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Text File  |  1997-10-15  |  114KB  |  2,500 lines

  1.     Level        110,
  2.  
  3.     BattleField
  4.     {
  5.         FileName    BF_Verdun_CP_Plyr_Friendly_Squadrons=Verdun00.BF,
  6.         Title    { Verdun CP_Player Friendly Squadrons},
  7.         Family    {SquadList},
  8.  
  9. //----------------
  10. //SCOUTS
  11. //----------------
  12.  
  13. Comment    {----------------- SCOUTS -----------------------------------},
  14. Event    VDZone1_S =     
  15. {
  16. Title    {VDZone1_S},
  17. Setval    {EnemyScoutSquad, SquadAnon}
  18. };
  19.  
  20.  
  21. Comment    {J ?, 1918, Mars La Tour, Pfalz},
  22. Event    HVJastaAA_S =     {Title    {HVJastaAA_S},
  23.                          Setval    {FriendlyScoutType00, PT_PFALZ},        
  24.                          Setval {FriendlyScoutSquad, JastaAnon},
  25.                          Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpMarsLaTour},
  26.                          Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
  27.                          Setval    {FriendlyScoutTactician, CHAR_MRAVERAGE}, 
  28.                          Setval    {FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
  29.                          Setval    {FriendlyScoutMorale, MORALE_MEDIUM},    
  30.                          Setval    {FriendlyScoutSkillMax, SKILL_REGULAR},    
  31.                          Setval    {FriendlyScoutSkillMin, SKILL_REGULAR},
  32. //UNKNOWN MARKINGS
  33.                          Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
  34.                          Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
  35.                          Setval    {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
  36.                          Setval    {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
  37.                         };
  38.  
  39. Comment    {J ?, 1918, Thiaucourt, Pfalz},
  40. Event    HVJastaBB_S =     {Title    {HVJastaBB_S},
  41.                          Setval    {FriendlyScoutType00, PT_PFALZ},        
  42.                          Setval {FriendlyScoutSquad, JastaAnon},
  43.                          Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpThiaucourt},
  44.                          Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
  45.                          Setval    {FriendlyScoutTactician, CHAR_MRAVERAGE}, 
  46.                          Setval    {FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
  47.                          Setval    {FriendlyScoutMorale, MORALE_MEDIUM},    
  48.                          Setval    {FriendlyScoutSkillMax, SKILL_REGULAR},    
  49.                          Setval    {FriendlyScoutSkillMin, SKILL_REGULAR},
  50. //UNKNOWN MARKINGS
  51.                          Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
  52.                          Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
  53.                          Setval    {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
  54.                          Setval    {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
  55.                         };
  56.  
  57. Comment    {J ?, 1918, Frescaty, Dr1},
  58. Event    HVJastaCC_S =     {Title    {HVJastaCC_S},
  59.                          Setval    {FriendlyScoutType00, PT_FOKKER_DR1},        
  60.                          Setval {FriendlyScoutSquad, JastaAnon},
  61.                          Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpFrescaty},
  62.                          Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
  63.                          Setval    {FriendlyScoutTactician, CHAR_MRAVERAGE}, 
  64.                          Setval    {FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
  65.                          Setval    {FriendlyScoutMorale, MORALE_MEDIUM},    
  66.                          Setval    {FriendlyScoutSkillMax, SKILL_REGULAR},    
  67.                          Setval    {FriendlyScoutSkillMin, SKILL_REGULAR},
  68.                          Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
  69.                          Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
  70.                          Setval    {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
  71.                          Setval    {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
  72.                         };
  73. //temp bollocks
  74.  
  75. Comment    {J ?, 1918, Frescaty, Dr1},
  76. Event    HVFrescaty =     {Title    {HVFrescaty},
  77.                          Setval    {FriendlyScoutType00, PT_FOKKER_DR1},
  78.                          Setval {FriendlyChargeSquad, JastaAnon},
  79.                          Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpFrescaty},
  80.                          Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
  81.                          Setval    {FriendlyScoutTactician, CHAR_TACTICIAN}, 
  82.                          Setval    {FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
  83.                          Setval    {FriendlyScoutMorale, MORALE_GOOD},    
  84.                          Setval    {FriendlyScoutSkillMax, SKILL_ACE},    
  85.                          Setval    {FriendlyScoutSkillMin, SKILL_POOR},
  86.                          Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
  87.                          Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
  88.                          Setval    {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
  89.                          Setval    {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
  90.                         };
  91.  
  92. Comment    {J ?, 1918, Mars La Tour, Pfalz},
  93. Event    HVMarsLaTour =     {Title    {HVMarsLaTour},
  94.                          Setval    {FriendlyScoutType00, PT_PFALZ},
  95.                          Setval {FriendlyChargeSquad, JastaAnon},
  96.                          Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpMarsLaTour},
  97.                          Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
  98.                          Setval    {FriendlyScoutTactician, CHAR_MRAVERAGE}, 
  99.                          Setval    {FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
  100.                          Setval    {FriendlyScoutMorale, MORALE_MEDIUM},    
  101.                          Setval    {FriendlyScoutSkillMax, SKILL_REGULAR},    
  102.                          Setval    {FriendlyScoutSkillMin, SKILL_REGULAR},
  103.                          Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
  104.                          Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
  105.                          Setval    {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
  106.                          Setval    {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
  107.                         };
  108.  
  109. Comment    {J ?, 1918, Thiaucourt, Dr1},
  110. Event    HVThiaucourt =     {Title    {HVThiaucourt},
  111.                          Setval    {FriendlyScoutType00, PT_FOKKER_DR1},
  112.                          Setval {FriendlyScoutSquad, JastaAnon},
  113.                          Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpThiaucourt},
  114.                          Setval    {FriendlyScoutSquad, JastaAnon},
  115.                          Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
  116.                          Setval    {FriendlyScoutTactician, CHAR_TACTICIAN}, 
  117.                          Setval    {FriendlyScoutCavalier, CHAR_CAVALIER}, 
  118.                          Setval    {FriendlyScoutMorale, MORALE_GOOD},    
  119.                          Setval    {FriendlyScoutSkillMax, SKILL_ACE},    
  120.                          Setval    {FriendlyScoutSkillMin, SKILL_REGULAR},
  121.                          Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
  122.                          Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
  123.                          Setval    {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
  124.                          Setval    {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
  125.                         };
  126.  
  127. //DeadCode MS 11Nov96 Event    HVSqdn94_S =     {Setval    {FriendlyScoutType00, PT_NIEUPORT},        //MS 11Jul96
  128. //DeadCode MS 11Nov96                          Setval    {FriendlyScoutHomeBase, FriendHomeBase},//MS 11Jul96
  129. //DeadCode MS 11Nov96                          Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
  130. //DeadCode MS 11Nov96                          Setval    {FriendlyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
  131. //DeadCode MS 11Nov96                          Setval    {FriendlyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
  132. //DeadCode MS 11Nov96                          Setval    {FriendlyScoutMorale, MORALE_MEDIUM}    //MS 11Jul96
  133. //DeadCode MS 11Nov96                         };                                        //MS 11Jul96
  134.  
  135.  
  136. //Mar -
  137.  
  138. //22 mar - 14 sep 1918
  139. Comment {J 64, 22 Mar - 14 Sep 1918, Mars La Tour, Dr1},
  140. Event    HV64Cp00_S =
  141. {Title    {HV64Cp00_S},
  142. Setval    {FriendlyScoutType00, PT_FOKKER_DR1},        
  143. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpMarsLaTour},
  144. Setval    {FriendlyScoutSquad, Jasta64},
  145. Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
  146. Setval    {FriendlyScoutTactician, CHAR_MRAVERAGE}, 
  147. Setval    {FriendlyScoutCavalier, CHAR_CAVALIER}, 
  148. Setval    {FriendlyScoutMorale, MORALE_MEDIUM},    
  149. Setval    {FriendlyScoutSkillMax, SKILL_VETERAN},    
  150. Setval    {FriendlyScoutSkillMin, SKILL_NOVICE},
  151. //UNKNOWN MARKINGS
  152. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
  153. Setval    {PaintScheme PS_6, PaintScheme {Select COL_WBOT,COL_E6}},
  154. Setval    {PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_E6}},
  155. Setval    {PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}
  156. };
  157.           
  158. //6 may - 15 sep 1918
  159. Comment {J 65, 6 May - 15 Sep 1918, Tichemont, Dr1},
  160. Event    HV65Cp00_S =
  161. {Title    {HV65Cp00_S},
  162. Setval    {FriendlyScoutType00, PT_FOKKER_DR1},        
  163. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpTichemont},
  164. Setval    {FriendlyScoutSquad, Jasta65},
  165. Setval    {FriendlyScoutMrAverage, CHAR_CAVALIER}, 
  166. Setval    {FriendlyScoutTactician, CHAR_MRAVERAGE}, 
  167. Setval    {FriendlyScoutCavalier, CHAR_CAVALIER}, 
  168. Setval    {FriendlyScoutMorale, MORALE_GOOD},    
  169. Setval    {FriendlyScoutSkillMax, SKILL_ACE},    
  170. Setval    {FriendlyScoutSkillMin, SKILL_REGULAR},
  171. //UNKNOWN MARKINGS
  172. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E2}},
  173. Setval    {PaintScheme PS_6, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
  174. Setval    {PaintScheme PS_7, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
  175. Setval    {PaintScheme PS_8, PaintScheme {Select COL_ELEV,COL_VARY}}
  176. };
  177.  
  178. Comment {J 67, 1918, Marville, Pfalz},
  179. Event    HV67Cp00_S =
  180. {Title    {HV67Cp00_S},
  181. Setval    {FriendlyScoutType00, PT_PFALZ},        
  182. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpMarville},
  183. Setval    {FriendlyScoutSquad, JastaAnon},    
  184. Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
  185. Setval    {FriendlyScoutTactician, CHAR_MRAVERAGE}, 
  186. Setval    {FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
  187. Setval    {FriendlyScoutMorale, MORALE_GOOD},    
  188. Setval    {FriendlyScoutSkillMax, SKILL_VETERAN},    
  189. Setval    {FriendlyScoutSkillMin, SKILL_REGULAR},
  190. //UNKNOWN MARKINGS
  191. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
  192. Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
  193. Setval    {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
  194. Setval    {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
  195. };
  196.  
  197. //Jun 14 - 11 Nov
  198.  
  199.  
  200. Comment {J 18, 14 Jun - 11 Nov 1918, Frescaty, Dr1},
  201. Event    HV18Cp00_S =     {Title    {HV18Cp00_S},
  202. Setval    {FriendlyScoutType00, PT_FOKKER_DR1},        
  203.                          Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpFrescaty},
  204.                          Setval    {FriendlyScoutSquad, JastaAnon},
  205.                          Setval    {FriendlyScoutMrAverage, CHAR_CAVALIER}, 
  206.                          Setval    {FriendlyScoutTactician, CHAR_MRAVERAGE}, 
  207.                          Setval    {FriendlyScoutCavalier, CHAR_CAVALIER}, 
  208.                          Setval    {FriendlyScoutMorale, MORALE_GOOD},    
  209.                          Setval    {FriendlyScoutSkillMax, SKILL_HERO},    
  210.                          Setval    {FriendlyScoutSkillMin, SKILL_REGULAR},
  211. //Rear Fusel white with black Raven insignia, front fusel/nose vermillion red. Some had
  212. //striped elevators.
  213.                          Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  214.                          Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  215.                          Setval    {PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_E7}},//AM 03Dec96
  216.                          Setval    {PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_E1}}//AM 03Dec96
  217.                         };
  218.  
  219. //AUG -
  220.  
  221. //9 aug 1918 - 14 sept 1918
  222. Comment {J 77, 9 Aug - 13 Sep 1918, Ars, Pfalz},
  223. Event    HV77Cp00_S =     
  224. {Title    {HV77Cp00_S},
  225. Setval    {FriendlyScoutType00, PT_PFALZ},        
  226.  Setval    {FriendlyScoutSquad, Squadron JastaAnon},
  227. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpArs},
  228. Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
  229. Setval    {FriendlyScoutTactician, CHAR_MRAVERAGE}, 
  230. Setval    {FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
  231. Setval    {FriendlyScoutMorale, MORALE_POOR},    
  232. Setval    {FriendlyScoutSkillMax, SKILL_REGULAR},
  233. Setval    {FriendlyScoutSkillMin, SKILL_POOR},
  234. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
  235. Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
  236. Setval    {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
  237. Setval    {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
  238. };
  239.  
  240. //14 sep - 11 nov 1918
  241. Comment {J 77, 14 Sep - 11 Nov 1918, Marville, Pfalz},
  242. Event    HV77Cp01_S =     
  243. {Title    {HV77Cp01_S},
  244. Setval    {FriendlyScoutType00, PT_PFALZ},        
  245. Setval    {FriendlyScoutSquad, Squadron JastaAnon},
  246. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpMarville},
  247. Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
  248. Setval    {FriendlyScoutTactician, CHAR_MRAVERAGE}, 
  249. Setval    {FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
  250. Setval    {FriendlyScoutMorale, MORALE_POOR},    
  251. Setval    {FriendlyScoutSkillMax, SKILL_REGULAR},
  252. Setval    {FriendlyScoutSkillMin, SKILL_POOR},
  253. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
  254. Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
  255. Setval    {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
  256. Setval    {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
  257. };
  258.  
  259. //22 Aug 1916 - 28 Sept 1918
  260. Comment {J 7, 22 Aug 1916 - 28 Sep 1918, Martincourt, Pfalz},
  261. Event    HV07Cp00_S = 
  262. {Title    {HV07Cp00_S},
  263. Setval    {FriendlyScoutType00, PT_PFALZ},        
  264. Setval    {FriendlyScoutSquad, Squadron Jasta07},
  265. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpMartincourt},
  266. Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
  267. Setval    {FriendlyScoutTactician, CHAR_MRAVERAGE}, 
  268. Setval    {FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
  269. Setval    {FriendlyScoutMorale, MORALE_VERYGOOD},    
  270. Setval    {FriendlyScoutSkillMax, SKILL_ACE},
  271. Setval    {FriendlyScoutSkillMin, SKILL_POOR},
  272. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
  273. Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
  274. Setval    {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
  275. Setval    {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
  276. };
  277.  
  278. //10 aug - 11 nov 1918
  279. Comment {J 54, 10 Aug - 11 Nov 1918, Ars, Dr1},
  280. Event    HV54Cp00_S =     
  281. {Title    {HV54Cp00_S},
  282. Setval    {FriendlyScoutType00, PT_FOKKER_DR1},        
  283. Setval    {FriendlyScoutSquad, Squadron JastaAnon},
  284. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpArs},
  285. Setval    {FriendlyScoutMrAverage, CHAR_CAVALIER}, 
  286. Setval    {FriendlyScoutTactician, CHAR_CAVALIER}, 
  287. Setval    {FriendlyScoutCavalier, CHAR_CAVALIER}, 
  288. Setval    {FriendlyScoutMorale, MORALE_POOR},    
  289. Setval    {FriendlyScoutSkillMax, SKILL_POOR},
  290. Setval    {FriendlyScoutSkillMin, SKILL_POOR},
  291. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E4}},
  292. Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E4}},
  293. Setval    {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E4}},
  294. Setval    {PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}//AM 03Dec96
  295. };
  296.  
  297. //SEP -
  298.  
  299. //DeadCode MS 04Oct96 //4 sep - 28 sep 1918
  300. //DeadCode MS 04Oct96 Event    HV12Cp00_S =     
  301. //DeadCode MS 04Oct96 {Setval    {FriendlyScoutType00, PT_FOKKER_DR1},        
  302. //DeadCode MS 04Oct96                          Setval    {FriendlyScoutSquad, Squadron Jasta12},
  303. //DeadCode MS 04Oct96 Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpGiraumont},
  304. //DeadCode MS 04Oct96 Setval    {FriendlyScoutMrAverage, CHAR_CAVALIER}, 
  305. //DeadCode MS 04Oct96 Setval    {FriendlyScoutTactician, CHAR_CAVALIER}, 
  306. //DeadCode MS 04Oct96 Setval    {FriendlyScoutCavalier, CHAR_CAVALIER}, 
  307. //DeadCode MS 04Oct96 Setval    {FriendlyScoutMorale, MORALE_VERYPOOR},    
  308. //DeadCode MS 04Oct96 Setval    {FriendlyScoutSkillMax, SKILL_VETERAN},
  309. //DeadCode MS 04Oct96 Setval    {FriendlyScoutSkillMin, SKILL_NOVICE},
  310. //DeadCode MS 04Oct96 Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E7}},
  311. //DeadCode MS 04Oct96 Setval    {PaintScheme PS_6, PaintScheme {Select COL_WTOP,COL_E4}},
  312. //DeadCode MS 04Oct96 Setval    {PaintScheme PS_7, PaintScheme {Select COL_BOD,COL_E6}},
  313. //DeadCode MS 04Oct96 Setval    {PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
  314. //DeadCode MS 04Oct96 };
  315.  
  316. //28 sep - 18 oct 1918
  317. Comment {J 12, 28 Sep - 18 Oct 1918, Stenay, Dr1},
  318. Event    HV12Cp_01S =     
  319. {Title    {HV12Cp_01S},
  320. Setval    {FriendlyScoutType00, PT_FOKKER_DR1},        
  321. Setval    {FriendlyScoutSquad, Squadron Jasta12},
  322. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpStenay},
  323. Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
  324. Setval    {FriendlyScoutTactician, CHAR_TACTICIAN}, 
  325. Setval    {FriendlyScoutCavalier, CHAR_CAVALIER}, 
  326. Setval    {FriendlyScoutSkillMax, SKILL_HERO},
  327. Setval    {FriendlyScoutSkillMin, SKILL_VETERAN},
  328. Setval    {FriendlyScoutMorale, MORALE_GOOD},    
  329. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E7}},
  330. Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E7}},
  331. Setval    {PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E0}},
  332. Setval    {PaintScheme PS_8, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}}
  333. };
  334.  
  335. //JG01 The famous Richthofen Circus 
  336. //28 sep - 8 oct 1918 
  337. Comment {J 4, 28 Sep - 8 Oct 1918, Frescaty, D7},
  338. Event    HV04Cp00_S =
  339. {Title    {HV04Cp00_S},
  340. Setval    {FriendlyScoutType00, PT_FOKKER_D7},        
  341. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpFrescaty},
  342. Setval    {FriendlyScoutSquad, Squadron Jasta04},
  343. Setval    {FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
  344. Setval    {FriendlyScoutTactician, CHAR_TACTICIAN}, 
  345. Setval    {FriendlyScoutCavalier, CHAR_TACTICIAN}, 
  346. Setval    {FriendlyScoutMorale, MORALE_HIGH},    
  347. Setval    {FriendlyScoutSkillMax, SKILL_HERO},    
  348. Setval    {FriendlyScoutSkillMin, SKILL_VETERAN},
  349. // Stripped wings and body, turquoise and red.
