCode MS 26Nov96 Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
//DeadCode MS 26Nov96 Setval {FriendlyScoutMorale, MORALE_GOOD},
//DeadCode MS 26Nov96 Setval {FriendlyScoutSkillMax, SKILL_REGULAR},
//DeadCode MS 26Nov96 Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
//DeadCode MS 26Nov96 //UNKNOWN MARKINGS
//DeadCode MS 26Nov96 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 26Nov96 };
//Sep 15 -
//????
Comment {J 68, Sep 15 1918 -, Prullin Higny, D7},
Event HV68Cp00_S = {Title {HV68Cp00_S},
Setval {FriendlyScoutType00, PT_FOKKER_D7},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpPrullinHigny},
Setval {FriendlyScoutSquad, Squadron JastaAnon},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_MEDIUM},
Setval {FriendlyScoutSkillMax, SKILL_REGULAR},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
//LOOK IN THE JASTA BOOK
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//14 sep - 9 oct 1918
Comment {J 64, 14 Sep - 9 Oct 1918, Giraumont, D7},
Event HV64Cp01_S =
{Title {HV64Cp01_S},
Setval {FriendlyScoutType00, PT_FOKKER_D7},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpGiraumont},
Setval {FriendlyScoutSquad, Squadron Jasta64},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_MEDIUM},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
//UNKNOWN MARKINGS
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_WBOT,COL_E6}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_E1}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};
//14 sep - 11 nov
//DeadCode MS 26Nov96 Event HV62Cp00_S = {Setval {FriendlyScoutType00, PT_FOKKER_D7},
//DeadCode MS 26Nov96 Setval {FriendlyScoutHomeBase, SetUID UID_AfCpPrullinHigny},
//DeadCode MS 26Nov96 Setval {FriendlyScoutSquad, Squadron JastaAnon},
//DeadCode MS 26Nov96 Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
//DeadCode MS 26Nov96 Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
//DeadCode MS 26Nov96 Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
//DeadCode MS 26Nov96 Setval {FriendlyScoutMorale, MORALE_MEDIUM},
//DeadCode MS 26Nov96 Setval {FriendlyScoutSkillMax, SKILL_REGULAR},
//DeadCode MS 26Nov96 Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
//DeadCode MS 26Nov96 //UNKNOWN MARKINGS
//DeadCode MS 26Nov96 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 26Nov96 };
//16 sep - 7 oct 1918
Comment {J 65, 16 Sep - 7 Oct 1918, Marville, D7},
Event HV65Cp01_S =
{Title {HV65Cp01_S},
Setval {FriendlyScoutType00, PT_FOKKER_D7},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpMarville},
Setval {FriendlyScoutSquad, Squadron Jasta65},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
//UNKNOWN MARKINGS
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E2}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ELEV,COL_VARY}}
};
Comment {Generic, 1918, Frescaty, Halberstadt},
Event HVCgCp00_S = {Title {HVCgCp00_S},
Setval {FriendlyChargeType00, PT_HALBERSTADT},
Setval {FriendlyChargeHomeBase, SetUID UID_AfCpFrescaty},
Setval {FriendlyChargeCharacter, CHAR_MRAVERAGE},
Setval {FriendlyChargeMorale, MORALE_MEDIUM},
Setval {FriendlyChargeSkillMax, SKILL_REGULAR},
Setval {FriendlyChargeSkillMin, SKILL_REGULAR}
};
//OCT -
Comment {J 64, Oct 1918 -, Tichemont, D7},
Event HV64Cp02_S =
{Title {HV64Cp02_S},
Setval {FriendlyScoutType00, PT_FOKKER_D7},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpTichemont},
Setval {FriendlyScoutSquad, Squadron Jasta64},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_MEDIUM},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
//UNKNOWN MARKINGS
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_WBOT,COL_E6}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_E1}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};
//JG01 The famous Richthofen Circus
//9 oct - 6 nov 1918
Comment {J 4, 9 Oct - 6 Nov 1918, Marville, D7},
Event HV04Cp01_S =
{Title {HV04Cp01_S},
Setval {FriendlyScoutType00, PT_FOKKER_D7},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpMarville},
Setval {FriendlyScoutSquad, Squadron Jasta04},
Setval {FriendlyScoutMrAverage, CHAR_TACTICIAN},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_TACTICIAN},
Setval {FriendlyScoutMorale, MORALE_HIGH},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_VETERAN},
// Stripped wings and body, turquoise and red.
// Albs and Pfalz had black and white fuselage bands.
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E4}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E4}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E7}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_SAME}}
};
Comment {J 6, 9 Oct - 6 Nov 1918, Marville, D7},
Event HV06Cp01_S =
{Title {HV06Cp01_S},
Setval {FriendlyScoutType00, PT_FOKKER_D7},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpMarville},
Setval {FriendlyScoutSquad, Squadron Jasta06},
Setval {FriendlyScoutMrAverage, CHAR_TACTICIAN},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_TACTICIAN},
Setval {FriendlyScoutMorale, 215},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_ACE},
//Black/white stripes on elevators fore/aft. Black cowl white petals.
//DeadCode MS 26Sep96 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E7}},
//DeadCode MS 26Sep96 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E7}},
//DeadCode MS 26Sep96 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E7}},
//DeadCode MS 26Sep96 Setval {PaintScheme PS_8, PaintScheme {Select COL_WTOP_WBOT,COL_SAME}}
//chris stuff
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E6}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_WBOT_WTOP,COL_E2}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}
};
Comment {J 10, 9 Oct - 6 Nov 1918, Marville, D7},
Event HV10Cp01_S =
{Title {HV10Cp01_S},
Setval {FriendlyScoutType00, PT_FOKKER_D7},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpMarville},
Setval {FriendlyScoutSquad, Squadron Jasta10},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_VETERAN},
//black cowlings faced with white.
//DeadCode MS 26Sep96 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Sep96 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Sep96 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Sep96 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//chris
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E6}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_WBOT_WTOP,COL_E2}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}
};
Comment {J 11, 9 Oct - 6 Nov 1918, Marville, D7},
Event HV11Cp01_S =
{Title {HV11Cp01_S},
Setval {FriendlyScoutType00, PT_FOKKER_D7},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpMarville},
Setval {FriendlyScoutSquad, Squadron Jasta11},
Setval {FriendlyScoutMrAverage, CHAR_TACTICIAN},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_TACTICIAN},
Setval {FriendlyScoutMorale, 215},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_ACE},
//Red Noses, fueselages
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_WTOP_TAIL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_WBOT,COL_E4}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};
//20 oct - 11 nov 1918
Comment {J 65, 20 Oct - 11 Nov 1918, Tichemont, D7},
Event HV65Cp02_S =
{Title {HV65Cp02_S},
Setval {FriendlyScoutType00, PT_FOKKER_D7},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpTichemont},
Setval {FriendlyScoutSquad, Squadron Jasta65},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
//UNKNOWN MARKINGS
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E2}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ELEV,COL_VARY}}
};
//17 oct - 26 oct 1918
//DeadCode MS 26Nov96 Event HV50Cp00_S =
//DeadCode MS 26Nov96 {Setval {FriendlyScoutType00, PT_FOKKER_DR1},
//DeadCode MS 26Nov96 Setval {FriendlyScoutHomeBase, SetUID UID_AfCpMarville},
//DeadCode MS 26Nov96 Setval {FriendlyScoutSquad, JastaAnon},
//DeadCode MS 26Nov96 Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
//DeadCode MS 26Nov96 Setval {FriendlyScoutTactician, CHAR_CAVALIER},
//DeadCode MS 26Nov96 Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
//DeadCode MS 26Nov96 Setval {FriendlyScoutMorale, MORALE_GOOD},
//DeadCode MS 26Nov96 Setval {FriendlyScoutSkillMax, SKILL_REGULAR},
//DeadCode MS 26Nov96 Setval {FriendlyScoutSkillMin, SKILL_NOVICE},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E6}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_6, PaintScheme {Select COL_BOD,COL_E4}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_7, PaintScheme {Select COL_BOD,COL_E4}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
//DeadCode MS 26Nov96 };
//RETREAT
Comment {J 19, 1918, Frescaty, Dr1},
Event HV19Cp02_S =
{Title {HV19Cp02_S},
Setval {FriendlyScoutType00, PT_FOKKER_DR1},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpFrescaty},
Setval {FriendlyScoutSquad, Squadron Jasta19},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_CAVALIER},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_HIGH},
Setval {FriendlyScoutSkillMax, SKILL_VETERAN},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
//Planes yellow, black band inclined outwards.
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E3}},//AM 03Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E3}},//AM 03Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_VARY}},//AM 03Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E7}} //AM 03Dec96
};
//----------------
//CHARGES
//----------------
Comment {----------------- CHARGES -----------------------------------},
Event VDZone1_C =
{
Title {VDZone1_C},
Setval {EnemyScoutSquad, SquadAnon}
};
//Require a raven insignia
Comment {Generic, 1918, Frescaty, Rumpler},
Event HVJastaAA_C = {Title {HVJastaAA_C},
Setval {FriendlyChargeType00, PT_RUMPLER_C}, //MS 11Jul96
Setval {FriendlyChargeSquad, JastaAnon},
Setval {FriendlyChargeHomeBase, SetUID UID_AfCpFrescaty},//MS 11Jul96
Setval {FriendlyChargeCharacter, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {FriendlyChargeMorale, MORALE_MEDIUM}, //MS 11Jul96
Setval {FriendlyChargeSkillMax, SKILL_REGULAR},
Setval {FriendlyChargeSkillMin, SKILL_REGULAR}
}; //MS 11Jul96
Comment {Generic, 1918, Frescaty, Halberstadt},
Event HVJastaBB_C = {Title {HVJastaBB_C},
Setval {FriendlyChargeType00, PT_HALBERSTADT}, //MS 11Jul96
Setval {FriendlyChargeSquad, JastaAnon},
Setval {FriendlyChargeHomeBase, SetUID UID_AfCpFrescaty},//MS 11Jul96
Setval {FriendlyChargeCharacter, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {FriendlyChargeMorale, MORALE_MEDIUM}, //MS 11Jul96
Setval {FriendlyChargeSkillMax, SKILL_REGULAR},
Setval {FriendlyChargeSkillMin, SKILL_REGULAR}
} //MS 11Jul96
};//end battlefield
BattleField
{
FileName BF_Verdun_CP_Plyr_Enemy_Squadrons=Verdun01.BF,
Title { Verdun CP_Player Enemy Squadrons},
Family {SquadList},
//----------------
//SCOUTS
//----------------
Comment {----------------- SCOUTS -----------------------------------},
Event VDZone2_S =
{
Title {VDZone2_S},
Setval {EnemyScoutSquad, SquadAnon}
};
Comment {Escadrille ?, 1918, Vancouleurs, Nieuport},
Event HVFrog00_S = {Title {HVFrog00_S},
Setval {EnemyScoutType00, PT_NIEUPORT}, //MS 11Jul96
Setval {EnemyScoutSquad, Frog},
Setval {EnemyScoutHomeBase, UID_AfCpVancouleurs},//MS 11Jul96
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {EnemyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {EnemyScoutMorale, MORALE_MEDIUM}, //MS 11Jul96
Setval {EnemyScoutSkillMax, SKILL_VETERAN},
Setval {EnemyScoutSkillMin, SKILL_VETERAN},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
}; //MS 11Jul96
Comment {Escadrille ?, 1918, Vancouleurs, Spad},
Event HVFrog01_S = {Title {HVFrog01_S},
Setval {EnemyScoutType00, PT_SPAD}, //MS 26Nov96
Setval {EnemyScoutSquad, Frog},
Setval {EnemyScoutHomeBase, UID_AfCpVancouleurs},//MS 11Jul96
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {EnemyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {EnemyScoutMorale, MORALE_MEDIUM}, //MS 11Jul96
Setval {EnemyScoutSkillMax, SKILL_VETERAN},
Setval {EnemyScoutSkillMin, SKILL_VETERAN},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
}; //MS 11Jul96
//1st Pursuit Group
//DeadCode MS 26Nov96 Event HV94Al00_S = {Setval {EnemyScoutType00, PT_NIEUPORT}, //MS 11Jul96
//DeadCode MS 26Nov96 Setval {EnemyScoutSquad, SquadAnon},
//DeadCode MS 26Nov96 Setval {EnemyScoutHomeBase, FriendHomeBase},//MS 11Jul96
//DeadCode MS 26Nov96 Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
//DeadCode MS 26Nov96 Setval {EnemyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
//DeadCode MS 26Nov96 Setval {EnemyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
//DeadCode MS 26Nov96 Setval {EnemyScoutMorale, MORALE_MEDIUM}, //MS 11Jul96
//DeadCode MS 26Nov96 Setval {EnemyScoutSkillMax, SKILL_REGULAR},
//DeadCode MS 26Nov96 Setval {EnemyScoutSkillMin, SKILL_REGULAR},
//DeadCode MS 26Nov96 //Any damn scheme they want. Hat in the ring
//DeadCode MS 26Nov96 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 26Nov96 }; //MS 11Jul96
Comment {95 Aero, Early 1918, Toul, Nieuport},
Event HV95Al00_S =
{Setval {EnemyScoutType00, PT_NIEUPORT},
Setval {EnemyScoutSquad, Pursuit95},
//DeadCode MS 02May97 Setval {EnemyScoutHomeBase, FriendHomeBase},
Setval {EnemyScoutHomeBase, UID_AfAlEToul},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_VERYGOOD},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_POOR},
//Kicking mule. Red/Yellow diagonal striped nose. Rest pale brown\green camo.
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_SIG,COL_E6}},//AM 03Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_WTOP_WBOT,COL_E7}},//AM 03Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_E7}}//AM 03Dec96
}; //MS 11Jul96
Comment {95 Aero, Late 1918, Erize la Petite, Spad},
Event HV95Al01_S =
{Title {HV95Al01_S},
Setval {EnemyScoutType00, PT_SPAD},
Setval {EnemyScoutSquad, Pursuit95},
Setval {EnemyScoutHomeBase, FriendHomeBase},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
//Kicking mule. Red/Yellow diagonal striped nose. Rest pale brown\green camo.
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_SIG,COL_E6}},//AM 03Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_WTOP_WBOT,COL_E7}},//AM 03Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_E7}}//AM 03Dec96
}; //MS 11Jul96
//Jun 1 -
Comment {27 Aero, Jun 1 1918 -, Toul, Nieuport},
Event HV27Al00_S =
{Title {HV27Al00_S},
Setval {EnemyScoutType00, PT_NIEUPORT},
Setval {EnemyScoutSquad, Pursuit27},
Setval {EnemyScoutHomeBase, FriendHomeBase},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_VERYGOOD},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_POOR},
//Eagle insignia. Green/brown camo.
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E4}}//AM 03Dec96
};
Comment {27 Aero, 12 Sep 1918 -, Erize la Petite, Spad},
Event HV27Al01_S =
{Title {HV27Al01_S},
Setval {EnemyScoutType00, PT_SPAD},
Setval {EnemyScoutSquad, Pursuit27},
Setval {EnemyScoutHomeBase, FriendHomeBase},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_VERYGOOD},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
//Eagle insignia. Green/brown camo.
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E4}}//AM 03Dec96
};
//2nd Pursuit Group Jul 29 -
Comment {13 Aero, 29 Jul 1918 -, Toul, Spad},
Event HV13Al00_S =
{Title {HV13Al00_S},
Setval {EnemyScoutType00, PT_SPAD},
Setval {EnemyScoutSquad, Group02},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlEToul},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {EnemyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {EnemyScoutCavalier, CHAR_CAVALIER}, //MS 11Jul96
Setval {EnemyScoutMorale, MORALE_EXCELLENT},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_NOVICE},
//Running skeleton with sythe, 'grim reaper'.
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E5}}//AM 03Dec96
}; //MS 11Jul96
Comment {22 Aero, 29 Jul 1918 -, Toul, Spad},
Event HV22Al00_S =
{Title {HV22Al00_S},
Setval {EnemyScoutType00, PT_SPAD},
Setval {EnemyScoutSquad, Group02},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlEToul},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_VERYGOOD},
Setval {EnemyScoutSkillMax, SKILL_REGULAR},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
// fiery comet in circle of stars.