  350. // Albs and Pfalz had black and white fuselage bands.
  351. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E4}},
  352. Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E4}},
  353. Setval    {PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E7}},
  354. Setval    {PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_SAME}}
  355. };
  356.  
  357. Comment {J 6, 28 Sep - 8 Oct 1918, Frescaty, D7},
  358. Event    HV06Cp00_S =
  359. {Title    {HV06Cp00_S},
  360. Setval    {FriendlyScoutType00, PT_FOKKER_D7},        
  361. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpFrescaty},
  362. Setval    {FriendlyScoutSquad, Squadron Jasta06},
  363. Setval    {FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
  364. Setval    {FriendlyScoutTactician, CHAR_TACTICIAN}, 
  365. Setval    {FriendlyScoutCavalier, CHAR_TACTICIAN}, 
  366. Setval    {FriendlyScoutMorale, 215},    
  367. Setval    {FriendlyScoutSkillMax, SKILL_HERO},    
  368. Setval    {FriendlyScoutSkillMin, SKILL_ACE},
  369. //Black/white stripes on elevators fore/aft. Black cowl white petals.
  370. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E7}},
  371. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E7}},
  372. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E7}},
  373. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_8, PaintScheme {Select COL_WTOP_WBOT,COL_SAME}}
  374. //chris stuff
  375. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E6}},
  376. Setval    {PaintScheme PS_6, PaintScheme {Select COL_WBOT_WTOP,COL_E2}},
  377. Setval    {PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E0}},
  378. Setval    {PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}
  379. };
  380.  
  381. Comment {J 10, 28 Sep - 8 Oct 1918, Frescaty, D7},
  382. Event    HV10Cp00_S =     
  383. {Title    {HV10Cp00_S},
  384. Setval    {FriendlyScoutType00, PT_FOKKER_D7},        
  385. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpFrescaty},
  386. Setval    {FriendlyScoutSquad, Squadron Jasta10},
  387. Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
  388. Setval    {FriendlyScoutTactician, CHAR_TACTICIAN}, 
  389. Setval    {FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
  390. Setval    {FriendlyScoutMorale, MORALE_GOOD},    
  391. Setval    {FriendlyScoutSkillMax, SKILL_HERO},    
  392. Setval    {FriendlyScoutSkillMin, SKILL_VETERAN},
  393. //black cowlings faced with white.
  394. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
  395. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
  396. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
  397. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
  398. //chris
  399. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E6}},
  400. Setval    {PaintScheme PS_6, PaintScheme {Select COL_WBOT_WTOP,COL_E2}},
  401. Setval    {PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E0}},
  402. Setval    {PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}
  403. };
  404.  
  405. Comment {J 11, 28 Sep - 8 Oct 1918, Frescaty, D7},
  406. Event    HV11Cp00_S =     
  407. {Title    {HV11Cp00_S},
  408. Setval    {FriendlyScoutType00, PT_FOKKER_D7},        
  409. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpFrescaty},
  410. Setval    {FriendlyScoutSquad, Squadron Jasta11},
  411. Setval    {FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
  412. Setval    {FriendlyScoutTactician, CHAR_TACTICIAN}, 
  413. Setval    {FriendlyScoutCavalier, CHAR_TACTICIAN}, 
  414. Setval    {FriendlyScoutMorale, 215},    
  415. Setval    {FriendlyScoutSkillMax, SKILL_HERO},    
  416. Setval    {FriendlyScoutSkillMin, SKILL_ACE},
  417. //Red Noses, fueselages
  418. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E1}},
  419. Setval    {PaintScheme PS_6, PaintScheme {Select COL_WTOP_TAIL,COL_E0}},
  420. Setval    {PaintScheme PS_7, PaintScheme {Select COL_WBOT,COL_E4}},
  421. Setval    {PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
  422. };
  423.  
  424. //JG02
  425. Comment {J 12, Late 1918, Stenay, D7},
  426. Event    HV12Cp00_S =     
  427. {Title    {HV12Cp00_S},
  428. Setval    {FriendlyScoutType00, PT_FOKKER_D7},        
  429. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpStenay},
  430. Setval    {FriendlyScoutSquad, Squadron Jasta12},
  431. Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
  432. Setval    {FriendlyScoutTactician, CHAR_TACTICIAN}, 
  433. Setval    {FriendlyScoutCavalier, CHAR_CAVALIER}, 
  434. Setval    {FriendlyScoutSkillMax, SKILL_HERO},
  435. Setval    {FriendlyScoutSkillMin, SKILL_VETERAN},
  436. Setval    {FriendlyScoutMorale, MORALE_GOOD},    
  437. //Entire rear fusel/planes black
  438. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E7}},
  439. Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E7}},
  440. Setval    {PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E0}},
  441. Setval    {PaintScheme PS_8, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}}
  442. };
  443.  
  444. //3 sep - 28 sep 1918
  445. Comment {J 13, 3 - 28 Sep 1918, Tichemont, D7},
  446. Event    HV13Cp00_S = 
  447. {Title    {HV13Cp00_S},
  448. Setval    {FriendlyScoutType00, PT_FOKKER_D7},        
  449. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpTichemont},
  450. Setval    {FriendlyScoutSquad, Squadron JastaAnon},
  451. Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
  452. Setval    {FriendlyScoutTactician, CHAR_TACTICIAN}, 
  453. Setval    {FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
  454. Setval    {FriendlyScoutMorale, MORALE_GOOD},    
  455. Setval    {FriendlyScoutSkillMax, SKILL_HERO},    
  456. Setval    {FriendlyScoutSkillMin, SKILL_REGULAR},
  457. //Entire rear fusel/planes white
  458. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E4}},
  459. Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E4}},
  460. Setval    {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E4}},
  461. Setval    {PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}
  462. };
  463.  
  464. //DeadCode MS 26Nov96 //15 sep - 11 nov 1918
  465. //DeadCode MS 26Nov96 Event    HV08Cp00_S =     
  466. //DeadCode MS 26Nov96 {Setval    {FriendlyScoutType00, PT_ALBATROS_D3},        
  467. //DeadCode MS 26Nov96 Setval    {FriendlyScoutSquad, Squadron Jasta08},
  468. //DeadCode MS 26Nov96 Setval  {FriendlyScoutHomeBase, SetUID UID_AfCpMercyLeHaute},
  469. //DeadCode MS 26Nov96 Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
  470. //DeadCode MS 26Nov96 Setval    {FriendlyScoutTactician, CHAR_MRAVERAGE}, 
  471. //DeadCode MS 26Nov96 Setval    {FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
  472. //DeadCode MS 26Nov96 Setval    {FriendlyScoutMorale, MORALE_MEDIUM},    
  473. //DeadCode MS 26Nov96 Setval    {FriendlyScoutSkillMax, SKILL_VETERAN},
  474. //DeadCode MS 26Nov96 Setval    {FriendlyScoutSkillMin, SKILL_NOVICE},
  475. //DeadCode MS 26Nov96 Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E4}},
  476. //DeadCode MS 26Nov96 Setval    {PaintScheme PS_6, PaintScheme {Select COL_WTOP_WBOT,COL_E3}},
  477. //DeadCode MS 26Nov96 Setval    {PaintScheme PS_7, PaintScheme {Select COL_BOD,COL_E6}},
  478. //DeadCode MS 26Nov96 Setval    {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_VARY}}
  479. //DeadCode MS 26Nov96 };
  480.  
  481. //13 sep - 28 sep 1918
  482. Comment {J 15, 13 - 27 Sep 1918, Tichemont, Dr1},
  483. Event    HV15Cp00_S =
  484. {Title    {HV15Cp00_S},
  485. Setval    {FriendlyScoutType00, PT_FOKKER_DR1},        
  486. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpTichemont},
  487. Setval    {FriendlyScoutSquad, Squadron JastaAnon},
  488. Setval    {FriendlyScoutMrAverage, CHAR_CAVALIER}, 
  489. Setval    {FriendlyScoutTactician, CHAR_MRAVERAGE}, 
  490. Setval    {FriendlyScoutCavalier, CHAR_CAVALIER}, 
  491. Setval    {FriendlyScoutMorale, MORALE_GOOD},    
  492. Setval    {FriendlyScoutSkillMax, SKILL_ACE},    
  493. Setval    {FriendlyScoutSkillMin, SKILL_REGULAR},
  494. //Dark blue fueslages and tail surfaces, Red noses back as far as cockpit area.
  495. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
  496. Setval    {PaintScheme PS_6, PaintScheme {Select COL_ELEV,COL_E4}},
  497. Setval    {PaintScheme PS_7, PaintScheme {Select COL_BOD,COL_E4}},
  498. Setval    {PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_E1}}
  499. };
  500.  
  501. //28 sep - 18 oct 1918
  502. Comment {J 15, 28 Sep - 18 Oct 1918, Stenay, Dr1},
  503. Event    HV15Cp01_S =
  504. {Title    {HV15Cp01_S},
  505. Setval    {FriendlyScoutType00, PT_FOKKER_DR1},        
  506. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpStenay},
  507. Setval    {FriendlyScoutSquad, Squadron JastaAnon},
  508. Setval    {FriendlyScoutMrAverage, CHAR_CAVALIER}, 
  509. Setval    {FriendlyScoutTactician, CHAR_MRAVERAGE}, 
  510. Setval    {FriendlyScoutCavalier, CHAR_CAVALIER}, 
  511. Setval    {FriendlyScoutMorale, MORALE_GOOD},    
  512. Setval    {FriendlyScoutSkillMax, SKILL_ACE},    
  513. Setval    {FriendlyScoutSkillMin, SKILL_REGULAR},
  514. //Dark blue fueslages and tail surfaces, Red noses back as far as cockpit area.
  515. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  516. Setval    {PaintScheme PS_6, PaintScheme {Select COL_ELEV,COL_E4}},//AM 03Dec96
  517. Setval    {PaintScheme PS_7, PaintScheme {Select COL_BOD,COL_E4}},//AM 03Dec96
  518. Setval    {PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_E1}}//AM 03Dec96
  519. };
  520.  
  521. //3 sep - 28 sep 1918
  522. Comment {J 19, 3 - 28 Sep 1918, Tichemont, Dr1},
  523. Event    HV19Cp00_S =
  524. {Title    {HV19Cp00_S},
  525. Setval    {FriendlyScoutType00, PT_FOKKER_DR1},        
  526. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpTichemont},
  527. Setval    {FriendlyScoutSquad, Squadron Jasta19},
  528. Setval    {FriendlyScoutMrAverage, CHAR_CAVALIER}, 
  529. Setval    {FriendlyScoutTactician, CHAR_CAVALIER}, 
  530. Setval    {FriendlyScoutCavalier, CHAR_CAVALIER}, 
  531. Setval    {FriendlyScoutMorale, MORALE_HIGH},    
  532. Setval    {FriendlyScoutSkillMax, SKILL_VETERAN},    
  533. Setval    {FriendlyScoutSkillMin, SKILL_POOR},
  534. //Planes yellow, black band inclined outwards.
  535. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E3}},
  536. Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E3}},
  537. Setval    {PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_VARY}},
  538. Setval    {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E7}}
  539. };
  540.  
  541. //28 sep - 1 nov 1918
  542. Comment {J 19, 28 Sep - 1 Nov 1918, Stenay, Dr1},
  543. Event    HV19Cp01_S = 
  544. {Title    {HV19Cp01_S},
  545. Setval    {FriendlyScoutType00, PT_FOKKER_DR1},        
  546. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpStenay},
  547. Setval    {FriendlyScoutSquad, Squadron Jasta19},
  548. Setval    {FriendlyScoutMrAverage, CHAR_CAVALIER}, 
  549. Setval    {FriendlyScoutTactician, CHAR_CAVALIER}, 
  550. Setval    {FriendlyScoutCavalier, CHAR_CAVALIER}, 
  551. Setval    {FriendlyScoutMorale, MORALE_HIGH},    
  552. Setval    {FriendlyScoutSkillMax, SKILL_VETERAN},    
  553. Setval    {FriendlyScoutSkillMin, SKILL_POOR},
  554. //Planes yellow, black band inclined outwards.
  555. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E3}},//AM 03Dec96
  556. Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E3}},//AM 03Dec96
  557. Setval    {PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_VARY}},//AM 03Dec96
  558. Setval    {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E7}}    //AM 03Dec96
  559. };
  560.  
  561. //DeadCode MS 26Nov96 Event    HV43Cp00_S =     {Setval    {FriendlyScoutType00, D7},        
  562. //DeadCode MS 26Nov96                          Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpFrescaty},
  563. //DeadCode MS 26Nov96                          Setval    {FriendlyScoutSquad, Squadron JastaAnon},
  564. //DeadCode MS 26Nov96                          Setval    {FriendlyScoutMrAverage, CHAR_CAVALIER}, 
  565. //DeadCode MS 26Nov96                          Setval    {FriendlyScoutTactician, CHAR_CAVALIER}, 
  566. //DeadCode MS 26Nov96                          Setval    {FriendlyScoutCavalier, CHAR_CAVALIER}, 
  567. //DeadCode MS 26Nov96                          Setval    {FriendlyScoutMorale, MORALE_GOOD},    
  568. //DeadCode MS 26Nov96                          Setval    {FriendlyScoutSkillMax, SKILL_REGULAR},    
  569. //DeadCode MS 26Nov96                          Setval    {FriendlyScoutSkillMin, SKILL_REGULAR},
  570. //DeadCode MS 26Nov96 //UNKNOWN MARKINGS
  571. //DeadCode MS 26Nov96                          Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
  572. //DeadCode MS 26Nov96                          Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
  573. //DeadCode MS 26Nov96                          Setval    {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
  574. //DeadCode MS 26Nov96                          Setval    {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
  575. //DeadCode MS 26Nov96                         };
  576.  
  577. //Sep 15 -
  578.  
  579. //????
  580. Comment {J 68, Sep 15 1918 -, Prullin Higny, D7},
  581. Event    HV68Cp00_S =     {Title    {HV68Cp00_S},
  582. Setval    {FriendlyScoutType00, PT_FOKKER_D7},        
  583.                          Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpPrullinHigny},
  584.                          Setval    {FriendlyScoutSquad, Squadron JastaAnon},
  585.                          Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
  586.                          Setval    {FriendlyScoutTactician, CHAR_MRAVERAGE}, 
  587.                          Setval    {FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
  588.                          Setval    {FriendlyScoutMorale, MORALE_MEDIUM},    
  589.                          Setval    {FriendlyScoutSkillMax, SKILL_REGULAR},    
  590.                          Setval    {FriendlyScoutSkillMin, SKILL_REGULAR},
  591. //LOOK IN THE JASTA BOOK
  592.                          Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
  593.                          Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
  594.                          Setval    {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
  595.                          Setval    {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
  596.                         };
  597.  
  598. //14 sep - 9 oct 1918      
  599. Comment {J 64, 14 Sep - 9 Oct 1918, Giraumont, D7},
  600. Event    HV64Cp01_S =
  601. {Title    {HV64Cp01_S},
  602. Setval    {FriendlyScoutType00, PT_FOKKER_D7},        
  603. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpGiraumont},
  604. Setval    {FriendlyScoutSquad, Squadron Jasta64},
  605. Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
  606. Setval    {FriendlyScoutTactician, CHAR_MRAVERAGE}, 
  607. Setval    {FriendlyScoutCavalier, CHAR_CAVALIER}, 
  608. Setval    {FriendlyScoutMorale, MORALE_MEDIUM},    
  609. Setval    {FriendlyScoutSkillMax, SKILL_ACE},    
  610. Setval    {FriendlyScoutSkillMin, SKILL_POOR},
  611. //UNKNOWN MARKINGS
  612. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
  613. Setval    {PaintScheme PS_6, PaintScheme {Select COL_WBOT,COL_E6}},
  614. Setval    {PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_E1}},
  615. Setval    {PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
  616. };
  617.  
  618. //14 sep - 11 nov                                                       
  619. //DeadCode MS 26Nov96 Event    HV62Cp00_S =     {Setval    {FriendlyScoutType00, PT_FOKKER_D7},        
  620. //DeadCode MS 26Nov96                          Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpPrullinHigny},
  621. //DeadCode MS 26Nov96                          Setval    {FriendlyScoutSquad, Squadron JastaAnon},
  622. //DeadCode MS 26Nov96                          Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
  623. //DeadCode MS 26Nov96                          Setval    {FriendlyScoutTactician, CHAR_MRAVERAGE}, 
  624. //DeadCode MS 26Nov96                          Setval    {FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
  625. //DeadCode MS 26Nov96                          Setval    {FriendlyScoutMorale, MORALE_MEDIUM},    
  626. //DeadCode MS 26Nov96                          Setval    {FriendlyScoutSkillMax, SKILL_REGULAR},    
  627. //DeadCode MS 26Nov96                          Setval    {FriendlyScoutSkillMin, SKILL_REGULAR},
  628. //DeadCode MS 26Nov96 //UNKNOWN MARKINGS
  629. //DeadCode MS 26Nov96                          Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
  630. //DeadCode MS 26Nov96                          Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
  631. //DeadCode MS 26Nov96                          Setval    {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
  632. //DeadCode MS 26Nov96                          Setval    {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
  633. //DeadCode MS 26Nov96                         };
  634.  
  635. //16 sep - 7 oct 1918
  636.  
  637. Comment {J 65, 16 Sep - 7 Oct 1918, Marville, D7},
  638. Event    HV65Cp01_S =
  639. {Title    {HV65Cp01_S},
  640. Setval    {FriendlyScoutType00, PT_FOKKER_D7},        
  641. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpMarville},
  642. Setval    {FriendlyScoutSquad, Squadron Jasta65},
  643. Setval    {FriendlyScoutMrAverage, CHAR_CAVALIER}, 
  644. Setval    {FriendlyScoutTactician, CHAR_MRAVERAGE}, 
  645. Setval    {FriendlyScoutCavalier, CHAR_CAVALIER}, 
  646. Setval    {FriendlyScoutMorale, MORALE_GOOD},    
  647. Setval    {FriendlyScoutSkillMax, SKILL_ACE},    
  648. Setval    {FriendlyScoutSkillMin, SKILL_REGULAR},
  649. //UNKNOWN MARKINGS
  650. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E2}},
  651. Setval    {PaintScheme PS_6, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
  652. Setval    {PaintScheme PS_7, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
  653. Setval    {PaintScheme PS_8, PaintScheme {Select COL_ELEV,COL_VARY}}
  654. };
  655.  
  656. Comment {Generic, 1918, Frescaty, Halberstadt},
  657. Event    HVCgCp00_S =     {Title    {HVCgCp00_S},
  658. Setval    {FriendlyChargeType00, PT_HALBERSTADT},        
  659.                          Setval    {FriendlyChargeHomeBase, SetUID UID_AfCpFrescaty},
  660.                          Setval    {FriendlyChargeCharacter, CHAR_MRAVERAGE}, 
  661.                          Setval    {FriendlyChargeMorale, MORALE_MEDIUM},    
  662.                          Setval    {FriendlyChargeSkillMax, SKILL_REGULAR},    
  663.                          Setval    {FriendlyChargeSkillMin, SKILL_REGULAR}
  664.                         };
  665.  
  666. //OCT -
  667.  
  668. Comment {J 64, Oct 1918 -, Tichemont, D7},
  669. Event    HV64Cp02_S =
  670. {Title    {HV64Cp02_S},
  671. Setval    {FriendlyScoutType00, PT_FOKKER_D7},        
  672. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpTichemont},
  673. Setval    {FriendlyScoutSquad, Squadron Jasta64},
  674. Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
  675. Setval    {FriendlyScoutTactician, CHAR_MRAVERAGE}, 
  676. Setval    {FriendlyScoutCavalier, CHAR_CAVALIER}, 
  677. Setval    {FriendlyScoutMorale, MORALE_MEDIUM},    
  678. Setval    {FriendlyScoutSkillMax, SKILL_ACE},    
  679. Setval    {FriendlyScoutSkillMin, SKILL_POOR},
  680. //UNKNOWN MARKINGS
  681. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
  682. Setval    {PaintScheme PS_6, PaintScheme {Select COL_WBOT,COL_E6}},
  683. Setval    {PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_E1}},
  684. Setval    {PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
  685. };
  686.  
  687. //JG01 The famous Richthofen Circus 
  688. //9 oct - 6 nov 1918
  689. Comment {J 4, 9 Oct - 6 Nov 1918, Marville, D7},
  690. Event    HV04Cp01_S =     
  691. {Title    {HV04Cp01_S},
  692. Setval    {FriendlyScoutType00, PT_FOKKER_D7},        
  693. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpMarville},
  694. Setval    {FriendlyScoutSquad, Squadron Jasta04},
  695. Setval    {FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
  696. Setval    {FriendlyScoutTactician, CHAR_TACTICIAN}, 
  697. Setval    {FriendlyScoutCavalier, CHAR_TACTICIAN}, 
  698. Setval    {FriendlyScoutMorale, MORALE_HIGH},    
  699. Setval    {FriendlyScoutSkillMax, SKILL_HERO},    
  700. Setval    {FriendlyScoutSkillMin, SKILL_VETERAN},
  701. // Stripped wings and body, turquoise and red.
  702. // Albs and Pfalz had black and white fuselage bands.
  703. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E4}},
  704. Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E4}},
  705. Setval    {PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E7}},
  706. Setval    {PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_SAME}}
  707. };
  708.  
  709. Comment {J 6, 9 Oct - 6 Nov 1918, Marville, D7},
  710. Event    HV06Cp01_S =
  711. {Title    {HV06Cp01_S},
  712. Setval    {FriendlyScoutType00, PT_FOKKER_D7},        
  713. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpMarville},
  714. Setval    {FriendlyScoutSquad, Squadron Jasta06},
  715. Setval    {FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
  716. Setval    {FriendlyScoutTactician, CHAR_TACTICIAN}, 
  717. Setval    {FriendlyScoutCavalier, CHAR_TACTICIAN}, 
  718. Setval    {FriendlyScoutMorale, 215},    
  719. Setval    {FriendlyScoutSkillMax, SKILL_HERO},    
  720. Setval    {FriendlyScoutSkillMin, SKILL_ACE},
  721. //Black/white stripes on elevators fore/aft. Black cowl white petals.
  722. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E7}},
  723. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E7}},
  724. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E7}},
  725. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_8, PaintScheme {Select COL_WTOP_WBOT,COL_SAME}}
  726. //chris stuff
  727. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E6}},
  728. Setval    {PaintScheme PS_6, PaintScheme {Select COL_WBOT_WTOP,COL_E2}},
  729. Setval    {PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E0}},
  730. Setval    {PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}
  731. };
  732.  
  733. Comment {J 10, 9 Oct - 6 Nov 1918, Marville, D7},
  734. Event    HV10Cp01_S =
  735. {Title    {HV10Cp01_S},
  736. Setval    {FriendlyScoutType00, PT_FOKKER_D7},        
  737. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpMarville},
  738. Setval    {FriendlyScoutSquad, Squadron Jasta10},
  739. Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
  740. Setval    {FriendlyScoutTactician, CHAR_TACTICIAN}, 
  741. Setval    {FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
  742. Setval    {FriendlyScoutMorale, MORALE_GOOD},    
  743. Setval    {FriendlyScoutSkillMax, SKILL_HERO},    
  744. Setval    {FriendlyScoutSkillMin, SKILL_VETERAN},
  745. //black cowlings faced with white.
  746. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
  747. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
  748. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
  749. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
  750. //chris
  751. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E6}},
  752. Setval    {PaintScheme PS_6, PaintScheme {Select COL_WBOT_WTOP,COL_E2}},
  753. Setval    {PaintScheme PS_7, PaintScheme {Select COL_SIG,COL_E0}},
  754. Setval    {PaintScheme PS_8, PaintScheme {Select COL_TAIL,COL_VARY}}
  755. };
  756.  
  757. Comment {J 11, 9 Oct - 6 Nov 1918, Marville, D7},
  758. Event    HV11Cp01_S =     
  759. {Title    {HV11Cp01_S},
  760. Setval    {FriendlyScoutType00, PT_FOKKER_D7},        
  761. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpMarville},
  762. Setval    {FriendlyScoutSquad, Squadron Jasta11},
  763. Setval    {FriendlyScoutMrAverage, CHAR_TACTICIAN}, 
  764. Setval    {FriendlyScoutTactician, CHAR_TACTICIAN}, 
  765. Setval    {FriendlyScoutCavalier, CHAR_TACTICIAN}, 
  766. Setval    {FriendlyScoutMorale, 215},    
  767. Setval    {FriendlyScoutSkillMax, SKILL_HERO},    
  768. Setval    {FriendlyScoutSkillMin, SKILL_ACE},
  769. //Red Noses, fueselages
  770. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E1}},
  771. Setval    {PaintScheme PS_6, PaintScheme {Select COL_WTOP_TAIL,COL_E0}},
  772. Setval    {PaintScheme PS_7, PaintScheme {Select COL_WBOT,COL_E4}},
  773. Setval    {PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
  774. };
  775.  
  776. //20 oct - 11 nov 1918
  777. Comment {J 65, 20 Oct - 11 Nov 1918, Tichemont, D7},
  778. Event    HV65Cp02_S =
  779. {Title    {HV65Cp02_S},
  780. Setval    {FriendlyScoutType00, PT_FOKKER_D7},        
  781. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpTichemont},
  782. Setval    {FriendlyScoutSquad, Squadron Jasta65},
  783. Setval    {FriendlyScoutMrAverage, CHAR_CAVALIER}, 
  784. Setval    {FriendlyScoutTactician, CHAR_MRAVERAGE}, 
  785. Setval    {FriendlyScoutCavalier, CHAR_CAVALIER}, 
  786. Setval    {FriendlyScoutMorale, MORALE_GOOD},    
  787. Setval    {FriendlyScoutSkillMax, SKILL_ACE},    
  788. Setval    {FriendlyScoutSkillMin, SKILL_REGULAR},
  789. //UNKNOWN MARKINGS
  790. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E2}},
  791. Setval    {PaintScheme PS_6, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
  792. Setval    {PaintScheme PS_7, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
  793. Setval    {PaintScheme PS_8, PaintScheme {Select COL_ELEV,COL_VARY}}
  794. };
  795.  
  796. //17 oct - 26 oct 1918
  797. //DeadCode MS 26Nov96 Event    HV50Cp00_S =     
  798. //DeadCode MS 26Nov96 {Setval    {FriendlyScoutType00, PT_FOKKER_DR1},        
  799. //DeadCode MS 26Nov96 Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpMarville},
  800. //DeadCode MS 26Nov96 Setval {FriendlyScoutSquad, JastaAnon},
  801. //DeadCode MS 26Nov96 Setval    {FriendlyScoutMrAverage, CHAR_CAVALIER}, 
  802. //DeadCode MS 26Nov96 Setval    {FriendlyScoutTactician, CHAR_CAVALIER}, 
  803. //DeadCode MS 26Nov96 Setval    {FriendlyScoutCavalier, CHAR_CAVALIER}, 
  804. //DeadCode MS 26Nov96 Setval    {FriendlyScoutMorale, MORALE_GOOD},    
  805. //DeadCode MS 26Nov96 Setval    {FriendlyScoutSkillMax, SKILL_REGULAR},
  806. //DeadCode MS 26Nov96 Setval    {FriendlyScoutSkillMin, SKILL_NOVICE},
  807. //DeadCode MS 26Nov96 Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E6}},
  808. //DeadCode MS 26Nov96 Setval    {PaintScheme PS_6, PaintScheme {Select COL_BOD,COL_E4}},
  809. //DeadCode MS 26Nov96 Setval    {PaintScheme PS_7, PaintScheme {Select COL_BOD,COL_E4}},
  810. //DeadCode MS 26Nov96 Setval    {PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
  811. //DeadCode MS 26Nov96 };          
  812.  
  813. //RETREAT
  814.  
  815. Comment {J 19, 1918, Frescaty, Dr1},
  816. Event    HV19Cp02_S =
  817. {Title    {HV19Cp02_S},
  818. Setval    {FriendlyScoutType00, PT_FOKKER_DR1},        
  819. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpFrescaty},
  820. Setval    {FriendlyScoutSquad, Squadron Jasta19},
  821. Setval    {FriendlyScoutMrAverage, CHAR_CAVALIER}, 
  822. Setval    {FriendlyScoutTactician, CHAR_CAVALIER}, 
  823. Setval    {FriendlyScoutCavalier, CHAR_CAVALIER}, 
  824. Setval    {FriendlyScoutMorale, MORALE_HIGH},    
  825. Setval    {FriendlyScoutSkillMax, SKILL_VETERAN},    
  826. Setval    {FriendlyScoutSkillMin, SKILL_POOR},
  827. //Planes yellow, black band inclined outwards.
  828. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E3}},//AM 03Dec96
  829. Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E3}},//AM 03Dec96
  830. Setval    {PaintScheme PS_7, PaintScheme {Select COL_ELEV,COL_VARY}},//AM 03Dec96
  831. Setval    {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E7}}    //AM 03Dec96
  832. };
  833.  
  834. //----------------
  835. //CHARGES
  836. //----------------
  837.  
  838. Comment {----------------- CHARGES -----------------------------------},
  839. Event    VDZone1_C =     
  840. {
  841. Title    {VDZone1_C},
  842. Setval    {EnemyScoutSquad, SquadAnon}
  843. };
  844.  
  845. //Require a raven insignia
  846.  
  847. Comment {Generic, 1918, Frescaty, Rumpler},
  848. Event    HVJastaAA_C =     {Title    {HVJastaAA_C},
  849.                          Setval    {FriendlyChargeType00, PT_RUMPLER_C},        //MS 11Jul96
  850.                          Setval {FriendlyChargeSquad, JastaAnon},
  851.                          Setval    {FriendlyChargeHomeBase, SetUID UID_AfCpFrescaty},//MS 11Jul96
  852.                          Setval    {FriendlyChargeCharacter, CHAR_MRAVERAGE}, //MS 11Jul96
  853.                          Setval    {FriendlyChargeMorale, MORALE_MEDIUM},    //MS 11Jul96
  854.                          Setval    {FriendlyChargeSkillMax, SKILL_REGULAR},
  855.                          Setval    {FriendlyChargeSkillMin, SKILL_REGULAR}
  856.                         };                                        //MS 11Jul96
  857.  
  858. Comment {Generic, 1918, Frescaty, Halberstadt},
  859. Event    HVJastaBB_C =     {Title    {HVJastaBB_C},
  860.                          Setval    {FriendlyChargeType00, PT_HALBERSTADT},        //MS 11Jul96
  861.                          Setval    {FriendlyChargeSquad, JastaAnon},
  862.                          Setval    {FriendlyChargeHomeBase, SetUID UID_AfCpFrescaty},//MS 11Jul96
  863.                          Setval    {FriendlyChargeCharacter, CHAR_MRAVERAGE}, //MS 11Jul96
  864.                          Setval    {FriendlyChargeMorale, MORALE_MEDIUM},    //MS 11Jul96
  865.                          Setval    {FriendlyChargeSkillMax, SKILL_REGULAR},
  866.                          Setval    {FriendlyChargeSkillMin, SKILL_REGULAR}
  867.                         }                                        //MS 11Jul96
  868.  
  869.  
  870.     };//end battlefield
  871.  
  872.     BattleField
  873.     {
  874.         FileName    BF_Verdun_CP_Plyr_Enemy_Squadrons=Verdun01.BF,
  875.         Title    { Verdun CP_Player Enemy Squadrons},
  876.         Family    {SquadList},
  877.  
  878. //----------------
  879. //SCOUTS
  880. //----------------
  881.  
  882. Comment {----------------- SCOUTS -----------------------------------},
  883. Event    VDZone2_S =     
  884. {
  885. Title    {VDZone2_S},
  886. Setval    {EnemyScoutSquad, SquadAnon}
  887. };
  888.  
  889. Comment {Escadrille ?, 1918, Vancouleurs, Nieuport},
  890. Event    HVFrog00_S =     {Title    {HVFrog00_S},
  891.                          Setval    {EnemyScoutType00, PT_NIEUPORT},        //MS 11Jul96
  892.                          Setval {EnemyScoutSquad, Frog},
  893.                          Setval    {EnemyScoutHomeBase, UID_AfCpVancouleurs},//MS 11Jul96
  894.                          Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
  895.                          Setval    {EnemyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
  896.                          Setval    {EnemyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
  897.                          Setval    {EnemyScoutMorale, MORALE_MEDIUM},    //MS 11Jul96
  898.                          Setval    {EnemyScoutSkillMax, SKILL_VETERAN},
  899.                          Setval    {EnemyScoutSkillMin, SKILL_VETERAN},
  900.                          Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
  901.                          Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
  902.                          Setval    {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
  903.                          Setval    {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
  904.                         };                                        //MS 11Jul96
  905.  
  906. Comment {Escadrille ?, 1918, Vancouleurs, Spad},
  907. Event    HVFrog01_S =     {Title    {HVFrog01_S},
  908.                          Setval    {EnemyScoutType00, PT_SPAD},    //MS 26Nov96
  909.                          Setval {EnemyScoutSquad, Frog},
  910.                          Setval    {EnemyScoutHomeBase, UID_AfCpVancouleurs},//MS 11Jul96
  911.                          Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
  912.                          Setval    {EnemyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
  913.                          Setval    {EnemyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
  914.                          Setval    {EnemyScoutMorale, MORALE_MEDIUM},    //MS 11Jul96
  915.                          Setval    {EnemyScoutSkillMax, SKILL_VETERAN},
  916.                          Setval    {EnemyScoutSkillMin, SKILL_VETERAN},
  917.                          Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
  918.                          Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
  919.                          Setval    {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
  920.                          Setval    {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
  921.                         };                                        //MS 11Jul96
  922.  
  923.  
  924.  
  925. //1st Pursuit Group
  926.  
  927. //DeadCode MS 26Nov96 Event    HV94Al00_S =     {Setval    {EnemyScoutType00, PT_NIEUPORT},        //MS 11Jul96
  928. //DeadCode MS 26Nov96                          Setval    {EnemyScoutSquad, SquadAnon},
  929. //DeadCode MS 26Nov96                          Setval    {EnemyScoutHomeBase, FriendHomeBase},//MS 11Jul96
  930. //DeadCode MS 26Nov96                          Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
  931. //DeadCode MS 26Nov96                          Setval    {EnemyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
  932. //DeadCode MS 26Nov96                          Setval    {EnemyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
  933. //DeadCode MS 26Nov96                          Setval    {EnemyScoutMorale, MORALE_MEDIUM},    //MS 11Jul96
  934. //DeadCode MS 26Nov96                          Setval    {EnemyScoutSkillMax, SKILL_REGULAR},
  935. //DeadCode MS 26Nov96                          Setval    {EnemyScoutSkillMin, SKILL_REGULAR},
  936. //DeadCode MS 26Nov96 //Any damn scheme they want. Hat in the ring
  937. //DeadCode MS 26Nov96                          Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
  938. //DeadCode MS 26Nov96                          Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
  939. //DeadCode MS 26Nov96                          Setval    {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
  940. //DeadCode MS 26Nov96                          Setval    {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
  941. //DeadCode MS 26Nov96                         };                                        //MS 11Jul96
  942.  
  943. Comment {95 Aero, Early 1918, Toul, Nieuport},
  944. Event    HV95Al00_S =
  945. {Setval    {EnemyScoutType00, PT_NIEUPORT},    
  946. Setval    {EnemyScoutSquad, Pursuit95},
  947. //DeadCode MS 02May97 Setval    {EnemyScoutHomeBase, FriendHomeBase},
  948. Setval    {EnemyScoutHomeBase, UID_AfAlEToul},
  949. Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
  950. Setval    {EnemyScoutTactician, CHAR_TACTICIAN}, 
  951. Setval    {EnemyScoutCavalier, CHAR_CAVALIER}, 
  952. Setval    {EnemyScoutMorale, MORALE_VERYGOOD},    
  953. Setval    {EnemyScoutSkillMax, SKILL_ACE},
  954. Setval    {EnemyScoutSkillMin, SKILL_POOR},
  955. //Kicking mule. Red/Yellow diagonal striped nose. Rest pale brown\green camo.
  956. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  957. Setval    {PaintScheme PS_2, PaintScheme {Select COL_SIG,COL_E6}},//AM 03Dec96
  958. Setval    {PaintScheme PS_3, PaintScheme {Select COL_WTOP_WBOT,COL_E7}},//AM 03Dec96
  959. Setval    {PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_E7}}//AM 03Dec96
  960. };                                        //MS 11Jul96
  961.  