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_WTOP_WBOT,COL_E7}},//AM 03Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_TAIL_ELEV,COL_E7}},//AM 03Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E2}}//AM 03Dec96
};
Comment {49 Aero, 29 Jul 1918 -, Toul, Spad},
Event HV49Al00_S =
{Title {HV49Al00_S},
Setval {EnemyScoutType00, PT_SPAD},
Setval {EnemyScoutSquad, Group02},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlEToul},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {EnemyScoutTactician, CHAR_TACTICIAN}, //MS 11Jul96
Setval {EnemyScoutCavalier, CHAR_CAVALIER}, //MS 11Jul96
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_VETERAN},
Setval {EnemyScoutSkillMin, SKILL_NOVICE},
//Snarling wolf's head
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E7}}
};
Comment {139 Aero, 29 Jul 1918 -, Toul, Spad},
Event HV139Al00_S =
{Title {HV139Al00_S},
Setval {EnemyScoutType00, PT_SPAD},
Setval {EnemyScoutSquad, Group02},
Setval {EnemyScoutHomeBase, SetUID UID_AfAlEToul},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {EnemyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {EnemyScoutMorale, MORALE_MEDIUM},
Setval {EnemyScoutSkillMax, SKILL_REGULAR},
Setval {EnemyScoutSkillMin, SKILL_NOVICE},
//Flying Mercury figure.
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//3rd Pursuit Group Aug -
Comment {28 Aero, Aug 1918-, Vancouleurs, Spad},
Event HV28Al00_S =
{Title {HV28Al00_S},
Setval {EnemyScoutType00, PT_SPAD},
Setval {EnemyScoutSquad, SquadAnon},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpVancouleurs},
Setval {EnemyScoutMrAverage, CHAR_TACTICIAN}, //MS 11Jul96
Setval {EnemyScoutTactician, CHAR_TACTICIAN}, //MS 11Jul96
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {EnemyScoutMorale, MORALE_EXCELLENT},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_POOR},
//Red Indian's Head, 1 feather
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E3}} //AM 03Dec96
};
Comment {93 Aero, Aug 1918-, Vancouleurs, Spad},
Event HV93Al00_S =
{Title {HV93Al00_S},
Setval {EnemyScoutType00, PT_SPAD},
Setval {EnemyScoutSquad, SquadAnon},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpVancouleurs},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_EXCELLENT},
Setval {EnemyScoutSkillMax, SKILL_REGULAR},
Setval {EnemyScoutSkillMin, SKILL_POOR},
//Red Indian head, 2 feathers in forelock
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_WTOP_WBOT,COL_E7}},//AM 03Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E3}} //AM 03Dec96
};
Comment {103 Aero, Aug 1918-, Vancouleurs, Spad},
Event HV103Al00_S =
{Title {HV103Al00_S},
Setval {EnemyScoutType00, PT_SPAD},
Setval {EnemyScoutSquad, SquadAnon},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpVancouleurs},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {EnemyScoutTactician, CHAR_TACTICIAN}, //MS 11Jul96
Setval {EnemyScoutCavalier, CHAR_CAVALIER}, //MS 11Jul96
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
//Indian chiefs head.
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_TAIL_ELEV,COL_E7}},//AM 03Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E3}} //AM 03Dec96
};
Comment {213 Aero, Aug 1918-, Vancouleurs, Spad},
Event HV213Al00_S =
{Title {HV213Al00_S},
Setval {EnemyScoutType00, PT_SPAD},
Setval {EnemyScoutSquad, SquadAnon},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpVancouleurs},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {EnemyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {EnemyScoutMorale, MORALE_VERYGOOD},
Setval {EnemyScoutSkillMax, SKILL_REGULAR},
Setval {EnemyScoutSkillMin, SKILL_NOVICE},
//UNKNOWN MARKINGS
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//----------------
//CHARGES
//----------------
Comment {----------------- CHARGES -----------------------------------},
Event VDZone2_C =
{
Title {VDZone2_C},
Setval {EnemyScoutSquad, SquadAnon}
};
Comment {BIAF, Early 1918, East Toul, DH 9},
Event HVBIAF00_C =
{Title {HVBIAF00_C},
Setval {EnemyChargeType00, PT_DH9},
Setval {EnemyChargeHomeBase, SetUID UID_AfAlEToulBIAF},
Setval {EnemyChargeCharacter, CHAR_TACTICIAN},
Setval {EnemyChargeSquad, SquadBIAF},
Setval {EnemyChargeMorale, MORALE_MEDIUM},
Setval {EnemyChargeSkillMax, SKILL_VETERAN},
Setval {EnemyChargeSkillMin, SKILL_POOR}
};
//Sep onwards
Comment {BIAF, Late 1918, East Toul, DH 9},
Event HVBIAF01_C =
{Title {HVBIAF01_C},
Setval {EnemyChargeType00, PT_DH9},
Setval {EnemyChargeHomeBase, SetUID UID_AfAlEToulBIAF},
Setval {EnemyChargeCharacter, CHAR_TACTICIAN},
Setval {EnemyChargeSquad, SquadBIAF},
Setval {EnemyChargeMorale, MORALE_MEDIUM},
Setval {EnemyChargeSkillMax, SKILL_VETERAN},
Setval {EnemyChargeSkillMin, SKILL_POOR}
};
Comment {US Liberty, Late 1918, Exermont, DH 9},
Event HVLIBERTY_C =
{Title {HVLIBERTY_C},
Setval {EnemyChargeType00, PT_DH9},
Setval {EnemyChargeHomeBase, SetUID UID_AfAlExermont},
Setval {EnemyChargeCharacter, CHAR_CAVALIER},
Setval {EnemyChargeSquad, SquadBIAF},
Setval {EnemyChargeMorale, MORALE_VERYGOOD},
Setval {EnemyChargeSkillMax, SKILL_REGULAR},
Setval {EnemyChargeSkillMin, SKILL_REGULAR}
};
Comment {??, ??, Exermont, DH 9},
Event HVAl00_C =
{Title {HVAl00_C},
Setval {EnemyChargeType00, PT_DH9},
Setval {EnemyChargeHomeBase, SetUID UID_AfAlExermont},
Setval {EnemyChargeCharacter, CHAR_MRAVERAGE},
Setval {EnemyChargeSquad, SquadAnon},
Setval {EnemyChargeMorale, MORALE_MEDIUM},
Setval {EnemyChargeSkillMax, SKILL_VETERAN},
Setval {EnemyChargeSkillMin, SKILL_POOR}
};
Comment {??, ??, Exermont, DH 9},
Event HVAl01_C =
{Title {HVAl01_C},
Setval {EnemyChargeType00, PT_DH9},
Setval {EnemyChargeHomeBase, SetUID UID_AfAlExermont},
Setval {EnemyChargeCharacter, CHAR_MRAVERAGE},
Setval {EnemyChargeSquad, SquadAnon},
Setval {EnemyChargeMorale, MORALE_GOOD},
Setval {EnemyChargeSkillMax, SKILL_VETERAN},
Setval {EnemyChargeSkillMin, SKILL_POOR}
}
};//end battlefield
//*********************************************************************
BattleField
{
FileName BF_Verdun_AL_Plyr_Friendly_Squadrons=Verdun02.BF,
Title { Verdun AL_Player Friendly Squadrons},
Family {SquadList},
//----------------
//SCOUTS
//----------------
Comment {----------------- SCOUTS -----------------------------------},
Event VDZone3_S =
{
Title {VDZone3_S},
Setval {EnemyScoutSquad, SquadAnon}
};
Comment {Escadrille ?, 1918, Vancouleurs, Nieuport},
Event HRFrog00_S = {Title {HRFrog00_S},
Setval {FriendlyScoutType00, PT_NIEUPORT}, //MS 11Jul96
Setval {FriendlyScoutSquad, Frog},
Setval {FriendlyScoutHomeBase, UID_AfCpVancouleurs},//MS 11Jul96
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {FriendlyScoutMorale, MORALE_MEDIUM}, //MS 11Jul96
Setval {FriendlyScoutSkillMax, SKILL_VETERAN},
Setval {FriendlyScoutSkillMin, SKILL_VETERAN},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
}; //MS 11Jul96
Comment {Escadrille ?, 1918, Vancouleurs, Spad},
Event HRFrog01_S = {Title {HRFrog01_S},
Setval {FriendlyScoutType00, PT_SPAD}, //MS 26Nov96
Setval {FriendlyScoutSquad, Frog},
Setval {FriendlyScoutHomeBase, UID_AfCpVancouleurs},//MS 11Jul96
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {FriendlyScoutMorale, MORALE_MEDIUM}, //MS 11Jul96
Setval {FriendlyScoutSkillMax, SKILL_VETERAN},
Setval {FriendlyScoutSkillMin, SKILL_VETERAN},
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
}; //MS 11Jul96
//1st Pursuit Group
//DeadCode MS 26Nov96 Event HR94Al00_S = {Setval {FriendlyScoutType00, PT_NIEUPORT}, //MS 11Jul96
//DeadCode MS 26Nov96 Setval {FriendlyScoutSquad, SquadAnon},
//DeadCode MS 26Nov96 Setval {FriendlyScoutHomeBase, FriendHomeBase},//MS 11Jul96
//DeadCode MS 26Nov96 Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
//DeadCode MS 26Nov96 Setval {FriendlyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
//DeadCode MS 26Nov96 Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
//DeadCode MS 26Nov96 Setval {FriendlyScoutMorale, MORALE_MEDIUM}, //MS 11Jul96
//DeadCode MS 26Nov96 Setval {FriendlyScoutSkillMax, SKILL_REGULAR},
//DeadCode MS 26Nov96 Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
//DeadCode MS 26Nov96 //Any damn scheme they want. Hat in the ring
//DeadCode MS 26Nov96 Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 26Nov96 }; //MS 11Jul96
Comment {95 Aero, Early 1918, Toul, Nieuport},
Event HR95Al00_S =
{Setval {FriendlyScoutType00, PT_NIEUPORT},
Setval {FriendlyScoutSquad, Pursuit95},
//DeadCode MS 02May97 Setval {FriendlyScoutHomeBase, FriendHomeBase},
Setval {FriendlyScoutHomeBase, UID_AfAlEToul},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
//Kicking mule. Red/Yellow diagonal striped nose. Rest pale brown\green camo.