  962. Comment {95 Aero, Late 1918, Erize la Petite, Spad},
  963. Event    HV95Al01_S =
  964. {Title    {HV95Al01_S},
  965. Setval    {EnemyScoutType00, PT_SPAD},    
  966. Setval    {EnemyScoutSquad, Pursuit95},
  967. Setval    {EnemyScoutHomeBase, FriendHomeBase},
  968. Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
  969. Setval    {EnemyScoutTactician, CHAR_TACTICIAN}, 
  970. Setval    {EnemyScoutCavalier, CHAR_CAVALIER}, 
  971. Setval    {EnemyScoutMorale, MORALE_GOOD},    
  972. Setval    {EnemyScoutSkillMax, SKILL_HERO},
  973. Setval    {EnemyScoutSkillMin, SKILL_REGULAR},
  974. //Kicking mule. Red/Yellow diagonal striped nose. Rest pale brown\green camo.
  975. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  976. Setval    {PaintScheme PS_2, PaintScheme {Select COL_SIG,COL_E6}},//AM 03Dec96
  977. Setval    {PaintScheme PS_3, PaintScheme {Select COL_WTOP_WBOT,COL_E7}},//AM 03Dec96
  978. Setval    {PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_E7}}//AM 03Dec96
  979. };                                        //MS 11Jul96
  980.  
  981. //Jun 1 -
  982.  
  983. Comment {27 Aero, Jun 1 1918 -, Toul, Nieuport},
  984. Event    HV27Al00_S =
  985. {Title    {HV27Al00_S},
  986. Setval    {EnemyScoutType00, PT_NIEUPORT},        
  987. Setval    {EnemyScoutSquad, Pursuit27},
  988. Setval    {EnemyScoutHomeBase, FriendHomeBase},
  989. Setval    {EnemyScoutMrAverage, CHAR_CAVALIER},
  990. Setval    {EnemyScoutTactician, CHAR_MRAVERAGE},
  991. Setval    {EnemyScoutCavalier, CHAR_CAVALIER}, 
  992. Setval    {EnemyScoutMorale, MORALE_VERYGOOD},    
  993. Setval    {EnemyScoutSkillMax, SKILL_ACE},
  994. Setval    {EnemyScoutSkillMin, SKILL_POOR},
  995. //Eagle insignia. Green/brown camo.
  996. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  997. Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  998. Setval    {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  999. Setval    {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E4}}//AM 03Dec96
  1000. };                                        
  1001.  
  1002. Comment {27 Aero, 12 Sep 1918 -, Erize la Petite, Spad},
  1003. Event    HV27Al01_S =
  1004. {Title    {HV27Al01_S},
  1005. Setval    {EnemyScoutType00, PT_SPAD},        
  1006. Setval    {EnemyScoutSquad, Pursuit27},
  1007. Setval    {EnemyScoutHomeBase, FriendHomeBase},
  1008. Setval    {EnemyScoutMrAverage, CHAR_CAVALIER},
  1009. Setval    {EnemyScoutTactician, CHAR_MRAVERAGE},
  1010. Setval    {EnemyScoutCavalier, CHAR_CAVALIER}, 
  1011. Setval    {EnemyScoutMorale, MORALE_VERYGOOD},    
  1012. Setval    {EnemyScoutSkillMax, SKILL_HERO},
  1013. Setval    {EnemyScoutSkillMin, SKILL_REGULAR},
  1014. //Eagle insignia. Green/brown camo.
  1015. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1016. Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1017. Setval    {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1018. Setval    {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E4}}//AM 03Dec96
  1019. };                                        
  1020.  
  1021. //2nd Pursuit Group Jul 29 -
  1022.  
  1023. Comment {13 Aero, 29 Jul 1918 -, Toul, Spad},
  1024. Event    HV13Al00_S = 
  1025. {Title    {HV13Al00_S},
  1026. Setval    {EnemyScoutType00, PT_SPAD},        
  1027. Setval    {EnemyScoutSquad, Group02},
  1028. Setval    {EnemyScoutHomeBase, SetUID UID_AfAlEToul},
  1029. Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
  1030. Setval    {EnemyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
  1031. Setval    {EnemyScoutCavalier, CHAR_CAVALIER}, //MS 11Jul96
  1032. Setval    {EnemyScoutMorale, MORALE_EXCELLENT},    
  1033. Setval    {EnemyScoutSkillMax, SKILL_ACE},
  1034. Setval    {EnemyScoutSkillMin, SKILL_NOVICE},
  1035. //Running skeleton with sythe, 'grim reaper'.
  1036. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1037. Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1038. Setval    {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1039. Setval    {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E5}}//AM 03Dec96
  1040. };                                        //MS 11Jul96
  1041.  
  1042. Comment {22 Aero, 29 Jul 1918 -, Toul, Spad},
  1043. Event    HV22Al00_S = 
  1044. {Title    {HV22Al00_S},
  1045. Setval    {EnemyScoutType00, PT_SPAD},        
  1046. Setval    {EnemyScoutSquad, Group02},
  1047. Setval    {EnemyScoutHomeBase, SetUID UID_AfAlEToul},
  1048. Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE},
  1049. Setval    {EnemyScoutTactician, CHAR_TACTICIAN},
  1050. Setval    {EnemyScoutCavalier, CHAR_CAVALIER}, 
  1051. Setval    {EnemyScoutMorale, MORALE_VERYGOOD},    
  1052. Setval    {EnemyScoutSkillMax, SKILL_REGULAR},
  1053. Setval    {EnemyScoutSkillMin, SKILL_REGULAR},
  1054. // fiery comet in circle of stars.
  1055. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1056. Setval    {PaintScheme PS_2, PaintScheme {Select COL_WTOP_WBOT,COL_E7}},//AM 03Dec96
  1057. Setval    {PaintScheme PS_3, PaintScheme {Select COL_TAIL_ELEV,COL_E7}},//AM 03Dec96
  1058. Setval    {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E2}}//AM 03Dec96
  1059. };
  1060.  
  1061. Comment {49 Aero, 29 Jul 1918 -, Toul, Spad},
  1062. Event    HV49Al00_S =
  1063. {Title    {HV49Al00_S},
  1064. Setval    {EnemyScoutType00, PT_SPAD},        
  1065. Setval    {EnemyScoutSquad, Group02},
  1066. Setval    {EnemyScoutHomeBase, SetUID UID_AfAlEToul},
  1067. Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
  1068. Setval    {EnemyScoutTactician, CHAR_TACTICIAN}, //MS 11Jul96
  1069. Setval    {EnemyScoutCavalier, CHAR_CAVALIER}, //MS 11Jul96
  1070. Setval    {EnemyScoutMorale, MORALE_GOOD},    
  1071. Setval    {EnemyScoutSkillMax, SKILL_VETERAN},
  1072. Setval    {EnemyScoutSkillMin, SKILL_NOVICE},
  1073. //Snarling wolf's head
  1074. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
  1075. Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
  1076. Setval    {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
  1077. Setval    {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E7}}
  1078. };
  1079.  
  1080. Comment {139 Aero, 29 Jul 1918 -, Toul, Spad},
  1081. Event    HV139Al00_S =
  1082. {Title    {HV139Al00_S},
  1083. Setval    {EnemyScoutType00, PT_SPAD},        
  1084. Setval    {EnemyScoutSquad, Group02},
  1085. Setval    {EnemyScoutHomeBase, SetUID UID_AfAlEToul},
  1086. Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
  1087. Setval    {EnemyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
  1088. Setval    {EnemyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
  1089. Setval    {EnemyScoutMorale, MORALE_MEDIUM},    
  1090. Setval    {EnemyScoutSkillMax, SKILL_REGULAR},
  1091. Setval    {EnemyScoutSkillMin, SKILL_NOVICE},
  1092. //Flying Mercury figure.
  1093. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
  1094. Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
  1095. Setval    {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
  1096. Setval    {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
  1097. };
  1098.  
  1099. //3rd Pursuit Group Aug -
  1100.  
  1101. Comment {28 Aero, Aug 1918-, Vancouleurs, Spad},
  1102. Event    HV28Al00_S =
  1103. {Title    {HV28Al00_S},
  1104. Setval    {EnemyScoutType00, PT_SPAD},        
  1105. Setval    {EnemyScoutSquad, SquadAnon},
  1106. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpVancouleurs},
  1107. Setval    {EnemyScoutMrAverage, CHAR_TACTICIAN}, //MS 11Jul96
  1108. Setval    {EnemyScoutTactician, CHAR_TACTICIAN}, //MS 11Jul96
  1109. Setval    {EnemyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
  1110. Setval    {EnemyScoutMorale, MORALE_EXCELLENT},    
  1111. Setval    {EnemyScoutSkillMax, SKILL_ACE},
  1112. Setval    {EnemyScoutSkillMin, SKILL_POOR},
  1113. //Red Indian's Head, 1 feather
  1114. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1115. Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1116. Setval    {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1117. Setval    {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E3}}    //AM 03Dec96
  1118. };
  1119.  
  1120. Comment {93 Aero, Aug 1918-, Vancouleurs, Spad},
  1121. Event    HV93Al00_S =
  1122. {Title    {HV93Al00_S},
  1123. Setval    {EnemyScoutType00, PT_SPAD},        
  1124. Setval    {EnemyScoutSquad, SquadAnon},
  1125. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpVancouleurs},
  1126. Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE},
  1127. Setval    {EnemyScoutTactician, CHAR_MRAVERAGE},
  1128. Setval    {EnemyScoutCavalier, CHAR_MRAVERAGE}, 
  1129. Setval    {EnemyScoutMorale, MORALE_EXCELLENT},    
  1130. Setval    {EnemyScoutSkillMax, SKILL_REGULAR},
  1131. Setval    {EnemyScoutSkillMin, SKILL_POOR},
  1132. //Red Indian head, 2 feathers in forelock
  1133. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1134. Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1135. Setval    {PaintScheme PS_3, PaintScheme {Select COL_WTOP_WBOT,COL_E7}},//AM 03Dec96
  1136. Setval    {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E3}}    //AM 03Dec96
  1137. };
  1138.  
  1139. Comment {103 Aero, Aug 1918-, Vancouleurs, Spad},
  1140. Event    HV103Al00_S =
  1141. {Title    {HV103Al00_S},
  1142. Setval    {EnemyScoutType00, PT_SPAD},        
  1143. Setval    {EnemyScoutSquad, SquadAnon},
  1144. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpVancouleurs},
  1145. Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
  1146. Setval    {EnemyScoutTactician, CHAR_TACTICIAN}, //MS 11Jul96
  1147. Setval    {EnemyScoutCavalier, CHAR_CAVALIER}, //MS 11Jul96
  1148. Setval    {EnemyScoutMorale, MORALE_GOOD},    
  1149. Setval    {EnemyScoutSkillMax, SKILL_ACE},
  1150. Setval    {EnemyScoutSkillMin, SKILL_REGULAR},
  1151. //Indian chiefs head.
  1152. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1153. Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1154. Setval    {PaintScheme PS_3, PaintScheme {Select COL_TAIL_ELEV,COL_E7}},//AM 03Dec96
  1155. Setval    {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E3}}    //AM 03Dec96
  1156. };
  1157.  
  1158. Comment {213 Aero, Aug 1918-, Vancouleurs, Spad},
  1159. Event    HV213Al00_S =
  1160. {Title    {HV213Al00_S},
  1161. Setval    {EnemyScoutType00, PT_SPAD},        
  1162. Setval    {EnemyScoutSquad, SquadAnon},
  1163. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpVancouleurs},
  1164. Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
  1165. Setval    {EnemyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
  1166. Setval    {EnemyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
  1167. Setval    {EnemyScoutMorale, MORALE_VERYGOOD},    
  1168. Setval    {EnemyScoutSkillMax, SKILL_REGULAR},
  1169. Setval    {EnemyScoutSkillMin, SKILL_NOVICE},
  1170. //UNKNOWN MARKINGS
  1171. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
  1172. Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
  1173. Setval    {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
  1174. Setval    {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
  1175. };
  1176.  
  1177. //----------------
  1178. //CHARGES
  1179. //----------------
  1180.  
  1181. Comment {----------------- CHARGES -----------------------------------},
  1182. Event    VDZone2_C =     
  1183. {
  1184. Title    {VDZone2_C},
  1185. Setval    {EnemyScoutSquad, SquadAnon}
  1186. };
  1187.  
  1188.  
  1189. Comment {BIAF, Early 1918, East Toul, DH 9},
  1190. Event    HVBIAF00_C =     
  1191. {Title    {HVBIAF00_C},
  1192. Setval    {EnemyChargeType00, PT_DH9},        
  1193. Setval    {EnemyChargeHomeBase, SetUID UID_AfAlEToulBIAF},
  1194. Setval    {EnemyChargeCharacter, CHAR_TACTICIAN}, 
  1195. Setval    {EnemyChargeSquad, SquadBIAF},
  1196. Setval    {EnemyChargeMorale, MORALE_MEDIUM},    
  1197. Setval    {EnemyChargeSkillMax, SKILL_VETERAN},
  1198. Setval    {EnemyChargeSkillMin, SKILL_POOR}
  1199. };
  1200.  
  1201. //Sep onwards
  1202. Comment {BIAF, Late 1918, East Toul, DH 9},
  1203. Event    HVBIAF01_C = 
  1204. {Title    {HVBIAF01_C},
  1205. Setval    {EnemyChargeType00, PT_DH9},        
  1206. Setval    {EnemyChargeHomeBase, SetUID UID_AfAlEToulBIAF},
  1207. Setval    {EnemyChargeCharacter, CHAR_TACTICIAN}, 
  1208. Setval    {EnemyChargeSquad, SquadBIAF},
  1209. Setval    {EnemyChargeMorale, MORALE_MEDIUM},    
  1210. Setval    {EnemyChargeSkillMax, SKILL_VETERAN},
  1211. Setval    {EnemyChargeSkillMin, SKILL_POOR}
  1212. };
  1213.  
  1214. Comment {US Liberty, Late 1918, Exermont, DH 9},
  1215. Event    HVLIBERTY_C =
  1216. {Title    {HVLIBERTY_C},
  1217. Setval    {EnemyChargeType00, PT_DH9},        
  1218. Setval    {EnemyChargeHomeBase, SetUID UID_AfAlExermont},
  1219. Setval    {EnemyChargeCharacter, CHAR_CAVALIER}, 
  1220. Setval    {EnemyChargeSquad, SquadBIAF},
  1221. Setval    {EnemyChargeMorale, MORALE_VERYGOOD},    
  1222. Setval    {EnemyChargeSkillMax, SKILL_REGULAR},
  1223. Setval    {EnemyChargeSkillMin, SKILL_REGULAR}
  1224. };
  1225.  
  1226. Comment {??, ??, Exermont, DH 9},
  1227. Event    HVAl00_C =
  1228. {Title    {HVAl00_C},
  1229. Setval    {EnemyChargeType00, PT_DH9},        
  1230. Setval    {EnemyChargeHomeBase, SetUID UID_AfAlExermont},
  1231. Setval    {EnemyChargeCharacter, CHAR_MRAVERAGE}, 
  1232. Setval    {EnemyChargeSquad, SquadAnon},
  1233. Setval    {EnemyChargeMorale, MORALE_MEDIUM},    
  1234. Setval    {EnemyChargeSkillMax, SKILL_VETERAN},
  1235. Setval    {EnemyChargeSkillMin, SKILL_POOR}
  1236. };
  1237.  
  1238. Comment {??, ??, Exermont, DH 9},
  1239. Event    HVAl01_C =
  1240. {Title    {HVAl01_C},
  1241. Setval    {EnemyChargeType00, PT_DH9},        
  1242. Setval    {EnemyChargeHomeBase, SetUID UID_AfAlExermont},
  1243. Setval    {EnemyChargeCharacter, CHAR_MRAVERAGE}, 
  1244. Setval    {EnemyChargeSquad, SquadAnon},
  1245. Setval    {EnemyChargeMorale, MORALE_GOOD},    
  1246. Setval    {EnemyChargeSkillMax, SKILL_VETERAN},
  1247. Setval    {EnemyChargeSkillMin, SKILL_POOR}
  1248. }
  1249.  
  1250.     };//end battlefield
  1251.  
  1252. //*********************************************************************
  1253.  
  1254.     BattleField
  1255.     {
  1256.         FileName    BF_Verdun_AL_Plyr_Friendly_Squadrons=Verdun02.BF,
  1257.         Title    { Verdun AL_Player Friendly Squadrons},
  1258.         Family    {SquadList},
  1259.  
  1260. //----------------
  1261. //SCOUTS
  1262. //----------------
  1263.  
  1264. Comment {----------------- SCOUTS -----------------------------------},
  1265. Event    VDZone3_S =     
  1266. {
  1267. Title    {VDZone3_S},
  1268. Setval    {EnemyScoutSquad, SquadAnon}
  1269. };
  1270.  
  1271. Comment {Escadrille ?, 1918, Vancouleurs, Nieuport},
  1272. Event    HRFrog00_S =     {Title    {HRFrog00_S},
  1273.                          Setval    {FriendlyScoutType00, PT_NIEUPORT},        //MS 11Jul96
  1274.                          Setval {FriendlyScoutSquad, Frog},
  1275.                          Setval    {FriendlyScoutHomeBase, UID_AfCpVancouleurs},//MS 11Jul96
  1276.                          Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
  1277.                          Setval    {FriendlyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
  1278.                          Setval    {FriendlyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
  1279.                          Setval    {FriendlyScoutMorale, MORALE_MEDIUM},    //MS 11Jul96
  1280.                          Setval    {FriendlyScoutSkillMax, SKILL_VETERAN},
  1281.                          Setval    {FriendlyScoutSkillMin, SKILL_VETERAN},
  1282.                          Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
  1283.                          Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
  1284.                          Setval    {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
  1285.                          Setval    {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
  1286.                         };                                        //MS 11Jul96
  1287.  
  1288. Comment {Escadrille ?, 1918, Vancouleurs, Spad},
  1289. Event    HRFrog01_S =     {Title    {HRFrog01_S},
  1290.                          Setval    {FriendlyScoutType00, PT_SPAD},    //MS 26Nov96
  1291.                          Setval {FriendlyScoutSquad, Frog},
  1292.                          Setval    {FriendlyScoutHomeBase, UID_AfCpVancouleurs},//MS 11Jul96
  1293.                          Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
  1294.                          Setval    {FriendlyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
  1295.                          Setval    {FriendlyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
  1296.                          Setval    {FriendlyScoutMorale, MORALE_MEDIUM},    //MS 11Jul96
  1297.                          Setval    {FriendlyScoutSkillMax, SKILL_VETERAN},
  1298.                          Setval    {FriendlyScoutSkillMin, SKILL_VETERAN},
  1299.                          Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
  1300.                          Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
  1301.                          Setval    {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
  1302.                          Setval    {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
  1303.                         };                                        //MS 11Jul96
  1304.  
  1305.  
  1306.  
  1307. //1st Pursuit Group
  1308.  
  1309. //DeadCode MS 26Nov96 Event    HR94Al00_S =     {Setval    {FriendlyScoutType00, PT_NIEUPORT},        //MS 11Jul96
  1310. //DeadCode MS 26Nov96                          Setval    {FriendlyScoutSquad, SquadAnon},
  1311. //DeadCode MS 26Nov96                          Setval    {FriendlyScoutHomeBase, FriendHomeBase},//MS 11Jul96
  1312. //DeadCode MS 26Nov96                          Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
  1313. //DeadCode MS 26Nov96                          Setval    {FriendlyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
  1314. //DeadCode MS 26Nov96                          Setval    {FriendlyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
  1315. //DeadCode MS 26Nov96                          Setval    {FriendlyScoutMorale, MORALE_MEDIUM},    //MS 11Jul96
  1316. //DeadCode MS 26Nov96                          Setval    {FriendlyScoutSkillMax, SKILL_REGULAR},
  1317. //DeadCode MS 26Nov96                          Setval    {FriendlyScoutSkillMin, SKILL_REGULAR},
  1318. //DeadCode MS 26Nov96 //Any damn scheme they want. Hat in the ring
  1319. //DeadCode MS 26Nov96                          Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
  1320. //DeadCode MS 26Nov96                          Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
  1321. //DeadCode MS 26Nov96                          Setval    {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
  1322. //DeadCode MS 26Nov96                          Setval    {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
  1323. //DeadCode MS 26Nov96                         };                                        //MS 11Jul96
  1324.  
  1325. Comment {95 Aero, Early 1918, Toul, Nieuport},
  1326. Event    HR95Al00_S =
  1327. {Setval    {FriendlyScoutType00, PT_NIEUPORT},    
  1328. Setval    {FriendlyScoutSquad, Pursuit95},
  1329. //DeadCode MS 02May97 Setval    {FriendlyScoutHomeBase, FriendHomeBase},
  1330. Setval    {FriendlyScoutHomeBase, UID_AfAlEToul},
  1331. Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
  1332. Setval    {FriendlyScoutTactician, CHAR_TACTICIAN}, 
  1333. Setval    {FriendlyScoutCavalier, CHAR_CAVALIER}, 
  1334. Setval    {FriendlyScoutMorale, MORALE_VERYGOOD},    
  1335. Setval    {FriendlyScoutSkillMax, SKILL_ACE},
  1336. Setval    {FriendlyScoutSkillMin, SKILL_POOR},
  1337. //Kicking mule. Red/Yellow diagonal striped nose. Rest pale brown\green camo.
  1338. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1339. Setval    {PaintScheme PS_6, PaintScheme {Select COL_SIG,COL_E6}},//AM 03Dec96
  1340. Setval    {PaintScheme PS_7, PaintScheme {Select COL_WTOP_WBOT,COL_E7}},//AM 03Dec96
  1341. Setval    {PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_E7}}//AM 03Dec96
  1342. };                                        //MS 11Jul96
  1343.  
  1344. Comment {95 Aero, Late 1918, Erize la Petite, Spad},
  1345. Event    HR95Al01_S =
  1346. {Title    {HR95Al01_S},
  1347. Setval    {FriendlyScoutType00, PT_SPAD},    
  1348. Setval    {FriendlyScoutSquad, Pursuit95},
  1349. Setval    {FriendlyScoutHomeBase, FriendHomeBase},
  1350. Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
  1351. Setval    {FriendlyScoutTactician, CHAR_TACTICIAN}, 
  1352. Setval    {FriendlyScoutCavalier, CHAR_CAVALIER}, 
  1353. Setval    {FriendlyScoutMorale, MORALE_GOOD},    
  1354. Setval    {FriendlyScoutSkillMax, SKILL_HERO},
  1355. Setval    {FriendlyScoutSkillMin, SKILL_REGULAR},
  1356. //Kicking mule. Red/Yellow diagonal striped nose. Rest pale brown\green camo.
  1357. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1358. Setval    {PaintScheme PS_6, PaintScheme {Select COL_SIG,COL_E6}},//AM 03Dec96
  1359. Setval    {PaintScheme PS_7, PaintScheme {Select COL_WTOP_WBOT,COL_E7}},//AM 03Dec96
  1360. Setval    {PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_E7}}//AM 03Dec96
  1361. };                                        //MS 11Jul96
  1362.  
  1363. //Jun 1 -
  1364.  
  1365. Comment {27 Aero, Jun 1 1918 -, Toul, Nieuport},
  1366. Event    HR27Al00_S =
  1367. {Title    {HR27Al00_S},
  1368. Setval    {FriendlyScoutType00, PT_NIEUPORT},        
  1369. Setval    {FriendlyScoutSquad, Pursuit27},
  1370. Setval    {FriendlyScoutHomeBase, FriendHomeBase},
  1371. Setval    {FriendlyScoutMrAverage, CHAR_CAVALIER},
  1372. Setval    {FriendlyScoutTactician, CHAR_MRAVERAGE},
  1373. Setval    {FriendlyScoutCavalier, CHAR_CAVALIER}, 
  1374. Setval    {FriendlyScoutMorale, MORALE_VERYGOOD},    
  1375. Setval    {FriendlyScoutSkillMax, SKILL_ACE},
  1376. Setval    {FriendlyScoutSkillMin, SKILL_POOR},
  1377. //Eagle insignia. Green/brown camo.
  1378. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1379. Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1380. Setval    {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1381. Setval    {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E4}}//AM 03Dec96
  1382. };                                        
  1383.  
  1384. Comment {27 Aero, 12 Sep 1918 -, Erize la Petite, Spad},
  1385. Event    HR27Al01_S =
  1386. {Title    {HR27Al01_S},
  1387. Setval    {FriendlyScoutType00, PT_SPAD},        
  1388. Setval    {FriendlyScoutSquad, Pursuit27},
  1389. Setval    {FriendlyScoutHomeBase, FriendHomeBase},
  1390. Setval    {FriendlyScoutMrAverage, CHAR_CAVALIER},
  1391. Setval    {FriendlyScoutTactician, CHAR_MRAVERAGE},
  1392. Setval    {FriendlyScoutCavalier, CHAR_CAVALIER}, 
  1393. Setval    {FriendlyScoutMorale, MORALE_VERYGOOD},    
  1394. Setval    {FriendlyScoutSkillMax, SKILL_HERO},
  1395. Setval    {FriendlyScoutSkillMin, SKILL_REGULAR},
  1396. //Eagle insignia. Green/brown camo.
  1397. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1398. Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1399. Setval    {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1400. Setval    {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E4}}//AM 03Dec96
  1401. };                                        
  1402.  
  1403. //2nd Pursuit Group Jul 29 -
  1404.  
  1405. Comment {13 Aero, 29 Jul 1918 -, Toul, Spad},
  1406. Event    HR13Al00_S = 
  1407. {Title    {HR13Al00_S},
  1408. Setval    {FriendlyScoutType00, PT_SPAD},        
  1409. Setval    {FriendlyScoutSquad, Group02},
  1410. Setval    {FriendlyScoutHomeBase, SetUID UID_AfAlEToul},
  1411. Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
  1412. Setval    {FriendlyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
  1413. Setval    {FriendlyScoutCavalier, CHAR_CAVALIER}, //MS 11Jul96
  1414. Setval    {FriendlyScoutMorale, MORALE_EXCELLENT},    
  1415. Setval    {FriendlyScoutSkillMax, SKILL_ACE},
  1416. Setval    {FriendlyScoutSkillMin, SKILL_NOVICE},
  1417. //Running skeleton with sythe, 'grim reaper'.
  1418. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1419. Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1420. Setval    {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1421. Setval    {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E5}}//AM 03Dec96
  1422. };                                        //MS 11Jul96
  1423.  
  1424. Comment {22 Aero, 29 Jul 1918 -, Toul, Spad},
  1425. Event    HR22Al00_S = 
  1426. {Title    {HR22Al00_S},
  1427. Setval    {FriendlyScoutType00, PT_SPAD},        
  1428. Setval    {FriendlyScoutSquad, Group02},
  1429. Setval    {FriendlyScoutHomeBase, SetUID UID_AfAlEToul},
  1430. Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
  1431. Setval    {FriendlyScoutTactician, CHAR_TACTICIAN},
  1432. Setval    {FriendlyScoutCavalier, CHAR_CAVALIER}, 
  1433. Setval    {FriendlyScoutMorale, MORALE_VERYGOOD},    
  1434. Setval    {FriendlyScoutSkillMax, SKILL_REGULAR},
  1435. Setval    {FriendlyScoutSkillMin, SKILL_REGULAR},
  1436. // fiery comet in circle of stars.
  1437. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1438. Setval    {PaintScheme PS_6, PaintScheme {Select COL_WTOP_WBOT,COL_E7}},//AM 03Dec96
  1439. Setval    {PaintScheme PS_7, PaintScheme {Select COL_TAIL_ELEV,COL_E7}},//AM 03Dec96
  1440. Setval    {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E2}}//AM 03Dec96
  1441. };
  1442.  
  1443. Comment {49 Aero, 29 Jul 1918 -, Toul, Spad},
  1444. Event    HR49Al00_S =
  1445. {Title    {HR49Al00_S},
  1446. Setval    {FriendlyScoutType00, PT_SPAD},        
  1447. Setval    {FriendlyScoutSquad, Group02},
  1448. Setval    {FriendlyScoutHomeBase, SetUID UID_AfAlEToul},
  1449. Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
  1450. Setval    {FriendlyScoutTactician, CHAR_TACTICIAN}, //MS 11Jul96
  1451. Setval    {FriendlyScoutCavalier, CHAR_CAVALIER}, //MS 11Jul96
  1452. Setval    {FriendlyScoutMorale, MORALE_GOOD},    
  1453. Setval    {FriendlyScoutSkillMax, SKILL_VETERAN},
  1454. Setval    {FriendlyScoutSkillMin, SKILL_NOVICE},
  1455. //Snarling wolf's head
  1456. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
  1457. Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
  1458. Setval    {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
  1459. Setval    {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E7}}
  1460. };
  1461.  
  1462. Comment {139 Aero, 29 Jul 1918 -, Toul, Spad},
  1463. Event    HR139Al00_S =
  1464. {Title    {HR139Al00_S},
  1465. Setval    {FriendlyScoutType00, PT_SPAD},        
  1466. Setval    {FriendlyScoutSquad, Group02},
  1467. Setval    {FriendlyScoutHomeBase, SetUID UID_AfAlEToul},
  1468. Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
  1469. Setval    {FriendlyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
  1470. Setval    {FriendlyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
  1471. Setval    {FriendlyScoutMorale, MORALE_MEDIUM},    
  1472. Setval    {FriendlyScoutSkillMax, SKILL_REGULAR},
  1473. Setval    {FriendlyScoutSkillMin, SKILL_NOVICE},
  1474. //Flying Mercury figure.
  1475. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
  1476. Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
  1477. Setval    {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
  1478. Setval    {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
  1479. };
  1480.  
  1481. //3rd Pursuit Group Aug -
  1482.  
  1483. Comment {28 Aero, Aug 1918-, Vancouleurs, Spad},
  1484. Event    HR28Al00_S =
  1485. {Title    {HR28Al00_S},
  1486. Setval    {FriendlyScoutType00, PT_SPAD},        
  1487. Setval    {FriendlyScoutSquad, SquadAnon},
  1488. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpVancouleurs},
  1489. Setval    {FriendlyScoutMrAverage, CHAR_TACTICIAN}, //MS 11Jul96
  1490. Setval    {FriendlyScoutTactician, CHAR_TACTICIAN}, //MS 11Jul96
  1491. Setval    {FriendlyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
  1492. Setval    {FriendlyScoutMorale, MORALE_EXCELLENT},    
  1493. Setval    {FriendlyScoutSkillMax, SKILL_ACE},
  1494. Setval    {FriendlyScoutSkillMin, SKILL_POOR},
  1495. //Red Indian's Head, 1 feather
  1496. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1497. Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1498. Setval    {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1499. Setval    {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E3}}    //AM 03Dec96
  1500. };
  1501.  
  1502. Comment {93 Aero, Aug 1918-, Vancouleurs, Spad},
  1503. Event    HR93Al00_S =
  1504. {Title    {HR93Al00_S},
  1505. Setval    {FriendlyScoutType00, PT_SPAD},        
  1506. Setval    {FriendlyScoutSquad, SquadAnon},
  1507. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpVancouleurs},
  1508. Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE},
  1509. Setval    {FriendlyScoutTactician, CHAR_MRAVERAGE},
  1510. Setval    {FriendlyScoutCavalier, CHAR_MRAVERAGE}, 
  1511. Setval    {FriendlyScoutMorale, MORALE_EXCELLENT},    
  1512. Setval    {FriendlyScoutSkillMax, SKILL_REGULAR},
  1513. Setval    {FriendlyScoutSkillMin, SKILL_POOR},
  1514. //Red Indian head, 2 feathers in forelock
  1515. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1516. Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1517. Setval    {PaintScheme PS_7, PaintScheme {Select COL_WTOP_WBOT,COL_E7}},//AM 03Dec96
  1518. Setval    {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E3}}    //AM 03Dec96
  1519. };
  1520.  
  1521. Comment {103 Aero, Aug 1918-, Vancouleurs, Spad},
  1522. Event    HR103Al00_S =
  1523. {Title    {HR103Al00_S},
  1524. Setval    {FriendlyScoutType00, PT_SPAD},        
  1525. Setval    {FriendlyScoutSquad, SquadAnon},
  1526. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpVancouleurs},
  1527. Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
  1528. Setval    {FriendlyScoutTactician, CHAR_TACTICIAN}, //MS 11Jul96
  1529. Setval    {FriendlyScoutCavalier, CHAR_CAVALIER}, //MS 11Jul96
  1530. Setval    {FriendlyScoutMorale, MORALE_GOOD},    
  1531. Setval    {FriendlyScoutSkillMax, SKILL_ACE},
  1532. Setval    {FriendlyScoutSkillMin, SKILL_REGULAR},
  1533. //Indian chiefs head.
  1534. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1535. Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1536. Setval    {PaintScheme PS_7, PaintScheme {Select COL_TAIL_ELEV,COL_E7}},//AM 03Dec96
  1537. Setval    {PaintScheme PS_8, PaintScheme {Select COL_SIG,COL_E3}}    //AM 03Dec96
  1538. };
  1539.  
  1540. Comment {213 Aero, Aug 1918-, Vancouleurs, Spad},
  1541. Event    HR213Al00_S =
  1542. {Title    {HR213Al00_S},
  1543. Setval    {FriendlyScoutType00, PT_SPAD},        
  1544. Setval    {FriendlyScoutSquad, SquadAnon},
  1545. Setval    {FriendlyScoutHomeBase, SetUID UID_AfCpVancouleurs},
  1546. Setval    {FriendlyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
  1547. Setval    {FriendlyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
  1548. Setval    {FriendlyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
  1549. Setval    {FriendlyScoutMorale, MORALE_VERYGOOD},    
  1550. Setval    {FriendlyScoutSkillMax, SKILL_REGULAR},
  1551. Setval    {FriendlyScoutSkillMin, SKILL_NOVICE},
  1552. //UNKNOWN MARKINGS
  1553. Setval    {PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
  1554. Setval    {PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
  1555. Setval    {PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
  1556. Setval    {PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
  1557. };
  1558.  
  1559. //----------------
  1560. //CHARGES
  1561. //----------------
  1562.  
  1563. Comment {----------------- CHARGES -----------------------------------},
  1564. Event    VDZone3_C =     
  1565. {
  1566. Title    {VDZone3_C},
  1567. Setval    {EnemyScoutSquad, SquadAnon}
  1568. };
  1569.  
  1570. Comment {BIAF, Early 1918, East Toul, DH 9},
  1571. Event    HRBIAF00_C =     
  1572. {Title    {HRBIAF00_C},
  1573. Setval    {FriendlyChargeType00, PT_DH9},        
  1574. Setval    {FriendlyChargeHomeBase, SetUID UID_AfAlEToulBIAF},
  1575. Setval    {FriendlyChargeCharacter, CHAR_TACTICIAN}, 
  1576. Setval    {FriendlyChargeSquad, SquadBIAF},
  1577. Setval    {FriendlyChargeMorale, MORALE_MEDIUM},    
  1578. Setval    {FriendlyChargeSkillMax, SKILL_VETERAN},
  1579. Setval    {FriendlyChargeSkillMin, SKILL_POOR}
  1580. };
  1581.  
  1582. //Sep onwards
  1583. Comment {BIAF, Late 1918, East Toul, DH 9},
  1584. Event    HRBIAF01_C = 
  1585. {Title    {HRBIAF01_C},
  1586. Setval    {FriendlyChargeType00, PT_DH9},        
  1587. Setval    {FriendlyChargeHomeBase, SetUID UID_AfAlEToulBIAF},
  1588. Setval    {FriendlyChargeCharacter, CHAR_TACTICIAN}, 
  1589. Setval    {FriendlyChargeSquad, SquadBIAF},
  1590. Setval    {FriendlyChargeMorale, MORALE_MEDIUM},    
  1591. Setval    {FriendlyChargeSkillMax, SKILL_VETERAN},
  1592. Setval    {FriendlyChargeSkillMin, SKILL_POOR}
  1593. };
  1594.  
  1595. Comment {US Liberty, Late 1918, Exermont, DH 9},
  1596. Event    HRLIBERTY_C =
  1597. {Title    {HRLIBERTY_C},
  1598. Setval    {FriendlyChargeType00, PT_DH9},        
  1599. Setval    {FriendlyChargeHomeBase, SetUID UID_AfAlExermont},
  1600. Setval    {FriendlyChargeCharacter, CHAR_CAVALIER}, 
  1601. Setval    {FriendlyChargeSquad, SquadBIAF},
  1602. Setval    {FriendlyChargeMorale, MORALE_VERYGOOD},    
  1603. Setval    {FriendlyChargeSkillMax, SKILL_REGULAR},
  1604. Setval    {FriendlyChargeSkillMin, SKILL_REGULAR}
  1605. };
  1606.  