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_SIG,COL_E6}},//AM 03Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_WTOP_WBOT,COL_E7}},//AM 03Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_E7}}//AM 03Dec96
}; //MS 11Jul96
Comment {95 Aero, Late 1918, Erize la Petite, Spad},
Event HR95Al01_S =
{Title {HR95Al01_S},
Setval {FriendlyScoutType00, PT_SPAD},
Setval {FriendlyScoutSquad, Pursuit95},
Setval {FriendlyScoutHomeBase, FriendHomeBase},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
//Kicking mule. Red/Yellow diagonal striped nose. Rest pale brown\green camo.
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_SIG,COL_E6}},//AM 03Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_WTOP_WBOT,COL_E7}},//AM 03Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_E7}}//AM 03Dec96
}; //MS 11Jul96
//Jun 1 -
Comment {27 Aero, Jun 1 1918 -, Toul, Nieuport},
Event HR27Al00_S =
{Title {HR27Al00_S},
Setval {FriendlyScoutType00, PT_NIEUPORT},
Setval {FriendlyScoutSquad, Pursuit27},
Setval {FriendlyScoutHomeBase, FriendHomeBase},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
//Eagle insignia. Green/brown camo.
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E4}}//AM 03Dec96
};
Comment {27 Aero, 12 Sep 1918 -, Erize la Petite, Spad},
Event HR27Al01_S =
{Title {HR27Al01_S},
Setval {FriendlyScoutType00, PT_SPAD},
Setval {FriendlyScoutSquad, Pursuit27},
Setval {FriendlyScoutHomeBase, FriendHomeBase},
Setval {FriendlyScoutMrAverage, CHAR_CAVALIER},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
Setval {FriendlyScoutSkillMax, SKILL_HERO},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
//Eagle insignia. Green/brown camo.
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E4}}//AM 03Dec96
};
//2nd Pursuit Group Jul 29 -
Comment {13 Aero, 29 Jul 1918 -, Toul, Spad},
Event HR13Al00_S =
{Title {HR13Al00_S},
Setval {FriendlyScoutType00, PT_SPAD},
Setval {FriendlyScoutSquad, Group02},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlEToul},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {FriendlyScoutCavalier, CHAR_CAVALIER}, //MS 11Jul96
Setval {FriendlyScoutMorale, MORALE_EXCELLENT},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_NOVICE},
//Running skeleton with sythe, 'grim reaper'.
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E5}}//AM 03Dec96
}; //MS 11Jul96
Comment {22 Aero, 29 Jul 1918 -, Toul, Spad},
Event HR22Al00_S =
{Title {HR22Al00_S},
Setval {FriendlyScoutType00, PT_SPAD},
Setval {FriendlyScoutSquad, Group02},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlEToul},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_TACTICIAN},
Setval {FriendlyScoutCavalier, CHAR_CAVALIER},
Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
Setval {FriendlyScoutSkillMax, SKILL_REGULAR},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
// fiery comet in circle of stars.
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_WTOP_WBOT,COL_E7}},//AM 03Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_TAIL_ELEV,COL_E7}},//AM 03Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E2}}//AM 03Dec96
};
Comment {49 Aero, 29 Jul 1918 -, Toul, Spad},
Event HR49Al00_S =
{Title {HR49Al00_S},
Setval {FriendlyScoutType00, PT_SPAD},
Setval {FriendlyScoutSquad, Group02},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlEToul},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {FriendlyScoutTactician, CHAR_TACTICIAN}, //MS 11Jul96
Setval {FriendlyScoutCavalier, CHAR_CAVALIER}, //MS 11Jul96
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_VETERAN},
Setval {FriendlyScoutSkillMin, SKILL_NOVICE},
//Snarling wolf's head
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E7}}
};
Comment {139 Aero, 29 Jul 1918 -, Toul, Spad},
Event HR139Al00_S =
{Title {HR139Al00_S},
Setval {FriendlyScoutType00, PT_SPAD},
Setval {FriendlyScoutSquad, Group02},
Setval {FriendlyScoutHomeBase, SetUID UID_AfAlEToul},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {FriendlyScoutMorale, MORALE_MEDIUM},
Setval {FriendlyScoutSkillMax, SKILL_REGULAR},
Setval {FriendlyScoutSkillMin, SKILL_NOVICE},
//Flying Mercury figure.
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//3rd Pursuit Group Aug -
Comment {28 Aero, Aug 1918-, Vancouleurs, Spad},
Event HR28Al00_S =
{Title {HR28Al00_S},
Setval {FriendlyScoutType00, PT_SPAD},
Setval {FriendlyScoutSquad, SquadAnon},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpVancouleurs},
Setval {FriendlyScoutMrAverage, CHAR_TACTICIAN}, //MS 11Jul96
Setval {FriendlyScoutTactician, CHAR_TACTICIAN}, //MS 11Jul96
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {FriendlyScoutMorale, MORALE_EXCELLENT},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
//Red Indian's Head, 1 feather
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E3}} //AM 03Dec96
};
Comment {93 Aero, Aug 1918-, Vancouleurs, Spad},
Event HR93Al00_S =
{Title {HR93Al00_S},
Setval {FriendlyScoutType00, PT_SPAD},
Setval {FriendlyScoutSquad, SquadAnon},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpVancouleurs},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE},
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE},
Setval {FriendlyScoutMorale, MORALE_EXCELLENT},
Setval {FriendlyScoutSkillMax, SKILL_REGULAR},
Setval {FriendlyScoutSkillMin, SKILL_POOR},
//Red Indian head, 2 feathers in forelock
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_WTOP_WBOT,COL_E7}},//AM 03Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E3}} //AM 03Dec96
};
Comment {103 Aero, Aug 1918-, Vancouleurs, Spad},
Event HR103Al00_S =
{Title {HR103Al00_S},
Setval {FriendlyScoutType00, PT_SPAD},
Setval {FriendlyScoutSquad, SquadAnon},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpVancouleurs},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {FriendlyScoutTactician, CHAR_TACTICIAN}, //MS 11Jul96
Setval {FriendlyScoutCavalier, CHAR_CAVALIER}, //MS 11Jul96
Setval {FriendlyScoutMorale, MORALE_GOOD},
Setval {FriendlyScoutSkillMax, SKILL_ACE},
Setval {FriendlyScoutSkillMin, SKILL_REGULAR},
//Indian chiefs head.