  1607. Comment {??,?? , Exermont, DH 9},
  1608. Event    HRAl00_C =
  1609. {Title    {HRAl00_C},
  1610. Setval    {FriendlyChargeType00, PT_DH9},        
  1611. Setval    {FriendlyChargeHomeBase, SetUID UID_AfAlExermont},
  1612. Setval    {FriendlyChargeCharacter, CHAR_MRAVERAGE}, 
  1613. Setval    {FriendlyChargeSquad, SquadAnon},
  1614. Setval    {FriendlyChargeMorale, MORALE_MEDIUM},    
  1615. Setval    {FriendlyChargeSkillMax, SKILL_VETERAN},
  1616. Setval    {FriendlyChargeSkillMin, SKILL_POOR}
  1617. };
  1618.  
  1619. Comment {?? ,?? , Exermont, DH 9},
  1620. Event    HRAl01_C =
  1621. {Title    {HRAl01_C},
  1622. Setval    {FriendlyChargeType00, PT_DH9},        
  1623. Setval    {FriendlyChargeHomeBase, SetUID UID_AfAlExermont},
  1624. Setval    {FriendlyChargeCharacter, CHAR_MRAVERAGE}, 
  1625. Setval    {FriendlyChargeSquad, SquadAnon},
  1626. Setval    {FriendlyChargeMorale, MORALE_GOOD},    
  1627. Setval    {FriendlyChargeSkillMax, SKILL_VETERAN},
  1628. Setval    {FriendlyChargeSkillMin, SKILL_POOR}
  1629. }
  1630.  
  1631.     };//end battlefield
  1632.  
  1633.     BattleField
  1634.     {
  1635.         FileName    BF_Verdun_AL_Plyr_Enemy_Squadrons=Verdun03.BF,
  1636.         Title    { Verdun AL_Player Enemy Squadrons},
  1637.         Family    {SquadList},
  1638.  
  1639. //Require a raven insignia
  1640.  
  1641. //----------------
  1642. //SCOUTS
  1643. //----------------
  1644.  
  1645. Comment {----------------- SCOUTS -----------------------------------},
  1646. Event    VDZone4_S =     
  1647. {
  1648. Title    {VDZone4_S},
  1649. Setval    {EnemyScoutSquad, SquadAnon}
  1650. };
  1651.  
  1652. Comment {Generic, 1918, Mars La Tour, Pfalz},
  1653. Event    HRJastaAA_S =     {Title    {HRJastaAA_S},
  1654.                          Setval    {EnemyScoutType00, PT_PFALZ},        
  1655.                          Setval {EnemyScoutSquad, JastaAnon},
  1656.                          Setval    {EnemyScoutHomeBase, SetUID UID_AfCpMarsLaTour},
  1657.                          Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
  1658.                          Setval    {EnemyScoutTactician, CHAR_MRAVERAGE}, 
  1659.                          Setval    {EnemyScoutCavalier, CHAR_MRAVERAGE}, 
  1660.                          Setval    {EnemyScoutMorale, MORALE_MEDIUM},    
  1661.                          Setval    {EnemyScoutSkillMax, SKILL_REGULAR},    
  1662.                          Setval    {EnemyScoutSkillMin, SKILL_REGULAR},
  1663. //UNKNOWN MARKINGS
  1664.                          Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
  1665.                          Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
  1666.                          Setval    {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
  1667.                          Setval    {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
  1668.                         };
  1669.  
  1670. Comment {Generic, 1918, Thiaucourt, Pfalz},
  1671. Event    HRJastaBB_S =     {Title    {HRJastaBB_S},
  1672.                          Setval    {EnemyScoutType00, PT_PFALZ},        
  1673.                          Setval {EnemyScoutSquad, JastaAnon},
  1674.                          Setval    {EnemyScoutHomeBase, SetUID UID_AfCpThiaucourt},
  1675.                          Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
  1676.                          Setval    {EnemyScoutTactician, CHAR_MRAVERAGE}, 
  1677.                          Setval    {EnemyScoutCavalier, CHAR_MRAVERAGE}, 
  1678.                          Setval    {EnemyScoutMorale, MORALE_MEDIUM},    
  1679.                          Setval    {EnemyScoutSkillMax, SKILL_REGULAR},    
  1680.                          Setval    {EnemyScoutSkillMin, SKILL_REGULAR},
  1681. //UNKNOWN MARKINGS
  1682.                          Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
  1683.                          Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
  1684.                          Setval    {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
  1685.                          Setval    {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
  1686.                         };
  1687.  
  1688. Comment {Generic, 1918, Frescaty, Dr1},
  1689. Event    HRJastaCC_S =     {Title    {HRJastaCC_S},
  1690.                          Setval    {EnemyScoutType00, PT_FOKKER_DR1},        
  1691.                          Setval {EnemyScoutSquad, JastaAnon},
  1692.                          Setval    {EnemyScoutHomeBase, SetUID UID_AfCpFrescaty},
  1693.                          Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
  1694.                          Setval    {EnemyScoutTactician, CHAR_MRAVERAGE}, 
  1695.                          Setval    {EnemyScoutCavalier, CHAR_MRAVERAGE}, 
  1696.                          Setval    {EnemyScoutMorale, MORALE_MEDIUM},    
  1697.                          Setval    {EnemyScoutSkillMax, SKILL_REGULAR},    
  1698.                          Setval    {EnemyScoutSkillMin, SKILL_REGULAR},
  1699.                          Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
  1700.                          Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
  1701.                          Setval    {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
  1702.                          Setval    {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
  1703.                         };
  1704. //temp bollocks
  1705.  
  1706. Comment {Generic, 1918, Frescaty, Dr1},
  1707. Event    HRFrescaty =     {Title    {HRFrescaty},
  1708.                          Setval    {EnemyScoutType00, PT_FOKKER_DR1},
  1709.                          Setval {EnemyChargeSquad, JastaAnon},
  1710.                          Setval    {EnemyScoutHomeBase, SetUID UID_AfCpFrescaty},
  1711.                          Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
  1712.                          Setval    {EnemyScoutTactician, CHAR_TACTICIAN}, 
  1713.                          Setval    {EnemyScoutCavalier, CHAR_MRAVERAGE}, 
  1714.                          Setval    {EnemyScoutMorale, MORALE_GOOD},    
  1715.                          Setval    {EnemyScoutSkillMax, SKILL_ACE},    
  1716.                          Setval    {EnemyScoutSkillMin, SKILL_POOR},
  1717.                          Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
  1718.                          Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
  1719.                          Setval    {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
  1720.                          Setval    {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
  1721.                         };
  1722.  
  1723. Comment {Generic, 1918, Mars La Tour, Pfalz},
  1724. Event    HRMarsLaTour =     {Title    {HRMarsLaTour},
  1725.                          Setval    {EnemyScoutType00, PT_PFALZ},
  1726.                          Setval {EnemyChargeSquad, JastaAnon},
  1727.                          Setval    {EnemyScoutHomeBase, SetUID UID_AfCpMarsLaTour},
  1728.                          Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
  1729.                          Setval    {EnemyScoutTactician, CHAR_MRAVERAGE}, 
  1730.                          Setval    {EnemyScoutCavalier, CHAR_MRAVERAGE}, 
  1731.                          Setval    {EnemyScoutMorale, MORALE_MEDIUM},    
  1732.                          Setval    {EnemyScoutSkillMax, SKILL_REGULAR},    
  1733.                          Setval    {EnemyScoutSkillMin, SKILL_REGULAR},
  1734.                          Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
  1735.                          Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
  1736.                          Setval    {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
  1737.                          Setval    {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
  1738.                         };
  1739.  
  1740. Comment {Generic, 1918, Thiaucourt, Dr1},
  1741. Event    HRThiaucourt =     {Title    {HRThiaucourt},
  1742.                          Setval    {EnemyScoutType00, PT_FOKKER_DR1},
  1743.                          Setval {EnemyScoutSquad, JastaAnon},
  1744.                          Setval    {EnemyScoutHomeBase, SetUID UID_AfCpThiaucourt},
  1745.                          Setval    {EnemyScoutSquad, JastaAnon},
  1746.                          Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
  1747.                          Setval    {EnemyScoutTactician, CHAR_TACTICIAN}, 
  1748.                          Setval    {EnemyScoutCavalier, CHAR_CAVALIER}, 
  1749.                          Setval    {EnemyScoutMorale, MORALE_GOOD},    
  1750.                          Setval    {EnemyScoutSkillMax, SKILL_ACE},    
  1751.                          Setval    {EnemyScoutSkillMin, SKILL_REGULAR},
  1752.                          Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
  1753.                          Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
  1754.                          Setval    {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
  1755.                          Setval    {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
  1756.                         };
  1757.  
  1758. //DeadCode MS 11Nov96 Event    HRSqdn94_S =     {Setval    {EnemyScoutType00, PT_NIEUPORT},        //MS 11Jul96
  1759. //DeadCode MS 11Nov96                          Setval    {EnemyScoutHomeBase, FriendHomeBase},//MS 11Jul96
  1760. //DeadCode MS 11Nov96                          Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, //MS 11Jul96
  1761. //DeadCode MS 11Nov96                          Setval    {EnemyScoutTactician, CHAR_MRAVERAGE}, //MS 11Jul96
  1762. //DeadCode MS 11Nov96                          Setval    {EnemyScoutCavalier, CHAR_MRAVERAGE}, //MS 11Jul96
  1763. //DeadCode MS 11Nov96                          Setval    {EnemyScoutMorale, MORALE_MEDIUM}    //MS 11Jul96
  1764. //DeadCode MS 11Nov96                         };                                        //MS 11Jul96
  1765.  
  1766.  
  1767. //Mar -
  1768.  
  1769. //22 mar - 14 sep 1918
  1770. Comment {J 64, 22 Mar - 14 Sep 1918, Mars La Tour, Dr1},
  1771. Event    HR64Cp00_S =
  1772. {Title    {HR64Cp00_S},
  1773. Setval    {EnemyScoutType00, PT_FOKKER_DR1},        
  1774. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpMarsLaTour},
  1775. Setval    {EnemyScoutSquad, Jasta64},
  1776. Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
  1777. Setval    {EnemyScoutTactician, CHAR_MRAVERAGE}, 
  1778. Setval    {EnemyScoutCavalier, CHAR_CAVALIER}, 
  1779. Setval    {EnemyScoutMorale, MORALE_MEDIUM},    
  1780. Setval    {EnemyScoutSkillMax, SKILL_VETERAN},    
  1781. Setval    {EnemyScoutSkillMin, SKILL_NOVICE},
  1782. //UNKNOWN MARKINGS
  1783. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
  1784. Setval    {PaintScheme PS_2, PaintScheme {Select COL_WBOT,COL_E6}},
  1785. Setval    {PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_E6}},
  1786. Setval    {PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}
  1787. };
  1788.           
  1789. //6 may - 15 sep 1918
  1790. Comment {J 65, 6 May - 15 Sep 1918, Tichemont, Dr1},
  1791. Event    HR65Cp00_S =
  1792. {Title    {HR65Cp00_S},
  1793. Setval    {EnemyScoutType00, PT_FOKKER_DR1},        
  1794. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpTichemont},
  1795. Setval    {EnemyScoutSquad, Jasta65},
  1796. Setval    {EnemyScoutMrAverage, CHAR_CAVALIER}, 
  1797. Setval    {EnemyScoutTactician, CHAR_MRAVERAGE}, 
  1798. Setval    {EnemyScoutCavalier, CHAR_CAVALIER}, 
  1799. Setval    {EnemyScoutMorale, MORALE_GOOD},    
  1800. Setval    {EnemyScoutSkillMax, SKILL_ACE},    
  1801. Setval    {EnemyScoutSkillMin, SKILL_REGULAR},
  1802. //UNKNOWN MARKINGS
  1803. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E2}},
  1804. Setval    {PaintScheme PS_2, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
  1805. Setval    {PaintScheme PS_3, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
  1806. Setval    {PaintScheme PS_4, PaintScheme {Select COL_ELEV,COL_VARY}}
  1807. };
  1808.  
  1809. Comment {J 67, 1918, Marville, Pfalz},
  1810. Event    HR67Cp00_S =
  1811. {Title    {HR67Cp00_S},
  1812. Setval    {EnemyScoutType00, PT_PFALZ},        
  1813. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpMarville},
  1814. Setval    {EnemyScoutSquad, JastaAnon},    
  1815. Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
  1816. Setval    {EnemyScoutTactician, CHAR_MRAVERAGE}, 
  1817. Setval    {EnemyScoutCavalier, CHAR_MRAVERAGE}, 
  1818. Setval    {EnemyScoutMorale, MORALE_GOOD},    
  1819. Setval    {EnemyScoutSkillMax, SKILL_VETERAN},    
  1820. Setval    {EnemyScoutSkillMin, SKILL_REGULAR},
  1821. //UNKNOWN MARKINGS
  1822. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
  1823. Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
  1824. Setval    {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
  1825. Setval    {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
  1826. };
  1827.  
  1828. //Jun 14 - 11 Nov
  1829.  
  1830.  
  1831. Comment {J 18, 14 Jun - 11 Nov 1918, Frescaty, Dr1},
  1832. Event    HR18Cp00_S =     {Title    {HR18Cp00_S},
  1833. Setval    {EnemyScoutType00, PT_FOKKER_DR1},        
  1834.                          Setval    {EnemyScoutHomeBase, SetUID UID_AfCpFrescaty},
  1835.                          Setval    {EnemyScoutSquad, JastaAnon},
  1836.                          Setval    {EnemyScoutMrAverage, CHAR_CAVALIER}, 
  1837.                          Setval    {EnemyScoutTactician, CHAR_MRAVERAGE}, 
  1838.                          Setval    {EnemyScoutCavalier, CHAR_CAVALIER}, 
  1839.                          Setval    {EnemyScoutMorale, MORALE_GOOD},    
  1840.                          Setval    {EnemyScoutSkillMax, SKILL_HERO},    
  1841.                          Setval    {EnemyScoutSkillMin, SKILL_REGULAR},
  1842. //Rear Fusel white with black Raven insignia, front fusel/nose vermillion red. Some had
  1843. //striped elevators.
  1844.                          Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1845.                          Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  1846.                          Setval    {PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_E7}},//AM 03Dec96
  1847.                          Setval    {PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_E1}}//AM 03Dec96
  1848.                         };
  1849.  
  1850. //AUG -
  1851.  
  1852. //9 aug 1918 - 14 sept 1918
  1853. Comment {J 77, 9 Aug - 13 Sep 1918, Ars, Pfalz},
  1854. Event    HR77Cp00_S =     
  1855. {Title    {HR77Cp00_S},
  1856. Setval    {EnemyScoutType00, PT_PFALZ},        
  1857.  Setval    {EnemyScoutSquad, Squadron JastaAnon},
  1858. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpArs},
  1859. Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
  1860. Setval    {EnemyScoutTactician, CHAR_MRAVERAGE}, 
  1861. Setval    {EnemyScoutCavalier, CHAR_MRAVERAGE}, 
  1862. Setval    {EnemyScoutMorale, MORALE_POOR},    
  1863. Setval    {EnemyScoutSkillMax, SKILL_REGULAR},
  1864. Setval    {EnemyScoutSkillMin, SKILL_POOR},
  1865. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
  1866. Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
  1867. Setval    {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
  1868. Setval    {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
  1869. };
  1870.  
  1871. //14 sep - 11 nov 1918
  1872. Comment {J 77, 14 Sep - 11 Nov 1918, Marville, Pfalz},
  1873. Event    HR77Cp01_S =     
  1874. {Title    {HR77Cp01_S},
  1875. Setval    {EnemyScoutType00, PT_PFALZ},        
  1876. Setval    {EnemyScoutSquad, Squadron JastaAnon},
  1877. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpMarville},
  1878. Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
  1879. Setval    {EnemyScoutTactician, CHAR_MRAVERAGE}, 
  1880. Setval    {EnemyScoutCavalier, CHAR_MRAVERAGE}, 
  1881. Setval    {EnemyScoutMorale, MORALE_POOR},    
  1882. Setval    {EnemyScoutSkillMax, SKILL_REGULAR},
  1883. Setval    {EnemyScoutSkillMin, SKILL_POOR},
  1884. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
  1885. Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
  1886. Setval    {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
  1887. Setval    {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
  1888. };
  1889.  
  1890. //22 Aug 1916 - 28 Sept 1918
  1891. Comment {J 7, 22 Aug 1916 - 28 Sep 1918, Martincourt, Pfalz},
  1892. Event    HR07Cp00_S = 
  1893. {Title    {HR07Cp00_S},
  1894. Setval    {EnemyScoutType00, PT_PFALZ},        
  1895. Setval    {EnemyScoutSquad, Squadron Jasta07},
  1896. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpMartincourt},
  1897. Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
  1898. Setval    {EnemyScoutTactician, CHAR_MRAVERAGE}, 
  1899. Setval    {EnemyScoutCavalier, CHAR_MRAVERAGE}, 
  1900. Setval    {EnemyScoutMorale, MORALE_VERYGOOD},    
  1901. Setval    {EnemyScoutSkillMax, SKILL_ACE},
  1902. Setval    {EnemyScoutSkillMin, SKILL_POOR},
  1903. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
  1904. Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
  1905. Setval    {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
  1906. Setval    {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
  1907. };
  1908.  
  1909. //10 aug - 11 nov 1918
  1910. Comment {J 54, 10 Aug - 11 Nov 1918, Ars, Dr1},
  1911. Event    HR54Cp00_S =     
  1912. {Title    {HR54Cp00_S},
  1913. Setval    {EnemyScoutType00, PT_FOKKER_DR1},        
  1914. Setval    {EnemyScoutSquad, Squadron JastaAnon},
  1915. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpArs},
  1916. Setval    {EnemyScoutMrAverage, CHAR_CAVALIER}, 
  1917. Setval    {EnemyScoutTactician, CHAR_CAVALIER}, 
  1918. Setval    {EnemyScoutCavalier, CHAR_CAVALIER}, 
  1919. Setval    {EnemyScoutMorale, MORALE_POOR},    
  1920. Setval    {EnemyScoutSkillMax, SKILL_POOR},
  1921. Setval    {EnemyScoutSkillMin, SKILL_POOR},
  1922. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E4}},
  1923. Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E4}},
  1924. Setval    {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E4}},
  1925. Setval    {PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}//AM 03Dec96
  1926. };
  1927.  
  1928. //SEP -
  1929.  
  1930. //DeadCode MS 04Oct96 //4 sep - 28 sep 1918
  1931. //DeadCode MS 04Oct96 Event    HR12Cp00_S =     
  1932. //DeadCode MS 04Oct96 {Setval    {EnemyScoutType00, PT_FOKKER_DR1},        
  1933. //DeadCode MS 04Oct96                          Setval    {EnemyScoutSquad, Squadron Jasta12},
  1934. //DeadCode MS 04Oct96 Setval    {EnemyScoutHomeBase, SetUID UID_AfCpGiraumont},
  1935. //DeadCode MS 04Oct96 Setval    {EnemyScoutMrAverage, CHAR_CAVALIER}, 
  1936. //DeadCode MS 04Oct96 Setval    {EnemyScoutTactician, CHAR_CAVALIER}, 
  1937. //DeadCode MS 04Oct96 Setval    {EnemyScoutCavalier, CHAR_CAVALIER}, 
  1938. //DeadCode MS 04Oct96 Setval    {EnemyScoutMorale, MORALE_VERYPOOR},    
  1939. //DeadCode MS 04Oct96 Setval    {EnemyScoutSkillMax, SKILL_VETERAN},
  1940. //DeadCode MS 04Oct96 Setval    {EnemyScoutSkillMin, SKILL_NOVICE},
  1941. //DeadCode MS 04Oct96 Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E7}},
  1942. //DeadCode MS 04Oct96 Setval    {PaintScheme PS_2, PaintScheme {Select COL_WTOP,COL_E4}},
  1943. //DeadCode MS 04Oct96 Setval    {PaintScheme PS_3, PaintScheme {Select COL_BOD,COL_E6}},
  1944. //DeadCode MS 04Oct96 Setval    {PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
  1945. //DeadCode MS 04Oct96 };
  1946.  
  1947. //28 sep - 18 oct 1918
  1948. Comment {J 12, 28 Sep - 18 Oct 1918, Stenay, Dr1},
  1949. Event    HR12Cp_01S =     
  1950. {Title    {HR12Cp_01S},
  1951. Setval    {EnemyScoutType00, PT_FOKKER_DR1},        
  1952. Setval    {EnemyScoutSquad, Squadron Jasta12},
  1953. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpStenay},
  1954. Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
  1955. Setval    {EnemyScoutTactician, CHAR_TACTICIAN}, 
  1956. Setval    {EnemyScoutCavalier, CHAR_CAVALIER}, 
  1957. Setval    {EnemyScoutSkillMax, SKILL_HERO},
  1958. Setval    {EnemyScoutSkillMin, SKILL_VETERAN},
  1959. Setval    {EnemyScoutMorale, MORALE_GOOD},    
  1960. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E7}},
  1961. Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E7}},
  1962. Setval    {PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E0}},
  1963. Setval    {PaintScheme PS_4, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}}
  1964. };
  1965.  
  1966. //JG01 The famous Richthofen Circus 
  1967. //28 sep - 8 oct 1918 
  1968. Comment {J 4, 28 Sep - 8 Oct 1918, Frescaty, D7},
  1969. Event    HR04Cp00_S =
  1970. {Title    {HR04Cp00_S},
  1971. Setval    {EnemyScoutType00, PT_FOKKER_D7},        
  1972. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpFrescaty},
  1973. Setval    {EnemyScoutSquad, Squadron Jasta04},
  1974. Setval    {EnemyScoutMrAverage, CHAR_TACTICIAN}, 
  1975. Setval    {EnemyScoutTactician, CHAR_TACTICIAN}, 
  1976. Setval    {EnemyScoutCavalier, CHAR_TACTICIAN}, 
  1977. Setval    {EnemyScoutMorale, MORALE_HIGH},    
  1978. Setval    {EnemyScoutSkillMax, SKILL_HERO},    
  1979. Setval    {EnemyScoutSkillMin, SKILL_VETERAN},
  1980. // Stripped wings and body, turquoise and red.
  1981. // Albs and Pfalz had black and white fuselage bands.
  1982. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E4}},
  1983. Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E4}},
  1984. Setval    {PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E7}},
  1985. Setval    {PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_SAME}}
  1986. };
  1987.  
  1988. Comment {J 6, 28 Sep - 8 Oct 1918, Frescaty, D7},
  1989. Event    HR06Cp00_S =
  1990. {Title    {HR06Cp00_S},
  1991. Setval    {EnemyScoutType00, PT_FOKKER_D7},        
  1992. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpFrescaty},
  1993. Setval    {EnemyScoutSquad, Squadron Jasta06},
  1994. Setval    {EnemyScoutMrAverage, CHAR_TACTICIAN}, 
  1995. Setval    {EnemyScoutTactician, CHAR_TACTICIAN}, 
  1996. Setval    {EnemyScoutCavalier, CHAR_TACTICIAN}, 
  1997. Setval    {EnemyScoutMorale, 215},    
  1998. Setval    {EnemyScoutSkillMax, SKILL_HERO},    
  1999. Setval    {EnemyScoutSkillMin, SKILL_ACE},
  2000. //Black/white stripes on elevators fore/aft. Black cowl white petals.
  2001. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E7}},
  2002. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E7}},
  2003. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E7}},
  2004. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_4, PaintScheme {Select COL_WTOP_WBOT,COL_SAME}}
  2005. //chris stuff
  2006. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E6}},
  2007. Setval    {PaintScheme PS_2, PaintScheme {Select COL_WBOT_WTOP,COL_E2}},
  2008. Setval    {PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E0}},
  2009. Setval    {PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}
  2010. };
  2011.  
  2012. Comment {J 10, 28 Sep - 8 Oct 1918, Frescaty, D7},
  2013. Event    HR10Cp00_S =     
  2014. {Title    {HR10Cp00_S},
  2015. Setval    {EnemyScoutType00, PT_FOKKER_D7},        
  2016. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpFrescaty},
  2017. Setval    {EnemyScoutSquad, Squadron Jasta10},
  2018. Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
  2019. Setval    {EnemyScoutTactician, CHAR_TACTICIAN}, 
  2020. Setval    {EnemyScoutCavalier, CHAR_MRAVERAGE}, 
  2021. Setval    {EnemyScoutMorale, MORALE_GOOD},    
  2022. Setval    {EnemyScoutSkillMax, SKILL_HERO},    
  2023. Setval    {EnemyScoutSkillMin, SKILL_VETERAN},
  2024. //black cowlings faced with white.
  2025. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
  2026. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
  2027. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
  2028. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
  2029. //chris
  2030. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E6}},
  2031. Setval    {PaintScheme PS_2, PaintScheme {Select COL_WBOT_WTOP,COL_E2}},
  2032. Setval    {PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E0}},
  2033. Setval    {PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}
  2034. };
  2035.  
  2036. Comment {J 11, 28 Sep - 8 Oct 1918, Frescaty, D7},
  2037. Event    HR11Cp00_S =     
  2038. {Title    {HR11Cp00_S},
  2039. Setval    {EnemyScoutType00, PT_FOKKER_D7},        
  2040. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpFrescaty},
  2041. Setval    {EnemyScoutSquad, Squadron Jasta11},
  2042. Setval    {EnemyScoutMrAverage, CHAR_TACTICIAN}, 
  2043. Setval    {EnemyScoutTactician, CHAR_TACTICIAN}, 
  2044. Setval    {EnemyScoutCavalier, CHAR_TACTICIAN}, 
  2045. Setval    {EnemyScoutMorale, 215},    
  2046. Setval    {EnemyScoutSkillMax, SKILL_HERO},    
  2047. Setval    {EnemyScoutSkillMin, SKILL_ACE},
  2048. //Red Noses, fueselages
  2049. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E1}},
  2050. Setval    {PaintScheme PS_2, PaintScheme {Select COL_WTOP_TAIL,COL_E0}},
  2051. Setval    {PaintScheme PS_3, PaintScheme {Select COL_WBOT,COL_E4}},
  2052. Setval    {PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
  2053. };
  2054.  
  2055. //JG02
  2056. Comment {J 12, Late 1918, Stenay, D7},
  2057. Event    HR12Cp00_S =     
  2058. {Title    {HR12Cp00_S},
  2059. Setval    {EnemyScoutType00, PT_FOKKER_D7},        
  2060. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpStenay},
  2061. Setval    {EnemyScoutSquad, Squadron Jasta12},
  2062. Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
  2063. Setval    {EnemyScoutTactician, CHAR_TACTICIAN}, 
  2064. Setval    {EnemyScoutCavalier, CHAR_CAVALIER}, 
  2065. Setval    {EnemyScoutSkillMax, SKILL_HERO},
  2066. Setval    {EnemyScoutSkillMin, SKILL_VETERAN},
  2067. Setval    {EnemyScoutMorale, MORALE_GOOD},    
  2068. //Entire rear fusel/planes black
  2069. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E7}},
  2070. Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E7}},
  2071. Setval    {PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E0}},
  2072. Setval    {PaintScheme PS_4, PaintScheme {Select COL_WTOP_WBOT,COL_VARY}}
  2073. };
  2074.  
  2075. //3 sep - 28 sep 1918
  2076. Comment {J 13, 3 - 28 Sep 1918, Tichemont, D7},
  2077. Event    HR13Cp00_S = 
  2078. {Title    {HR13Cp00_S},
  2079. Setval    {EnemyScoutType00, PT_FOKKER_D7},        
  2080. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpTichemont},
  2081. Setval    {EnemyScoutSquad, Squadron JastaAnon},
  2082. Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
  2083. Setval    {EnemyScoutTactician, CHAR_TACTICIAN}, 
  2084. Setval    {EnemyScoutCavalier, CHAR_MRAVERAGE}, 
  2085. Setval    {EnemyScoutMorale, MORALE_GOOD},    
  2086. Setval    {EnemyScoutSkillMax, SKILL_HERO},    
  2087. Setval    {EnemyScoutSkillMin, SKILL_REGULAR},
  2088. //Entire rear fusel/planes white
  2089. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E4}},
  2090. Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E4}},
  2091. Setval    {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E4}},
  2092. Setval    {PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}
  2093. };
  2094.  
  2095. //DeadCode MS 26Nov96 //15 sep - 11 nov 1918
  2096. //DeadCode MS 26Nov96 Event    HR08Cp00_S =     
  2097. //DeadCode MS 26Nov96 {Setval    {EnemyScoutType00, PT_ALBATROS_D3},        
  2098. //DeadCode MS 26Nov96 Setval    {EnemyScoutSquad, Squadron Jasta08},
  2099. //DeadCode MS 26Nov96 Setval  {EnemyScoutHomeBase, SetUID UID_AfCpMercyLeHaute},
  2100. //DeadCode MS 26Nov96 Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
  2101. //DeadCode MS 26Nov96 Setval    {EnemyScoutTactician, CHAR_MRAVERAGE}, 
  2102. //DeadCode MS 26Nov96 Setval    {EnemyScoutCavalier, CHAR_MRAVERAGE}, 
  2103. //DeadCode MS 26Nov96 Setval    {EnemyScoutMorale, MORALE_MEDIUM},    
  2104. //DeadCode MS 26Nov96 Setval    {EnemyScoutSkillMax, SKILL_VETERAN},
  2105. //DeadCode MS 26Nov96 Setval    {EnemyScoutSkillMin, SKILL_NOVICE},
  2106. //DeadCode MS 26Nov96 Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E4}},
  2107. //DeadCode MS 26Nov96 Setval    {PaintScheme PS_2, PaintScheme {Select COL_WTOP_WBOT,COL_E3}},
  2108. //DeadCode MS 26Nov96 Setval    {PaintScheme PS_3, PaintScheme {Select COL_BOD,COL_E6}},
  2109. //DeadCode MS 26Nov96 Setval    {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_VARY}}
  2110. //DeadCode MS 26Nov96 };
  2111.  
  2112. //13 sep - 28 sep 1918
  2113. Comment {J 15, 13 - 27 Sep 1918, Tichemont, Dr1},
  2114. Event    HR15Cp00_S =
  2115. {Title    {HR15Cp00_S},
  2116. Setval    {EnemyScoutType00, PT_FOKKER_DR1},        
  2117. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpTichemont},
  2118. Setval    {EnemyScoutSquad, Squadron JastaAnon},
  2119. Setval    {EnemyScoutMrAverage, CHAR_CAVALIER}, 
  2120. Setval    {EnemyScoutTactician, CHAR_MRAVERAGE}, 
  2121. Setval    {EnemyScoutCavalier, CHAR_CAVALIER}, 
  2122. Setval    {EnemyScoutMorale, MORALE_GOOD},    
  2123. Setval    {EnemyScoutSkillMax, SKILL_ACE},    
  2124. Setval    {EnemyScoutSkillMin, SKILL_REGULAR},
  2125. //Dark blue fueslages and tail surfaces, Red noses back as far as cockpit area.
  2126. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
  2127. Setval    {PaintScheme PS_2, PaintScheme {Select COL_ELEV,COL_E4}},
  2128. Setval    {PaintScheme PS_3, PaintScheme {Select COL_BOD,COL_E4}},
  2129. Setval    {PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_E1}}
  2130. };
  2131.  
  2132. //28 sep - 18 oct 1918
  2133. Comment {J 15, 28 Sep - 18 Oct 1918, Stenay, Dr1},
  2134. Event    HR15Cp01_S =
  2135. {Title    {HR15Cp01_S},
  2136. Setval    {EnemyScoutType00, PT_FOKKER_DR1},        
  2137. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpStenay},
  2138. Setval    {EnemyScoutSquad, Squadron JastaAnon},
  2139. Setval    {EnemyScoutMrAverage, CHAR_CAVALIER}, 
  2140. Setval    {EnemyScoutTactician, CHAR_MRAVERAGE}, 
  2141. Setval    {EnemyScoutCavalier, CHAR_CAVALIER}, 
  2142. Setval    {EnemyScoutMorale, MORALE_GOOD},    
  2143. Setval    {EnemyScoutSkillMax, SKILL_ACE},    
  2144. Setval    {EnemyScoutSkillMin, SKILL_REGULAR},
  2145. //Dark blue fueslages and tail surfaces, Red noses back as far as cockpit area.
  2146. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
  2147. Setval    {PaintScheme PS_2, PaintScheme {Select COL_ELEV,COL_E4}},//AM 03Dec96
  2148. Setval    {PaintScheme PS_3, PaintScheme {Select COL_BOD,COL_E4}},//AM 03Dec96
  2149. Setval    {PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_E1}}//AM 03Dec96
  2150. };
  2151.  
  2152. //3 sep - 28 sep 1918
  2153. Comment {J 19, 3 - 28 Sep 1918, Tichemont, Dr1},
  2154. Event    HR19Cp00_S =
  2155. {Title    {HR19Cp00_S},
  2156. Setval    {EnemyScoutType00, PT_FOKKER_DR1},        
  2157. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpTichemont},
  2158. Setval    {EnemyScoutSquad, Squadron Jasta19},
  2159. Setval    {EnemyScoutMrAverage, CHAR_CAVALIER}, 
  2160. Setval    {EnemyScoutTactician, CHAR_CAVALIER}, 
  2161. Setval    {EnemyScoutCavalier, CHAR_CAVALIER}, 
  2162. Setval    {EnemyScoutMorale, MORALE_HIGH},    
  2163. Setval    {EnemyScoutSkillMax, SKILL_VETERAN},    
  2164. Setval    {EnemyScoutSkillMin, SKILL_POOR},
  2165. //Planes yellow, black band inclined outwards.
  2166. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E3}},
  2167. Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E3}},
  2168. Setval    {PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_VARY}},
  2169. Setval    {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E7}}
  2170. };
  2171.  
  2172. //28 sep - 1 nov 1918
  2173. Comment {J 19, 28 Sep - 1 Nov 1918, Stenay, Dr1},
  2174. Event    HR19Cp01_S = 
  2175. {Title    {HR19Cp01_S},
  2176. Setval    {EnemyScoutType00, PT_FOKKER_DR1},        
  2177. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpStenay},
  2178. Setval    {EnemyScoutSquad, Squadron Jasta19},
  2179. Setval    {EnemyScoutMrAverage, CHAR_CAVALIER}, 
  2180. Setval    {EnemyScoutTactician, CHAR_CAVALIER}, 
  2181. Setval    {EnemyScoutCavalier, CHAR_CAVALIER}, 
  2182. Setval    {EnemyScoutMorale, MORALE_HIGH},    
  2183. Setval    {EnemyScoutSkillMax, SKILL_VETERAN},    
  2184. Setval    {EnemyScoutSkillMin, SKILL_POOR},
  2185. //Planes yellow, black band inclined outwards.
  2186. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E3}},//AM 03Dec96
  2187. Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E3}},//AM 03Dec96
  2188. Setval    {PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_VARY}},//AM 03Dec96
  2189. Setval    {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E7}}    //AM 03Dec96
  2190. };
  2191.  
  2192. //DeadCode MS 26Nov96 Event    HR43Cp00_S =     {Setval    {EnemyScoutType00, D7},        
  2193. //DeadCode MS 26Nov96                          Setval    {EnemyScoutHomeBase, SetUID UID_AfCpFrescaty},
  2194. //DeadCode MS 26Nov96                          Setval    {EnemyScoutSquad, Squadron JastaAnon},
  2195. //DeadCode MS 26Nov96                          Setval    {EnemyScoutMrAverage, CHAR_CAVALIER}, 
  2196. //DeadCode MS 26Nov96                          Setval    {EnemyScoutTactician, CHAR_CAVALIER}, 
  2197. //DeadCode MS 26Nov96                          Setval    {EnemyScoutCavalier, CHAR_CAVALIER}, 
  2198. //DeadCode MS 26Nov96                          Setval    {EnemyScoutMorale, MORALE_GOOD},    
  2199. //DeadCode MS 26Nov96                          Setval    {EnemyScoutSkillMax, SKILL_REGULAR},    
  2200. //DeadCode MS 26Nov96                          Setval    {EnemyScoutSkillMin, SKILL_REGULAR},
  2201. //DeadCode MS 26Nov96 //UNKNOWN MARKINGS
  2202. //DeadCode MS 26Nov96                          Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
  2203. //DeadCode MS 26Nov96                          Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
  2204. //DeadCode MS 26Nov96                          Setval    {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
  2205. //DeadCode MS 26Nov96                          Setval    {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
  2206. //DeadCode MS 26Nov96                         };
  2207.  
  2208. //Sep 15 -
  2209.  
  2210. //????