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_7, PaintScheme {Select COL_TAIL_ELEV,COL_E7}},//AM 03Dec96
Setval {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E3}} //AM 03Dec96
};
Comment {213 Aero, Aug 1918-, Vancouleurs, Spad},
Event HR213Al00_S =
{Title {HR213Al00_S},
Setval {FriendlyScoutType00, PT_SPAD},
Setval {FriendlyScoutSquad, SquadAnon},
Setval {FriendlyScoutHomeBase, SetUID UID_AfCpVancouleurs},
Setval {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {FriendlyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {FriendlyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {FriendlyScoutMorale, MORALE_VERYGOOD},
Setval {FriendlyScoutSkillMax, SKILL_REGULAR},
Setval {FriendlyScoutSkillMin, SKILL_NOVICE},
//UNKNOWN MARKINGS
Setval {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
};
//----------------
//CHARGES
//----------------
Comment {----------------- CHARGES -----------------------------------},
Event VDZone3_C =
{
Title {VDZone3_C},
Setval {EnemyScoutSquad, SquadAnon}
};
Comment {BIAF, Early 1918, East Toul, DH 9},
Event HRBIAF00_C =
{Title {HRBIAF00_C},
Setval {FriendlyChargeType00, PT_DH9},
Setval {FriendlyChargeHomeBase, SetUID UID_AfAlEToulBIAF},
Setval {FriendlyChargeCharacter, CHAR_TACTICIAN},
Setval {FriendlyChargeSquad, SquadBIAF},
Setval {FriendlyChargeMorale, MORALE_MEDIUM},
Setval {FriendlyChargeSkillMax, SKILL_VETERAN},
Setval {FriendlyChargeSkillMin, SKILL_POOR}
};
//Sep onwards
Comment {BIAF, Late 1918, East Toul, DH 9},
Event HRBIAF01_C =
{Title {HRBIAF01_C},
Setval {FriendlyChargeType00, PT_DH9},
Setval {FriendlyChargeHomeBase, SetUID UID_AfAlEToulBIAF},
Setval {FriendlyChargeCharacter, CHAR_TACTICIAN},
Setval {FriendlyChargeSquad, SquadBIAF},
Setval {FriendlyChargeMorale, MORALE_MEDIUM},
Setval {FriendlyChargeSkillMax, SKILL_VETERAN},
Setval {FriendlyChargeSkillMin, SKILL_POOR}
};
Comment {US Liberty, Late 1918, Exermont, DH 9},
Event HRLIBERTY_C =
{Title {HRLIBERTY_C},
Setval {FriendlyChargeType00, PT_DH9},
Setval {FriendlyChargeHomeBase, SetUID UID_AfAlExermont},
Setval {FriendlyChargeCharacter, CHAR_CAVALIER},
Setval {FriendlyChargeSquad, SquadBIAF},
Setval {FriendlyChargeMorale, MORALE_VERYGOOD},
Setval {FriendlyChargeSkillMax, SKILL_REGULAR},
Setval {FriendlyChargeSkillMin, SKILL_REGULAR}
};
Comment {??,?? , Exermont, DH 9},
Event HRAl00_C =
{Title {HRAl00_C},
Setval {FriendlyChargeType00, PT_DH9},
Setval {FriendlyChargeHomeBase, SetUID UID_AfAlExermont},
Setval {FriendlyChargeCharacter, CHAR_MRAVERAGE},
Setval {FriendlyChargeSquad, SquadAnon},
Setval {FriendlyChargeMorale, MORALE_MEDIUM},
Setval {FriendlyChargeSkillMax, SKILL_VETERAN},
Setval {FriendlyChargeSkillMin, SKILL_POOR}
};
Comment {?? ,?? , Exermont, DH 9},
Event HRAl01_C =
{Title {HRAl01_C},
Setval {FriendlyChargeType00, PT_DH9},
Setval {FriendlyChargeHomeBase, SetUID UID_AfAlExermont},
Setval {FriendlyChargeCharacter, CHAR_MRAVERAGE},
Setval {FriendlyChargeSquad, SquadAnon},
Setval {FriendlyChargeMorale, MORALE_GOOD},
Setval {FriendlyChargeSkillMax, SKILL_VETERAN},
Setval {FriendlyChargeSkillMin, SKILL_POOR}
}
};//end battlefield
BattleField
{
FileName BF_Verdun_AL_Plyr_Enemy_Squadrons=Verdun03.BF,
Title { Verdun AL_Player Enemy Squadrons},
Family {SquadList},
//Require a raven insignia
//----------------
//SCOUTS
//----------------
Comment {----------------- SCOUTS -----------------------------------},
Event VDZone4_S =
{
Title {VDZone4_S},
Setval {EnemyScoutSquad, SquadAnon}
};
Comment {Generic, 1918, Mars La Tour, Pfalz},
Event HRJastaAA_S = {Title {HRJastaAA_S},
Setval {EnemyScoutType00, PT_PFALZ},
Setval {EnemyScoutSquad, JastaAnon},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpMarsLaTour},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_MEDIUM},
Setval {EnemyScoutSkillMax, SKILL_REGULAR},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
//UNKNOWN MARKINGS
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
Comment {Generic, 1918, Thiaucourt, Pfalz},
Event HRJastaBB_S = {Title {HRJastaBB_S},
Setval {EnemyScoutType00, PT_PFALZ},
Setval {EnemyScoutSquad, JastaAnon},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpThiaucourt},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_MEDIUM},
Setval {EnemyScoutSkillMax, SKILL_REGULAR},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
//UNKNOWN MARKINGS
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
Comment {Generic, 1918, Frescaty, Dr1},
Event HRJastaCC_S = {Title {HRJastaCC_S},
Setval {EnemyScoutType00, PT_FOKKER_DR1},
Setval {EnemyScoutSquad, JastaAnon},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpFrescaty},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_MEDIUM},
Setval {EnemyScoutSkillMax, SKILL_REGULAR},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//temp bollocks
Comment {Generic, 1918, Frescaty, Dr1},
Event HRFrescaty = {Title {HRFrescaty},
Setval {EnemyScoutType00, PT_FOKKER_DR1},
Setval {EnemyChargeSquad, JastaAnon},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpFrescaty},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
Comment {Generic, 1918, Mars La Tour, Pfalz},
Event HRMarsLaTour = {Title {HRMarsLaTour},
Setval {EnemyScoutType00, PT_PFALZ},
Setval {EnemyChargeSquad, JastaAnon},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpMarsLaTour},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_MEDIUM},
Setval {EnemyScoutSkillMax, SKILL_REGULAR},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
Comment {Generic, 1918, Thiaucourt, Dr1},
Event HRThiaucourt = {Title {HRThiaucourt},
Setval {EnemyScoutType00, PT_FOKKER_DR1},
Setval {EnemyScoutSquad, JastaAnon},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpThiaucourt},
Setval {EnemyScoutSquad, JastaAnon},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//DeadCode MS 11Nov96 Event HRSqdn94_S = {Setval {EnemyScoutType00, PT_NIEUPORT}, //MS 11Jul96
//DeadCode MS 11Nov96 Setval {EnemyScoutHomeBase, FriendHomeBase},//MS 11Jul96
//DeadCode MS 11Nov96 Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
//DeadCode MS 11Nov96 Setval {EnemyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
//DeadCode MS 11Nov96 Setval {EnemyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
//DeadCode MS 11Nov96 Setval {EnemyScoutMorale, MORALE_MEDIUM} //MS 11Jul96
//DeadCode MS 11Nov96 }; //MS 11Jul96
//Mar -
//22 mar - 14 sep 1918
Comment {J 64, 22 Mar - 14 Sep 1918, Mars La Tour, Dr1},
Event HR64Cp00_S =
{Title {HR64Cp00_S},
Setval {EnemyScoutType00, PT_FOKKER_DR1},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpMarsLaTour},
Setval {EnemyScoutSquad, Jasta64},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_MEDIUM},
Setval {EnemyScoutSkillMax, SKILL_VETERAN},
Setval {EnemyScoutSkillMin, SKILL_NOVICE},
//UNKNOWN MARKINGS
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_WBOT,COL_E6}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_E6}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}
};
//6 may - 15 sep 1918
Comment {J 65, 6 May - 15 Sep 1918, Tichemont, Dr1},
Event HR65Cp00_S =
{Title {HR65Cp00_S},
Setval {EnemyScoutType00, PT_FOKKER_DR1},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpTichemont},
Setval {EnemyScoutSquad, Jasta65},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
//UNKNOWN MARKINGS
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E2}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ELEV,COL_VARY}}
};
Comment {J 67, 1918, Marville, Pfalz},
Event HR67Cp00_S =
{Title {HR67Cp00_S},
Setval {EnemyScoutType00, PT_PFALZ},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpMarville},
Setval {EnemyScoutSquad, JastaAnon},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_VETERAN},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
//UNKNOWN MARKINGS
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//Jun 14 - 11 Nov
Comment {J 18, 14 Jun - 11 Nov 1918, Frescaty, Dr1},
Event HR18Cp00_S = {Title {HR18Cp00_S},
Setval {EnemyScoutType00, PT_FOKKER_DR1},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpFrescaty},
Setval {EnemyScoutSquad, JastaAnon},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
//Rear Fusel white with black Raven insignia, front fusel/nose vermillion red. Some had
//striped elevators.
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_E7}},//AM 03Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_E1}}//AM 03Dec96
};
//AUG -
//9 aug 1918 - 14 sept 1918
Comment {J 77, 9 Aug - 13 Sep 1918, Ars, Pfalz},
Event HR77Cp00_S =
{Title {HR77Cp00_S},
Setval {EnemyScoutType00, PT_PFALZ},
Setval {EnemyScoutSquad, Squadron JastaAnon},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpArs},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_POOR},
Setval {EnemyScoutSkillMax, SKILL_REGULAR},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//14 sep - 11 nov 1918
Comment {J 77, 14 Sep - 11 Nov 1918, Marville, Pfalz},
Event HR77Cp01_S =
{Title {HR77Cp01_S},
Setval {EnemyScoutType00, PT_PFALZ},
Setval {EnemyScoutSquad, Squadron JastaAnon},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpMarville},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_POOR},
Setval {EnemyScoutSkillMax, SKILL_REGULAR},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//22 Aug 1916 - 28 Sept 1918
Comment {J 7, 22 Aug 1916 - 28 Sep 1918, Martincourt, Pfalz},
Event HR07Cp00_S =
{Title {HR07Cp00_S},
Setval {EnemyScoutType00, PT_PFALZ},
Setval {EnemyScoutSquad, Squadron Jasta07},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpMartincourt},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_VERYGOOD},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//10 aug - 11 nov 1918
Comment {J 54, 10 Aug - 11 Nov 1918, Ars, Dr1},
Event HR54Cp00_S =
{Title {HR54Cp00_S},
Setval {EnemyScoutType00, PT_FOKKER_DR1},
Setval {EnemyScoutSquad, Squadron JastaAnon},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpArs},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_CAVALIER},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_POOR},
Setval {EnemyScoutSkillMax, SKILL_POOR},
Setval {EnemyScoutSkillMin, SKILL_POOR},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E4}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E4}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E4}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}//AM 03Dec96
};
//SEP -
//DeadCode MS 04Oct96 //4 sep - 28 sep 1918
//DeadCode MS 04Oct96 Event HR12Cp00_S =
//DeadCode MS 04Oct96 {Setval {EnemyScoutType00, PT_FOKKER_DR1},
//DeadCode MS 04Oct96 Setval {EnemyScoutSquad, Squadron Jasta12},
//DeadCode MS 04Oct96 Setval {EnemyScoutHomeBase, SetUID UID_AfCpGiraumont},
//DeadCode MS 04Oct96 Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
//DeadCode MS 04Oct96 Setval {EnemyScoutTactician, CHAR_CAVALIER},
//DeadCode MS 04Oct96 Setval {EnemyScoutCavalier, CHAR_CAVALIER},
//DeadCode MS 04Oct96 Setval {EnemyScoutMorale, MORALE_VERYPOOR},
//DeadCode MS 04Oct96 Setval {EnemyScoutSkillMax, SKILL_VETERAN},
//DeadCode MS 04Oct96 Setval {EnemyScoutSkillMin, SKILL_NOVICE},
//DeadCode MS 04Oct96 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E7}},
//DeadCode MS 04Oct96 Setval {PaintScheme PS_2, PaintScheme {Select COL_WTOP,COL_E4}},
//DeadCode MS 04Oct96 Setval {PaintScheme PS_3, PaintScheme {Select COL_BOD,COL_E6}},
//DeadCode MS 04Oct96 Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
//DeadCode MS 04Oct96 };
//28 sep - 18 oct 1918
Comment {J 12, 28 Sep - 18 Oct 1918, Stenay, Dr1},
Event HR12Cp_01S =
{Title {HR12Cp_01S},
Setval {EnemyScoutType00, PT_FOKKER_DR1},
Setval {EnemyScoutSquad, Squadron Jasta12},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpStenay},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_VETERAN},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E7}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E7}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}}
};
//JG01 The famous Richthofen Circus
//28 sep - 8 oct 1918
Comment {J 4, 28 Sep - 8 Oct 1918, Frescaty, D7},
Event HR04Cp00_S =
{Title {HR04Cp00_S},
Setval {EnemyScoutType00, PT_FOKKER_D7},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpFrescaty},
Setval {EnemyScoutSquad, Squadron Jasta04},
Setval {EnemyScoutMrAverage, CHAR_TACTICIAN},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_TACTICIAN},
Setval {EnemyScoutMorale, MORALE_HIGH},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_VETERAN},
// Stripped wings and body, turquoise and red.
// Albs and Pfalz had black and white fuselage bands.
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E4}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E4}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E7}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_SAME}}
};
Comment {J 6, 28 Sep - 8 Oct 1918, Frescaty, D7},
Event HR06Cp00_S =
{Title {HR06Cp00_S},
Setval {EnemyScoutType00, PT_FOKKER_D7},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpFrescaty},
Setval {EnemyScoutSquad, Squadron Jasta06},
Setval {EnemyScoutMrAverage, CHAR_TACTICIAN},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_TACTICIAN},
Setval {EnemyScoutMorale, 215},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_ACE},
//Black/white stripes on elevators fore/aft. Black cowl white petals.
//DeadCode MS 26Sep96 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E7}},
//DeadCode MS 26Sep96 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E7}},
//DeadCode MS 26Sep96 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E7}},
//DeadCode MS 26Sep96 Setval {PaintScheme PS_4, PaintScheme {Select COL_WTOP_WBOT,COL_SAME}}
//chris stuff
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E6}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_WBOT_WTOP,COL_E2}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}
};
Comment {J 10, 28 Sep - 8 Oct 1918, Frescaty, D7},
Event HR10Cp00_S =
{Title {HR10Cp00_S},
Setval {EnemyScoutType00, PT_FOKKER_D7},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpFrescaty},
Setval {EnemyScoutSquad, Squadron Jasta10},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_VETERAN},
//black cowlings faced with white.