  2211. Comment {J 68, Sep 15 1918 -, Prullin Higny, D7},
  2212. Event    HR68Cp00_S =     {Title    {HR68Cp00_S},
  2213. Setval    {EnemyScoutType00, PT_FOKKER_D7},        
  2214.                          Setval    {EnemyScoutHomeBase, SetUID UID_AfCpPrullinHigny},
  2215.                          Setval    {EnemyScoutSquad, Squadron JastaAnon},
  2216.                          Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
  2217.                          Setval    {EnemyScoutTactician, CHAR_MRAVERAGE}, 
  2218.                          Setval    {EnemyScoutCavalier, CHAR_MRAVERAGE}, 
  2219.                          Setval    {EnemyScoutMorale, MORALE_MEDIUM},    
  2220.                          Setval    {EnemyScoutSkillMax, SKILL_REGULAR},    
  2221.                          Setval    {EnemyScoutSkillMin, SKILL_REGULAR},
  2222. //LOOK IN THE JASTA BOOK
  2223.                          Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
  2224.                          Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
  2225.                          Setval    {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
  2226.                          Setval    {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
  2227.                         };
  2228.  
  2229. //14 sep - 9 oct 1918      
  2230. Comment {J 64, 14 Sep - 9 Oct 1918, Giraumont, D7},
  2231. Event    HR64Cp01_S =
  2232. {Title    {HR64Cp01_S},
  2233. Setval    {EnemyScoutType00, PT_FOKKER_D7},        
  2234. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpGiraumont},
  2235. Setval    {EnemyScoutSquad, Squadron Jasta64},
  2236. Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
  2237. Setval    {EnemyScoutTactician, CHAR_MRAVERAGE}, 
  2238. Setval    {EnemyScoutCavalier, CHAR_CAVALIER}, 
  2239. Setval    {EnemyScoutMorale, MORALE_MEDIUM},    
  2240. Setval    {EnemyScoutSkillMax, SKILL_ACE},    
  2241. Setval    {EnemyScoutSkillMin, SKILL_POOR},
  2242. //UNKNOWN MARKINGS
  2243. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
  2244. Setval    {PaintScheme PS_2, PaintScheme {Select COL_WBOT,COL_E6}},
  2245. Setval    {PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_E1}},
  2246. Setval    {PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
  2247. };
  2248.  
  2249. //14 sep - 11 nov                                                       
  2250. //DeadCode MS 26Nov96 Event    HR62Cp00_S =     {Setval    {EnemyScoutType00, PT_FOKKER_D7},        
  2251. //DeadCode MS 26Nov96                          Setval    {EnemyScoutHomeBase, SetUID UID_AfCpPrullinHigny},
  2252. //DeadCode MS 26Nov96                          Setval    {EnemyScoutSquad, Squadron JastaAnon},
  2253. //DeadCode MS 26Nov96                          Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
  2254. //DeadCode MS 26Nov96                          Setval    {EnemyScoutTactician, CHAR_MRAVERAGE}, 
  2255. //DeadCode MS 26Nov96                          Setval    {EnemyScoutCavalier, CHAR_MRAVERAGE}, 
  2256. //DeadCode MS 26Nov96                          Setval    {EnemyScoutMorale, MORALE_MEDIUM},    
  2257. //DeadCode MS 26Nov96                          Setval    {EnemyScoutSkillMax, SKILL_REGULAR},    
  2258. //DeadCode MS 26Nov96                          Setval    {EnemyScoutSkillMin, SKILL_REGULAR},
  2259. //DeadCode MS 26Nov96 //UNKNOWN MARKINGS
  2260. //DeadCode MS 26Nov96                          Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
  2261. //DeadCode MS 26Nov96                          Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
  2262. //DeadCode MS 26Nov96                          Setval    {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
  2263. //DeadCode MS 26Nov96                          Setval    {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
  2264. //DeadCode MS 26Nov96                         };
  2265.  
  2266. //16 sep - 7 oct 1918
  2267.  
  2268. Comment {J 65, 16 Sep - 7 Oct 1918, Marville, D7},
  2269. Event    HR65Cp01_S =
  2270. {Title    {HR65Cp01_S},
  2271. Setval    {EnemyScoutType00, PT_FOKKER_D7},        
  2272. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpMarville},
  2273. Setval    {EnemyScoutSquad, Squadron Jasta65},
  2274. Setval    {EnemyScoutMrAverage, CHAR_CAVALIER}, 
  2275. Setval    {EnemyScoutTactician, CHAR_MRAVERAGE}, 
  2276. Setval    {EnemyScoutCavalier, CHAR_CAVALIER}, 
  2277. Setval    {EnemyScoutMorale, MORALE_GOOD},    
  2278. Setval    {EnemyScoutSkillMax, SKILL_ACE},    
  2279. Setval    {EnemyScoutSkillMin, SKILL_REGULAR},
  2280. //UNKNOWN MARKINGS
  2281. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E2}},
  2282. Setval    {PaintScheme PS_2, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
  2283. Setval    {PaintScheme PS_3, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
  2284. Setval    {PaintScheme PS_4, PaintScheme {Select COL_ELEV,COL_VARY}}
  2285. };
  2286.  
  2287. Comment {J ?, 1918, Frescaty, Halberstadt},
  2288. Event    HRCgCp00_S =     {Title    {HRCgCp00_S},
  2289. Setval    {EnemyChargeType00, PT_HALBERSTADT},        
  2290.                          Setval    {EnemyChargeHomeBase, SetUID UID_AfCpFrescaty},
  2291.                          Setval    {EnemyChargeCharacter, CHAR_MRAVERAGE}, 
  2292.                          Setval    {EnemyChargeMorale, MORALE_MEDIUM},    
  2293.                          Setval    {EnemyChargeSkillMax, SKILL_REGULAR},    
  2294.                          Setval    {EnemyChargeSkillMin, SKILL_REGULAR}
  2295.                         };
  2296.  
  2297. //OCT -
  2298.  
  2299. Comment {J 64, Oct 1918 -, Tichemont, D7},
  2300. Event    HR64Cp02_S =
  2301. {Title    {HR64Cp02_S},
  2302. Setval    {EnemyScoutType00, PT_FOKKER_D7},        
  2303. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpTichemont},
  2304. Setval    {EnemyScoutSquad, Squadron Jasta64},
  2305. Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
  2306. Setval    {EnemyScoutTactician, CHAR_MRAVERAGE}, 
  2307. Setval    {EnemyScoutCavalier, CHAR_CAVALIER}, 
  2308. Setval    {EnemyScoutMorale, MORALE_MEDIUM},    
  2309. Setval    {EnemyScoutSkillMax, SKILL_ACE},    
  2310. Setval    {EnemyScoutSkillMin, SKILL_POOR},
  2311. //UNKNOWN MARKINGS
  2312. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
  2313. Setval    {PaintScheme PS_2, PaintScheme {Select COL_WBOT,COL_E6}},
  2314. Setval    {PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_E1}},
  2315. Setval    {PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
  2316. };
  2317.  
  2318. //JG01 The famous Richthofen Circus 
  2319. //9 oct - 6 nov 1918
  2320. Comment {J 4, 9 Oct - 6 Nov 1918, Marville, D7},
  2321. Event    HR04Cp01_S =     
  2322. {Title    {HR04Cp01_S},
  2323. Setval    {EnemyScoutType00, PT_FOKKER_D7},        
  2324. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpMarville},
  2325. Setval    {EnemyScoutSquad, Squadron Jasta04},
  2326. Setval    {EnemyScoutMrAverage, CHAR_TACTICIAN}, 
  2327. Setval    {EnemyScoutTactician, CHAR_TACTICIAN}, 
  2328. Setval    {EnemyScoutCavalier, CHAR_TACTICIAN}, 
  2329. Setval    {EnemyScoutMorale, MORALE_HIGH},    
  2330. Setval    {EnemyScoutSkillMax, SKILL_HERO},    
  2331. Setval    {EnemyScoutSkillMin, SKILL_VETERAN},
  2332. // Stripped wings and body, turquoise and red.
  2333. // Albs and Pfalz had black and white fuselage bands.
  2334. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E4}},
  2335. Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E4}},
  2336. Setval    {PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E7}},
  2337. Setval    {PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_SAME}}
  2338. };
  2339.  
  2340. Comment {J 6, 9 Oct - 6 Nov 1918, Marville, D7},
  2341. Event    HR06Cp01_S =
  2342. {Title    {HR06Cp01_S},
  2343. Setval    {EnemyScoutType00, PT_FOKKER_D7},        
  2344. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpMarville},
  2345. Setval    {EnemyScoutSquad, Squadron Jasta06},
  2346. Setval    {EnemyScoutMrAverage, CHAR_TACTICIAN}, 
  2347. Setval    {EnemyScoutTactician, CHAR_TACTICIAN}, 
  2348. Setval    {EnemyScoutCavalier, CHAR_TACTICIAN}, 
  2349. Setval    {EnemyScoutMorale, 215},    
  2350. Setval    {EnemyScoutSkillMax, SKILL_HERO},    
  2351. Setval    {EnemyScoutSkillMin, SKILL_ACE},
  2352. //Black/white stripes on elevators fore/aft. Black cowl white petals.
  2353. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E7}},
  2354. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E7}},
  2355. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E7}},
  2356. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_4, PaintScheme {Select COL_WTOP_WBOT,COL_SAME}}
  2357. //chris stuff
  2358. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E6}},
  2359. Setval    {PaintScheme PS_2, PaintScheme {Select COL_WBOT_WTOP,COL_E2}},
  2360. Setval    {PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E0}},
  2361. Setval    {PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}
  2362. };
  2363.  
  2364. Comment {J 10, 9 Oct - 6 Nov 1918, Marville, D7},
  2365. Event    HR10Cp01_S =
  2366. {Title    {HR10Cp01_S},
  2367. Setval    {EnemyScoutType00, PT_FOKKER_D7},        
  2368. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpMarville},
  2369. Setval    {EnemyScoutSquad, Squadron Jasta10},
  2370. Setval    {EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
  2371. Setval    {EnemyScoutTactician, CHAR_TACTICIAN}, 
  2372. Setval    {EnemyScoutCavalier, CHAR_MRAVERAGE}, 
  2373. Setval    {EnemyScoutMorale, MORALE_GOOD},    
  2374. Setval    {EnemyScoutSkillMax, SKILL_HERO},    
  2375. Setval    {EnemyScoutSkillMin, SKILL_VETERAN},
  2376. //black cowlings faced with white.
  2377. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E0}},
  2378. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E0}},
  2379. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_3, PaintScheme {Select COL_ALL,COL_E0}},
  2380. //DeadCode MS 26Sep96                          Setval    {PaintScheme PS_4, PaintScheme {Select COL_ALL,COL_E0}}
  2381. //chris
  2382. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E6}},
  2383. Setval    {PaintScheme PS_2, PaintScheme {Select COL_WBOT_WTOP,COL_E2}},
  2384. Setval    {PaintScheme PS_3, PaintScheme {Select COL_SIG,COL_E0}},
  2385. Setval    {PaintScheme PS_4, PaintScheme {Select COL_TAIL,COL_VARY}}
  2386. };
  2387.  
  2388. Comment {J 11, 9 Oct - 6 Nov 1918, Marville, D7},
  2389. Event    HR11Cp01_S =     
  2390. {Title    {HR11Cp01_S},
  2391. Setval    {EnemyScoutType00, PT_FOKKER_D7},        
  2392. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpMarville},
  2393. Setval    {EnemyScoutSquad, Squadron Jasta11},
  2394. Setval    {EnemyScoutMrAverage, CHAR_TACTICIAN}, 
  2395. Setval    {EnemyScoutTactician, CHAR_TACTICIAN}, 
  2396. Setval    {EnemyScoutCavalier, CHAR_TACTICIAN}, 
  2397. Setval    {EnemyScoutMorale, 215},    
  2398. Setval    {EnemyScoutSkillMax, SKILL_HERO},    
  2399. Setval    {EnemyScoutSkillMin, SKILL_ACE},
  2400. //Red Noses, fueselages
  2401. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E1}},
  2402. Setval    {PaintScheme PS_2, PaintScheme {Select COL_WTOP_TAIL,COL_E0}},
  2403. Setval    {PaintScheme PS_3, PaintScheme {Select COL_WBOT,COL_E4}},
  2404. Setval    {PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
  2405. };
  2406.  
  2407. //20 oct - 11 nov 1918
  2408. Comment {J 65, 20 Oct - 11 Nov 1918, Tichemont, D7},
  2409. Event    HR65Cp02_S =
  2410. {Title    {HR65Cp02_S},
  2411. Setval    {EnemyScoutType00, PT_FOKKER_D7},        
  2412. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpTichemont},
  2413. Setval    {EnemyScoutSquad, Squadron Jasta65},
  2414. Setval    {EnemyScoutMrAverage, CHAR_CAVALIER}, 
  2415. Setval    {EnemyScoutTactician, CHAR_MRAVERAGE}, 
  2416. Setval    {EnemyScoutCavalier, CHAR_CAVALIER}, 
  2417. Setval    {EnemyScoutMorale, MORALE_GOOD},    
  2418. Setval    {EnemyScoutSkillMax, SKILL_ACE},    
  2419. Setval    {EnemyScoutSkillMin, SKILL_REGULAR},
  2420. //UNKNOWN MARKINGS
  2421. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E2}},
  2422. Setval    {PaintScheme PS_2, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
  2423. Setval    {PaintScheme PS_3, PaintScheme {Select COL_BOD_WBOT,COL_E2}},
  2424. Setval    {PaintScheme PS_4, PaintScheme {Select COL_ELEV,COL_VARY}}
  2425. };
  2426.  
  2427. //17 oct - 26 oct 1918
  2428. //DeadCode MS 26Nov96 Event    HR50Cp00_S =     
  2429. //DeadCode MS 26Nov96 {Setval    {EnemyScoutType00, PT_FOKKER_DR1},        
  2430. //DeadCode MS 26Nov96 Setval    {EnemyScoutHomeBase, SetUID UID_AfCpMarville},
  2431. //DeadCode MS 26Nov96 Setval {EnemyScoutSquad, JastaAnon},
  2432. //DeadCode MS 26Nov96 Setval    {EnemyScoutMrAverage, CHAR_CAVALIER}, 
  2433. //DeadCode MS 26Nov96 Setval    {EnemyScoutTactician, CHAR_CAVALIER}, 
  2434. //DeadCode MS 26Nov96 Setval    {EnemyScoutCavalier, CHAR_CAVALIER}, 
  2435. //DeadCode MS 26Nov96 Setval    {EnemyScoutMorale, MORALE_GOOD},    
  2436. //DeadCode MS 26Nov96 Setval    {EnemyScoutSkillMax, SKILL_REGULAR},
  2437. //DeadCode MS 26Nov96 Setval    {EnemyScoutSkillMin, SKILL_NOVICE},
  2438. //DeadCode MS 26Nov96 Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E6}},
  2439. //DeadCode MS 26Nov96 Setval    {PaintScheme PS_2, PaintScheme {Select COL_BOD,COL_E4}},
  2440. //DeadCode MS 26Nov96 Setval    {PaintScheme PS_3, PaintScheme {Select COL_BOD,COL_E4}},
  2441. //DeadCode MS 26Nov96 Setval    {PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
  2442. //DeadCode MS 26Nov96 };          
  2443.  
  2444. //RETREAT
  2445.  
  2446. Comment {J 19, 1918, Frescaty, Dr1},
  2447. Event    HR19Cp02_S =
  2448. {Title    {HR19Cp02_S},
  2449. Setval    {EnemyScoutType00, PT_FOKKER_DR1},        
  2450. Setval    {EnemyScoutHomeBase, SetUID UID_AfCpFrescaty},
  2451. Setval    {EnemyScoutSquad, Squadron Jasta19},
  2452. Setval    {EnemyScoutMrAverage, CHAR_CAVALIER}, 
  2453. Setval    {EnemyScoutTactician, CHAR_CAVALIER}, 
  2454. Setval    {EnemyScoutCavalier, CHAR_CAVALIER}, 
  2455. Setval    {EnemyScoutMorale, MORALE_HIGH},    
  2456. Setval    {EnemyScoutSkillMax, SKILL_VETERAN},    
  2457. Setval    {EnemyScoutSkillMin, SKILL_POOR},
  2458. //Planes yellow, black band inclined outwards.
  2459. Setval    {PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E3}},//AM 03Dec96
  2460. Setval    {PaintScheme PS_2, PaintScheme {Select COL_ALL,COL_E3}},//AM 03Dec96
  2461. Setval    {PaintScheme PS_3, PaintScheme {Select COL_ELEV,COL_VARY}},//AM 03Dec96
  2462. Setval    {PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_E7}}    //AM 03Dec96
  2463. //}
  2464. };
  2465.  
  2466. //----------------
  2467. //CHARGES
  2468. //----------------
  2469.  
  2470. Comment {----------------- CHARGES -----------------------------------},
  2471. Event    VDZone4_C =     
  2472. {
  2473. Title    {VDZone4_C},
  2474. Setval    {EnemyScoutSquad, SquadAnon}
  2475. };
  2476.  
  2477. Comment {Generic, 1918, Frescaty, Rumpler},
  2478. Event    HRJastaAA_C =     {Title    {HRJastaAA_C},
  2479.                          Setval    {EnemyChargeType00, PT_RUMPLER_C},        //MS 11Jul96
  2480.                          Setval {EnemyChargeSquad, JastaAnon},
  2481.                          Setval    {EnemyChargeHomeBase, SetUID UID_AfCpFrescaty},//MS 11Jul96
  2482.                          Setval    {EnemyChargeCharacter, CHAR_MRAVERAGE}, //MS 11Jul96
  2483.                          Setval    {EnemyChargeMorale, MORALE_MEDIUM},    //MS 11Jul96
  2484.                          Setval    {EnemyChargeSkillMax, SKILL_REGULAR},
  2485.                          Setval    {EnemyChargeSkillMin, SKILL_REGULAR}
  2486.                         };                                        //MS 11Jul96
  2487.  
  2488. Comment {Generic, 1918, Frescaty, Halberstadt},
  2489. Event    HRJastaBB_C =     {Title    {HRJastaBB_C},
  2490.                          Setval    {EnemyChargeType00, PT_HALBERSTADT},        //MS 11Jul96
  2491.                          Setval    {EnemyChargeSquad, JastaAnon},
  2492.                          Setval    {EnemyChargeHomeBase, SetUID UID_AfCpFrescaty},//MS 11Jul96
  2493.                          Setval    {EnemyChargeCharacter, CHAR_MRAVERAGE}, //MS 11Jul96
  2494.                          Setval    {EnemyChargeMorale, MORALE_MEDIUM},    //MS 11Jul96
  2495.                          Setval    {EnemyChargeSkillMax, SKILL_REGULAR},
  2496.                          Setval    {EnemyChargeSkillMin, SKILL_REGULAR}
  2497.                         }                                        //MS 11Jul96
  2498.  
  2499.     };//end battlefield
  2500.