//DeadCode MS 26Sep96 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Sep96 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Sep96 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Sep96 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//chris
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E6}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_WBOT_WTOP,COL_E2}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}
};
Comment {J 11, 28 Sep - 8 Oct 1918, Frescaty, D7},
Event HR11Cp00_S =
{Title {HR11Cp00_S},
Setval {EnemyScoutType00, PT_FOKKER_D7},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpFrescaty},
Setval {EnemyScoutSquad, Squadron Jasta11},
Setval {EnemyScoutMrAverage, CHAR_TACTICIAN},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_TACTICIAN},
Setval {EnemyScoutMorale, 215},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_ACE},
//Red Noses, fueselages
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_WTOP_TAIL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_WBOT,COL_E4}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};
//JG02
Comment {J 12, Late 1918, Stenay, D7},
Event HR12Cp00_S =
{Title {HR12Cp00_S},
Setval {EnemyScoutType00, PT_FOKKER_D7},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpStenay},
Setval {EnemyScoutSquad, Squadron Jasta12},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_VETERAN},
Setval {EnemyScoutMorale, MORALE_GOOD},
//Entire rear fusel/planes black
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E7}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E7}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}}
};
//3 sep - 28 sep 1918
Comment {J 13, 3 - 28 Sep 1918, Tichemont, D7},
Event HR13Cp00_S =
{Title {HR13Cp00_S},
Setval {EnemyScoutType00, PT_FOKKER_D7},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpTichemont},
Setval {EnemyScoutSquad, Squadron JastaAnon},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
//Entire rear fusel/planes white
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E4}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E4}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E4}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}
};
//DeadCode MS 26Nov96 //15 sep - 11 nov 1918
//DeadCode MS 26Nov96 Event HR08Cp00_S =
//DeadCode MS 26Nov96 {Setval {EnemyScoutType00, PT_ALBATROS_D3},
//DeadCode MS 26Nov96 Setval {EnemyScoutSquad, Squadron Jasta08},
//DeadCode MS 26Nov96 Setval {EnemyScoutHomeBase, SetUID UID_AfCpMercyLeHaute},
//DeadCode MS 26Nov96 Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
//DeadCode MS 26Nov96 Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
//DeadCode MS 26Nov96 Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
//DeadCode MS 26Nov96 Setval {EnemyScoutMorale, MORALE_MEDIUM},
//DeadCode MS 26Nov96 Setval {EnemyScoutSkillMax, SKILL_VETERAN},
//DeadCode MS 26Nov96 Setval {EnemyScoutSkillMin, SKILL_NOVICE},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E4}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_2, PaintScheme {Select COL_WTOP_WBOT,COL_E3}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_3, PaintScheme {Select COL_BOD,COL_E6}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_VARY}}
//DeadCode MS 26Nov96 };
//13 sep - 28 sep 1918
Comment {J 15, 13 - 27 Sep 1918, Tichemont, Dr1},
Event HR15Cp00_S =
{Title {HR15Cp00_S},
Setval {EnemyScoutType00, PT_FOKKER_DR1},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpTichemont},
Setval {EnemyScoutSquad, Squadron JastaAnon},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
//Dark blue fueslages and tail surfaces, Red noses back as far as cockpit area.
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ELEV,COL_E4}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_BOD,COL_E4}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_E1}}
};
//28 sep - 18 oct 1918
Comment {J 15, 28 Sep - 18 Oct 1918, Stenay, Dr1},
Event HR15Cp01_S =
{Title {HR15Cp01_S},
Setval {EnemyScoutType00, PT_FOKKER_DR1},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpStenay},
Setval {EnemyScoutSquad, Squadron JastaAnon},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
//Dark blue fueslages and tail surfaces, Red noses back as far as cockpit area.
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_ELEV,COL_E4}},//AM 03Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_BOD,COL_E4}},//AM 03Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_E1}}//AM 03Dec96
};
//3 sep - 28 sep 1918
Comment {J 19, 3 - 28 Sep 1918, Tichemont, Dr1},
Event HR19Cp00_S =
{Title {HR19Cp00_S},
Setval {EnemyScoutType00, PT_FOKKER_DR1},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpTichemont},
Setval {EnemyScoutSquad, Squadron Jasta19},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_CAVALIER},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_HIGH},
Setval {EnemyScoutSkillMax, SKILL_VETERAN},
Setval {EnemyScoutSkillMin, SKILL_POOR},
//Planes yellow, black band inclined outwards.
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E3}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E3}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_VARY}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E7}}
};
//28 sep - 1 nov 1918
Comment {J 19, 28 Sep - 1 Nov 1918, Stenay, Dr1},
Event HR19Cp01_S =
{Title {HR19Cp01_S},
Setval {EnemyScoutType00, PT_FOKKER_DR1},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpStenay},
Setval {EnemyScoutSquad, Squadron Jasta19},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_CAVALIER},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_HIGH},
Setval {EnemyScoutSkillMax, SKILL_VETERAN},
Setval {EnemyScoutSkillMin, SKILL_POOR},
//Planes yellow, black band inclined outwards.
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E3}},//AM 03Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E3}},//AM 03Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_VARY}},//AM 03Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E7}} //AM 03Dec96
};
//DeadCode MS 26Nov96 Event HR43Cp00_S = {Setval {EnemyScoutType00, D7},
//DeadCode MS 26Nov96 Setval {EnemyScoutHomeBase, SetUID UID_AfCpFrescaty},
//DeadCode MS 26Nov96 Setval {EnemyScoutSquad, Squadron JastaAnon},
//DeadCode MS 26Nov96 Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
//DeadCode MS 26Nov96 Setval {EnemyScoutTactician, CHAR_CAVALIER},
//DeadCode MS 26Nov96 Setval {EnemyScoutCavalier, CHAR_CAVALIER},
//DeadCode MS 26Nov96 Setval {EnemyScoutMorale, MORALE_GOOD},
//DeadCode MS 26Nov96 Setval {EnemyScoutSkillMax, SKILL_REGULAR},
//DeadCode MS 26Nov96 Setval {EnemyScoutSkillMin, SKILL_REGULAR},
//DeadCode MS 26Nov96 //UNKNOWN MARKINGS
//DeadCode MS 26Nov96 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 26Nov96 };
//Sep 15 -
//????
Comment {J 68, Sep 15 1918 -, Prullin Higny, D7},
Event HR68Cp00_S = {Title {HR68Cp00_S},
Setval {EnemyScoutType00, PT_FOKKER_D7},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpPrullinHigny},
Setval {EnemyScoutSquad, Squadron JastaAnon},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_MEDIUM},
Setval {EnemyScoutSkillMax, SKILL_REGULAR},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
//LOOK IN THE JASTA BOOK
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
};
//14 sep - 9 oct 1918
Comment {J 64, 14 Sep - 9 Oct 1918, Giraumont, D7},
Event HR64Cp01_S =
{Title {HR64Cp01_S},
Setval {EnemyScoutType00, PT_FOKKER_D7},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpGiraumont},
Setval {EnemyScoutSquad, Squadron Jasta64},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_MEDIUM},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_POOR},
//UNKNOWN MARKINGS
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_WBOT,COL_E6}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_E1}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};
//14 sep - 11 nov
//DeadCode MS 26Nov96 Event HR62Cp00_S = {Setval {EnemyScoutType00, PT_FOKKER_D7},
//DeadCode MS 26Nov96 Setval {EnemyScoutHomeBase, SetUID UID_AfCpPrullinHigny},
//DeadCode MS 26Nov96 Setval {EnemyScoutSquad, Squadron JastaAnon},
//DeadCode MS 26Nov96 Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
//DeadCode MS 26Nov96 Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
//DeadCode MS 26Nov96 Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
//DeadCode MS 26Nov96 Setval {EnemyScoutMorale, MORALE_MEDIUM},
//DeadCode MS 26Nov96 Setval {EnemyScoutSkillMax, SKILL_REGULAR},
//DeadCode MS 26Nov96 Setval {EnemyScoutSkillMin, SKILL_REGULAR},
//DeadCode MS 26Nov96 //UNKNOWN MARKINGS
//DeadCode MS 26Nov96 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//DeadCode MS 26Nov96 };
//16 sep - 7 oct 1918
Comment {J 65, 16 Sep - 7 Oct 1918, Marville, D7},
Event HR65Cp01_S =
{Title {HR65Cp01_S},
Setval {EnemyScoutType00, PT_FOKKER_D7},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpMarville},
Setval {EnemyScoutSquad, Squadron Jasta65},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
//UNKNOWN MARKINGS
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E2}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ELEV,COL_VARY}}
};
Comment {J ?, 1918, Frescaty, Halberstadt},
Event HRCgCp00_S = {Title {HRCgCp00_S},
Setval {EnemyChargeType00, PT_HALBERSTADT},
Setval {EnemyChargeHomeBase, SetUID UID_AfCpFrescaty},
Setval {EnemyChargeCharacter, CHAR_MRAVERAGE},
Setval {EnemyChargeMorale, MORALE_MEDIUM},
Setval {EnemyChargeSkillMax, SKILL_REGULAR},
Setval {EnemyChargeSkillMin, SKILL_REGULAR}
};
//OCT -
Comment {J 64, Oct 1918 -, Tichemont, D7},
Event HR64Cp02_S =
{Title {HR64Cp02_S},
Setval {EnemyScoutType00, PT_FOKKER_D7},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpTichemont},
Setval {EnemyScoutSquad, Squadron Jasta64},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_MEDIUM},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_POOR},
//UNKNOWN MARKINGS
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_WBOT,COL_E6}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_E1}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};
//JG01 The famous Richthofen Circus
//9 oct - 6 nov 1918
Comment {J 4, 9 Oct - 6 Nov 1918, Marville, D7},
Event HR04Cp01_S =
{Title {HR04Cp01_S},
Setval {EnemyScoutType00, PT_FOKKER_D7},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpMarville},
Setval {EnemyScoutSquad, Squadron Jasta04},
Setval {EnemyScoutMrAverage, CHAR_TACTICIAN},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_TACTICIAN},
Setval {EnemyScoutMorale, MORALE_HIGH},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_VETERAN},
// Stripped wings and body, turquoise and red.
// Albs and Pfalz had black and white fuselage bands.
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E4}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E4}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E7}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_SAME}}
};
Comment {J 6, 9 Oct - 6 Nov 1918, Marville, D7},
Event HR06Cp01_S =
{Title {HR06Cp01_S},
Setval {EnemyScoutType00, PT_FOKKER_D7},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpMarville},
Setval {EnemyScoutSquad, Squadron Jasta06},
Setval {EnemyScoutMrAverage, CHAR_TACTICIAN},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_TACTICIAN},
Setval {EnemyScoutMorale, 215},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_ACE},
//Black/white stripes on elevators fore/aft. Black cowl white petals.
//DeadCode MS 26Sep96 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E7}},
//DeadCode MS 26Sep96 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E7}},
//DeadCode MS 26Sep96 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E7}},
//DeadCode MS 26Sep96 Setval {PaintScheme PS_4, PaintScheme {Select COL_WTOP_WBOT,COL_SAME}}
//chris stuff
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E6}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_WBOT_WTOP,COL_E2}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}
};
Comment {J 10, 9 Oct - 6 Nov 1918, Marville, D7},
Event HR10Cp01_S =
{Title {HR10Cp01_S},
Setval {EnemyScoutType00, PT_FOKKER_D7},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpMarville},
Setval {EnemyScoutSquad, Squadron Jasta10},
Setval {EnemyScoutMrAverage, CHAR_MRAVERAGE},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_MRAVERAGE},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_VETERAN},
//black cowlings faced with white.
//DeadCode MS 26Sep96 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Sep96 Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Sep96 Setval {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
//DeadCode MS 26Sep96 Setval {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
//chris
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E6}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_WBOT_WTOP,COL_E2}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E0}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}
};
Comment {J 11, 9 Oct - 6 Nov 1918, Marville, D7},
Event HR11Cp01_S =
{Title {HR11Cp01_S},
Setval {EnemyScoutType00, PT_FOKKER_D7},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpMarville},
Setval {EnemyScoutSquad, Squadron Jasta11},
Setval {EnemyScoutMrAverage, CHAR_TACTICIAN},
Setval {EnemyScoutTactician, CHAR_TACTICIAN},
Setval {EnemyScoutCavalier, CHAR_TACTICIAN},
Setval {EnemyScoutMorale, 215},
Setval {EnemyScoutSkillMax, SKILL_HERO},
Setval {EnemyScoutSkillMin, SKILL_ACE},
//Red Noses, fueselages
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E1}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_WTOP_TAIL,COL_E0}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_WBOT,COL_E4}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
};
//20 oct - 11 nov 1918
Comment {J 65, 20 Oct - 11 Nov 1918, Tichemont, D7},
Event HR65Cp02_S =
{Title {HR65Cp02_S},
Setval {EnemyScoutType00, PT_FOKKER_D7},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpTichemont},
Setval {EnemyScoutSquad, Squadron Jasta65},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_MRAVERAGE},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_GOOD},
Setval {EnemyScoutSkillMax, SKILL_ACE},
Setval {EnemyScoutSkillMin, SKILL_REGULAR},
//UNKNOWN MARKINGS
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E2}},
Setval {PaintScheme PS_2, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
Setval {PaintScheme PS_3, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
Setval {PaintScheme PS_4, PaintScheme {Select COL_ELEV,COL_VARY}}
};
//17 oct - 26 oct 1918
//DeadCode MS 26Nov96 Event HR50Cp00_S =
//DeadCode MS 26Nov96 {Setval {EnemyScoutType00, PT_FOKKER_DR1},
//DeadCode MS 26Nov96 Setval {EnemyScoutHomeBase, SetUID UID_AfCpMarville},
//DeadCode MS 26Nov96 Setval {EnemyScoutSquad, JastaAnon},
//DeadCode MS 26Nov96 Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
//DeadCode MS 26Nov96 Setval {EnemyScoutTactician, CHAR_CAVALIER},
//DeadCode MS 26Nov96 Setval {EnemyScoutCavalier, CHAR_CAVALIER},
//DeadCode MS 26Nov96 Setval {EnemyScoutMorale, MORALE_GOOD},
//DeadCode MS 26Nov96 Setval {EnemyScoutSkillMax, SKILL_REGULAR},
//DeadCode MS 26Nov96 Setval {EnemyScoutSkillMin, SKILL_NOVICE},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E6}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_2, PaintScheme {Select COL_BOD,COL_E4}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_3, PaintScheme {Select COL_BOD,COL_E4}},
//DeadCode MS 26Nov96 Setval {PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
//DeadCode MS 26Nov96 };
//RETREAT
Comment {J 19, 1918, Frescaty, Dr1},
Event HR19Cp02_S =
{Title {HR19Cp02_S},
Setval {EnemyScoutType00, PT_FOKKER_DR1},
Setval {EnemyScoutHomeBase, SetUID UID_AfCpFrescaty},
Setval {EnemyScoutSquad, Squadron Jasta19},
Setval {EnemyScoutMrAverage, CHAR_CAVALIER},
Setval {EnemyScoutTactician, CHAR_CAVALIER},
Setval {EnemyScoutCavalier, CHAR_CAVALIER},
Setval {EnemyScoutMorale, MORALE_HIGH},
Setval {EnemyScoutSkillMax, SKILL_VETERAN},
Setval {EnemyScoutSkillMin, SKILL_POOR},
//Planes yellow, black band inclined outwards.
Setval {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E3}},//AM 03Dec96
Setval {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E3}},//AM 03Dec96
Setval {PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_VARY}},//AM 03Dec96
Setval {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E7}} //AM 03Dec96
//}
};
//----------------
//CHARGES
//----------------
Comment {----------------- CHARGES -----------------------------------},
Event VDZone4_C =
{
Title {VDZone4_C},
Setval {EnemyScoutSquad, SquadAnon}
};
Comment {Generic, 1918, Frescaty, Rumpler},
Event HRJastaAA_C = {Title {HRJastaAA_C},
Setval {EnemyChargeType00, PT_RUMPLER_C}, //MS 11Jul96
Setval {EnemyChargeSquad, JastaAnon},
Setval {EnemyChargeHomeBase, SetUID UID_AfCpFrescaty},//MS 11Jul96
Setval {EnemyChargeCharacter, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {EnemyChargeMorale, MORALE_MEDIUM}, //MS 11Jul96
Setval {EnemyChargeSkillMax, SKILL_REGULAR},
Setval {EnemyChargeSkillMin, SKILL_REGULAR}
}; //MS 11Jul96
Comment {Generic, 1918, Frescaty, Halberstadt},
Event HRJastaBB_C = {Title {HRJastaBB_C},
Setval {EnemyChargeType00, PT_HALBERSTADT}, //MS 11Jul96
Setval {EnemyChargeSquad, JastaAnon},
Setval {EnemyChargeHomeBase, SetUID UID_AfCpFrescaty},//MS 11Jul96
Setval {EnemyChargeCharacter, CHAR_MRAVERAGE}, //MS 11Jul96
Setval {EnemyChargeMorale, MORALE_MEDIUM}, //MS 11Jul96
Setval {EnemyChargeSkillMax, SKILL_REGULAR},
Setval {EnemyChargeSkillMin, SKILL_REGULAR}
} //MS 11Jul96
};//end battlefield